Posts for Evil_3D


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Post subject: Flying Battery 2 hidden ring
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Good news, I found a faster way to collect this ring without spend so much time fortunately :) Link to video So I need to redo this ACT completely now.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks marzo for the explanation! Kaan... bad news, I found a hidden ring in FBZ2 http://es.tinypic.com/r/e0gwlz/9 The ring is on the top of the level at the beginning, and is in the exactly possition of the MGZ2 ring (so I think this level was made by the same dumb that did MGZ2 when S3K it was in development :P), currently I'm searching a "legal" way to collect it, like the MGZ2 ring, this ring can't be atracted by the lightning shield and this become the things very difficult. But don't worry if you are TASing SPZ2, this level don't cause many problems resynchronizing (if I find a way to grab the ring and redo FBZ2)
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Question: Tails can't skip MGZ2 right? Because the level warp setup works for him too.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
I sended you a gmv in skype some days ago, you checked it?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
Well, chronologically Orkal found the glitch first, so I think the respective credits going for him, but I will not fight for who discovered the glitch first, it seems to me half child at this stage. And thanks Paused and Zeupar Is nice to see people following this project, I hope you guys follow this movie until Doomsday zone :) //Regards Evil_3D (?)
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Well, thanks to the new loop glitch discovered by kaan, I found some new shortcuts in SPZ2 to save time as you can see in the video. Link to video This works for Hyper/Sonic, Tails, Amy and Knuckles; Tested personally. Seeing the amount of new glitches discovered in 2017 maybe I will take care of improving the previous S+T any% the next year; Aglar and Zurggriff I would like to know if you two are interested in this, it would be great.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Is turn of S3&K any% now? :P
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Here you have.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Keep trying, the word "impossible" in a TAS is not impossible at all :3
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
Nice to know you saved time, but you maintained the signpost highligh? because if you don't let the signpost fall directly in the fire shield you will lost that frames by hitting the signpost one more time, and maintain my music sync >:C
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
Here is Sandopolis ACT 1 finally finished :D GMV Link to video Now you can do ACT 2 Kaan
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I prefer finish ACT1 seeing I'm very near to the end and fix some things in the .gmv, later you can do part or all SPZ2, or me doing SPZ and you redo LRZ, as you want.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks friend, but if luckily you manage to save a frame, I'm sorry to tell you that it will be in vain at least as far as I've come, because this frame you saved will be consumed in a giant ring room or a platform in you way, believe me, I've tried it many times. The objects in Sandopolis follow a pattern in real-time when ACT1 starts, this also affected those of ACT2, they continue to move independently if they are loaded or not on the screen. That's why it's normal to see in some movies that the author prolongs the signpost time a little after the boss battle in ACT1 to have a better synchronicity with the objects in the ACT2 Offtopic: for some reason the movie got corrupted and I thought I had lost all the progress but I could recover it thanks to the saves but the rerecords were lost if you see a weak amount comparing other levels, they are really 17,000 plus the total.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
Here is the first 3:45 in SPZ1 what I did in this week ~50 seconds ahead of Kaan's testrun GMV Savestate Gens 11b Sandopolis ACT 1 inputs starts at frame 223900
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
What can be said about this perfection? nothing, just that the person who voted no deserve the hell :P
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
This TAS is so epic and I love it!
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Good find, this will be useful. And here is AIZ 2 v3 (I hope the final version :P) Link to video
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
The route you chose is fine, don't worry about it. Maybe with the time will save the objects will sync perfectly, If you want I can TAS the first 2 min of the level.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Haha, personally I like high rerecord counts, this shows the really dedication of the author(s) puts in his projects trying to do an "unbeatable" TAS or trying to optimize a complex physics-game like genesis Sonic or PSX/N64/DOS games. If I'm correct our movie must have more than 250k+ if I convine all of your/mine/theyogwog test runs, but Idk how to edit the gmv to put the real rerecords atm, Maybe I'll ask WST in the future. I hope sandopolis does not take long time, it's a big and difficult map but when you get used to it it's easy
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Here is, and I changed a little some Sonic and Tails interactions for entertaining and hit the capsule early, for some reason the spring glitch consumes 17 lag frames now :P but not matter, is only for entertaining. GMV
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
Here is MHZ2 2:48:31 new time :) GMV Ed: Sorry I forgot pasting FBZ inputs, I'm a bit fool sometimes and I hope FBZ don't desync
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Well, the savestate is uploaded in mediafire with my account and never expired for avoid these problems, and you can use marzojr's newgame+ savestate because I only change the name :P http://www.mediafire.com/file/gmk7k145a3x9txv/Evil_3D-ST-ringattack-savestate-gens11b.gst And yeah I will check MHZ2 to see what I can do.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I tried but is not fixable without losing so much time, the glitch It runs when I break the lightning shield monitor while the 1UP theme is displayed when the invisibility theme end at the same time, the game continued reproduced this music for this reason. So, yeah that's no matter, you can continue without obstacles now.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I'll see if it's possible to fix it, but I think I will have to redo part of LBZ1 and LBZ2 because I'm sure some subpixels will change.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I love the new AIZ2! and is nice the see the movie is not very hostile anymore syncing it, the only thing I would like to change from LBZ1 is the infinite invulerability music, for me breaks the LBZ1 environment, but well it's just something aesthetic.
You can see more TASes on my youtube channel
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