Posts for Evil_3D


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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Well, if you are tired I can do the rest of the level if you want.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Todo the bridge skip in our AIZ2 follow this steps: Brake with Tails in possition ~13153 when Sonic is on possition ~16816 Brake with Tails in possition ~13143 when Sonic is on possition ~16839 Brake with Tails in possition and roll ~16790 when Sonic is on possition ~16937 Brake with Tails in possition ~18054 when Sonic is on possition ~18020 Brake with Tails in possition ~18107 when Sonic is on possition ~18129 Brake with Tails in possition ~18183 when Sonic is on possition ~18269 Brake with Tails in possition ~18238 when Sonic is on possition ~18371 Brake with Tails in possition ~18330 during 11 frames and roll Is just like the any% TAS, if you perfom this correctly the bridge will trigger early.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
For now I prefer to finish finally AIZ2, in the future there will be more time to research.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Yeah, I tested it right now and Sonic and Tails can legitimaly enter in Knuckles path in S3 and collect all rings in AIZ2, but I don't know if is possible to trigger this action in S3&K AIZ2 or maybe can be exejecuted with a Arbitrary Code Execution and some help of sonic engine experts like marzojr. Edit: Forgot to mention, there are 3 rings inside the wall nearly the end, above the cave with the bubble shield and 2 ring monitors, these ring got removed in S3&K
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Uhm.. that's strange because in my current .gmv the final ring counter shows 593 and this are the max number of rings in MGZ2, maybe you have another gmv or the script causes desyncs? Here is the last .GMV, you can check
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I don't know how to run this script, but what is you question(s)?
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I remember in Sonic 3 alone with debug mode, sonic when collect 50 rings and enter in the bonus stage in the early sigpost next to Knuckles start this eliminated the death boundary and water, I remember doing this on my console when I was a kid xD But Idk if this can work in S3&K I think sega fixed this glitch in the lock-on version.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Sandopolis is a very hard level to optimise, specially in this type of goal, the tip I can give is maintain and re-analize you original route but more fluid, calculates the time of the objects between falling and rising to maintain Sonic and Tails in constant movement and try to lost the less time possible with this objects because in your testrun you lost so much time with these damn objects. Sandopolis It can be a big challenge. Just one tip with Tails: when tails jump and start flying his max impulse is starting from 900+ of jump force, personally I use 1274 of jump force.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I prefer don't touch FBZ2 because the magnets have a very annoying frame rule, in some places I gain and lost time. But if you want you can try to fix it. You can jump during the signpost time before it stays still, spend 2 frames there with a jump, but try to maintain the same Y subpixels.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
kaan55 wrote:
lI gained 1 frame in MHZ2 from hitting the capsule a frame early
Arg.. *Capsules* my eternal nemesys in sonic games, they are my weakness And good job resyncing the movie again, I never spect you do it this in one day!
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Sincerely I'm more happy with the new AIZ2, to be honest you old AIZ2 it looked "boring" sometimes for alot of backtracks and look down times. But now looks much very fluid and entertaining :). The slope glitch in Tails with the platform is very unexpected I never tested that :P Maybe in the week I will upload the wip, and how much frames we lost with the sync proccess?
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Okay I understand.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Is possible not lossing frames doing manually some parts with input splicing? You can try now that I have no trouble at all, halfway through the year I was very stressed and now I am more relaxed, so I would prefer to do things well now. Speaking of holidays, it would be good to take a few days of this project :P ; So don't hurry yourself.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Today I have good and bad news. Good: with the new AIZ2 and bridge skip we saved 6265 frames (I would like to keep) Bad: The movie desync after HCZ1 boss battle; to be specific in signpost time. GMV movie Kaan, I would like you resync the movie again, you already have the knowledge and sufficient level of optimization to do it, then you can do sandopolis as you said me some days ago, take your time.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Woouuu; AIZ2 looks much very professional now, splendid job Kaan. The only thing you missed was is evading the cutscene bridge seeing you don't enter in the bonus stage the glitch is posible now. I can always do it when you have the humor to resynchronize everything again.
You can see more TASes on my youtube channel
Post subject: Flying Battery 2
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Flying Battery ACT 2 - Wip-17 Link to video GMV file gens 11b savestate
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Nice find, this will save a lot of time.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Take in mind that Sonic Hud is compatible with a small number of Sonic hacks, you can change the checksum in the script but that does not ensure that it works perfectly in all the hacks, it's the same case with solidity display. There are 2 ways to fix it, ask marzojr to add support for these hacks in Sonic Hud thread, which I doubt because is busy because he moved to France. Or you can add it yourself if you know about scripts.
marzojr wrote:
Compatibility list:
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Maybe in the future I will take a re-look in AIZ1 to see if 1'38- is possible, but not atm.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Nice job doing AIZ1 kaan, my last testrun in this zone are around february of this year and never replayed it and good job with the improvements. about the monitor trick and the 3 rings above I remember I can't grab the first one in left side, but you can doing the monitor trick while you still in ACT 1 to test.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
kaan55 wrote:
Evil_3D wrote:
see Knuckles any% as example.
I checked it with frame advance. The LRZ1 hand from that run doesn't look frame perfect to me.
My mistake, but I think is possible.
TheYogWog wrote:
Holy shit. So, curious, approximately when do you expect to submit?
Not sure atm but I think around March/May of the next year and maybe will be mi last TAS but I do not like to get ahead of the facts.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
With some hitbox abuse and manipulating the hand you can do it, see Knuckles any% as example.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I'm agree but I use it in MGZ2 for save 50 frames in the final boss witch is important, and some other in CNZ2, in LRZ1 and DEZ2 is useless because is possible do perfect frame hits without instashield.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
@Theyogwog - Here are all of the test runs of the next levels, practically the movie is complete, I only need to add some tas-magic-skills and improved that runs, that will take time of course. All is maded by kaan, SSZ and DDZ is by me. This is a good opportunity if someone wants to see the next levels together in order. Flying Battery 2 Link to video Sandopolis 1 Link to video Sandopolis 2 Link to video Lava Reef Zone Link to video Sky Sanctuary Zone Link to video Death Egg 1 Link to video Death Egg 2 Link to video Doomsday Zone Link to video
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
In fact, is a big zip to the end. I recommend you to see the entire TAS with camhack and frame-by-frame.
You can see more TASes on my youtube channel
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