Posts for Evil_3D


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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
#Instayes #Instapublish #Aglar
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Good luck kaan you will need it, specially in the tunnel tricks and the ring monitor to access in Sonic's area, this tricks are very hard to do. Ironically, AIZ is the first level but it is the most difficult of TAS at the same time with Knuckles in ring-attacks. FBZ 1 Wip 16 encode Link to video LRZ kaan testrun Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
FBZ 1 Wip-16 GMV file Gens 11b Savestate FBZ inputs starts at frame 206188
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I can encode it for you just give me some time, I'm finishing FBZ1 right now.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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WST wrote:
Oh wow… TAS + ring attack = total pwnage :-D
No other words can explain that feeling when seeing LRZ :'B
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Location: Argentina
Link is incorrect, try to upload gmvs in dehacked microstorage or in TASVideos userfiles
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Indeed, this carry clip needs 4 components. 1: Ring monitor: In order to Tails drop Sonic inside the ground 2: Tails driven by the propeller at a high speed 3: Sonic with his tall hitbox 4: Drop Sonic in a vertical position 213:000 or higher for the clip to be successful the jump in frame 209562 is to avoid the 30 frames inmovable penalty
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
13 seconds, that's great! glad to hear my tip was useful to you. These are the first 60 seconds in FBZ1 GMV file Gens 11b Savestate FBZ inputs starts at frame 206188
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Show us LRZ1 if you want.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
the jump at frame 1021 and 1362 in EHZ1 Is it possible to apply them in Knuckles or are they exclusive to Sonic? Because looks more faster The same question for CPZ1 level warp
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Here is MHZ 2 / Wip 15 of the newgame+ Ring-attack http://tasvideos.org/userfiles/info/42659172582870843 Encode Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
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As a "new" user I never experimented problems validating my account, is not very hard you only need to read well, maybe it took me 5 minutes I do not remember atm.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I thought about working on an improvement of this movie when I finish my Sonic 3 ring-attack the next year, but I am happy to know that he is now in good hands :) Good luck Zurggriff
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Looks sloppy, you can check marzo and aglar TAS for feedback is very useful.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
For me ring-attack+glitches, it complements each other very well because it tries to grab every single ring in each stage in any way possible and the glitches allow the goal to be met without problems, adding entertainment and "WTF" "OMG" "unexpected" moments in the course of the level. If we talk about a ring attack "glitchless" I would not feel comfortable seeing it, that we have already found ways to get 100% of the rings in all zones thanks to the glitches, personally the goal would not be completed knowing that you can grab all rings with the "glitched" way. And Any%+glitchless is a better conbination for me, seeing that level warps can be made at almost all levels actually literally see Sonic doing 3 to 15 seconds of input to make the level warp and then you see the camera moving horizontally another 10 seconds then you see Sonic appear instantly in the boss zone. The bad thing about this conbination is that it requires more development time and effort from the TASer than a normal Any%, since you have to optimize each route in detail so as not to suffer an "obsoletion" in the future, but yeah, is not impossible we just need time, effort and people committed to doing it.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I usually draw a line with paint as I study the map taking into account possible glitches, but in the end the route ends up being a bit different while doing the TAS.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
kaan55 wrote:
Here's Sandopolis 2 without any screen wraps. I'm really pleased with this one turned out. Link to video
What a pleasure to watch this! the only noticeable improvement I saw is: you can spindash trough the object at at 1:41 instead of doing the carry clip, the run in general is very solid and fun.
WST wrote:
For me Sandopolis 2 is always the longest and the hardest part of the whole game, and as a TASer who spent a lot of time TASing this stage
I know that feeling, after doing 15 times this ACT with Knuckles in the any% movie and later find 1 frame improvements this was my reaction. Link to video memes serve to express
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Post subject: Re: Forum registration is BRUTAL! lol ;) +questions
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Melchior wrote:
CPU: AMD FX-9590 4.7GHz 8-core
omg some people still have this furnace inside their cabinets?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Hello icy and welcome to TAS Videos, maybe this submission got rejected for this reasons: you say "the TAS is not perfect", TASes are oriented on perfect super plays and inhuman skills. Very weak rerecord count: I think 64 RR, is not enought to optimize a game, specially a sonic game. I recomend you more research, optimization and test more about the game after start a serious TAS, you can post your wips in this thread and search for feedback and maybe people can answers your questions. If you think sub 11 is possible just do it, optimize the TAS as much you can and maybe get acepted. Good luck
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Paused wrote:
There are probably a bunch of far more impressive techniques going on for those more familiar with all the mechanics like you guys are, but one of the things I really found neat from the recent set of videos was the way you utilized Tails swim to get get hight when that's not really an intended thing under water in LB2... What can I say, my tastes are simple!
The possibilitys are infinite, most of the time I improvise on the march and sometimes I found very crazy shortcuts or stair clips, as in LBZ2 and MHZ1 :3
kaan55 wrote:
Also I have a route idea for most of SOZ2. I just need to work out a few things. I've discovered that you can get all the rings without any vertical screen wraps so I might make that a goal for my testrun if I find good enough strats for it.
If this help here is my route for SO 2 http://www.mediafire.com/view/m6ah8ejhxy3s46q/ST-route-SO2.png
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I always enjoy watching Doom/Wolf TASs. Raise the hand who wants 100% episodes o.o/
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Post subject: Mushroom Hill 1 max rings
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I finished Mushroom Hill 1, here is. Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
kaan55 wrote:
WST wrote:
[<>] is also useful in stages like DEZ1, when Sonic starts entering the viewport from the left, there is one special frame when the game accepts D-pad input, and pressing [<>] gives Sonic slightly more horizontal speed in the beginning of the stage.
I did not know that. Does that also make Sonic gain control sooner?
yes, you gain instantly +128 acceleration pressing "<>" at the first no-lag frame and Sonic/Tails/Knuckles gain control a considerable amount of frames faster, around 6-8 If I remember. This works in KTE-CNZ1/LRZ1, ST-KTE HPZ and ST-DEZ1
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Excellent job friend, tobe a testrun for my eyes I do not notice any big improvement in this TAS made by you, maybe only the carry clip at 1:05 I see it very sloppy (maybe?). If you decided to fix this I can copy directly you input to the movie happily Other question: do you have activated "Allow left+right" (<>) in gens? in Sonic games this will be useful to spindash quickly above objects and in Sonic 2 to save time; As Example: if you don't have +128 acceleration above a object you can fix this with <> ; 255 - 127 - 128 - spindash / input: < < <> <v ; is the same if you have +257, you can try to verify it. I give you this advice because I noticed that you lost some frames in AIZ2 in the bridge while I reviewing this area, but it's okay, the idea is to learn so your TASes increase the quality in the future.
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