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I don't remember if I tell you this, but if not sorry, I found a new route in MGZ1 and my time is 0:46.24.
I save my notes about this new route luckily and is possible the last stair clip without the speed shoes.
This is a direct copy-paste from my notes
Here is my gmv+save
Amy in MGZ newrouteSavestate
Maybe this help you, for me this is the more lineal and fast route for she in this big level, only need more optimisation
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If this helps, maybe an admin can do another post about this Movie and a votation; Reject () - Obsolete NTSC () - New branch ()
Only for say and help the judge I guess, I'm agree of new branch is the most logic/fair option for me if the rules can be "flexible"
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The run is not very different/entertaining than NTSC version, it looks visually horrible and lag. For me this can be published as separated branch of the game (PAL) or vault, but at the same time TAS Videos rules say..
I hope that the judges take these rules into account as they were created to be fulfilled and to avoid problems when making submissions on this site, and to leave aside only because it is "Mario" has to be published at all costs.
I hope this is not a beginning of anarchy in this site and the rules got respected a little, Or they will start doing TASes of Zelda or Mario in Mupen just because they will be entertaining or be a popular game ignoring the rules that says mupen is deprecated, just to give a example.
and my vote is Meh, for HappyLee efforts
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From this weekend I will start synchronizing the TAS again, I am fresher and wanting to continue, I will try to finish fast with this obstacle and start with LBZ this month
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Interesting, in theory ACTs 1 will not desync. this sounds great to me and less weigh in my back, seeing the score table for some reason consumes +1 frame is possible doing 1 frame pause in a certain point? I mean before or after the signpost fall or before the transition begins to keep ACT 2 objects in sync? or saving 1 frame in ACT 1?
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Yes, is strange because I don't lost/gain frames in ACT 1, maybe the score tally at the end delayed 1+ frame for that reason ACT 2 inputs desync, but well Im planning to redo the rest of MGZ2 manually btw
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I made a funny ring attack in EHZ1 :)
Link to video
I'm not planning to do a full serious TAS of Sonic 2 ring-attack for now, maybe a few levels in the future for fun.
The run have some possible improvements, as example: better loop acceleration at 0:11, 0:26 maybe Tails can run up the slope and follow Sonic instead of go up and let Sonic don't stop for grab the rings in the next slope, but I don't found the correct possition for Tails here, sadly. And better loop acceleration at 0:30
I hope you guys enjoy, if anyone wants to try this possible improvements is welcome, I think EHZ1 can be finished in 54 seconds with this I said
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I was thinking about the resync process of the movie, seeing the main problem is the frame rules of the objects are different, is possible reseting the frame rules manipulating singpost time or capsules hits? So that they return to be equal to the previous movie
I'm not sure how is the frame rule loop of the balloons and gravitation things in CNZ, but is possible this theory? I need some expert confirmation
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Just before starting MGZ2 I realized that 4 frames were lost in the synchronization process compared to the original movie, I will start at the point where S + T got pushed by the red spring, here is where the first frame wast lost, I will try to keep frames or even save more if is possible
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I can of course, but seeing the image you are very closely of Knuckles path, maybe with a bit of luck from the Knuckles boss cutscene the whole level can be resync again if you can adjust the possitions when eggman dessapear and ST stop on the left side of the screen. If not, I can redo the rest
I recorded new AIZ2 too again, but with Tails point of view now, for who want to see how Tails grab Knuckles rings.
Link to video
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I think the correct section will be windows games, because this game is based in doom engine without the need to use MS-DOS, I played this game like around 2008-2009 and it is incredible how looks now, before the game had only 3 zones and now looks much more elaborate.
if I remember RedEnchilada uses hourglass to TAS SRB
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I meditate and analyze carefully reading all your comments guys and thanks for the support and comprehension, I chose to redo CNZ and ICZ if necessary, then kaan when you finish MGZ2 give me the gmv to start.
I remember my S2K ring attack, I said exactly the same as yogwog, I even found the way to get the perfect bonus in Mystic Cave 2, Oil Ocean 2 and Metropolis 2 (these last 2 thanks to Zurggriff) and some rings in Casino Night 2. Before they seemed impossible to collect for Knuckles but fortunately no longer.
Seeing that I decided to redo CNZ would you be interested in trying another level in particular to remove the rust? Maybe Lava reef, Sky Sanctuary, Death egg or whatever you want, would be very interesting / fun to see and would serve us in the future
After all while kaan is ending with MGZ2, I am doing some testruns in some zones, currently I made one in Hidden palace
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Okay, let's wait what happen in MGZ2, if CNZ is very unfriendly maybe I can redo it, the bad side is: this levels required +10-25 hours to do it ( if I remember CNZ1 takes me 14 hrs and CNZ2 nearby 20 hrs in total time in TAS sessions), unlike an any% run the levels have a duration of +3 min In-game time for TASing.
I know we have time, but this is very mental-exhaustive, It may take longer or double to redo CNZ this time
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I am a little exhausted frankly, I can't resync the levels without redoing most segments of the ACTs because Sonic and Tails always interact with object that have frame rules (and tested on my part resynchronizing too)
What do you think kaan honestly? We can note this as possible improvements and redo the run from scratch in a future, After all in a speedrun as time passes, improvements are always found and the current published movie ends up being "old" and needs a update (see ICZ skip by dmtm), It's sad that S3K are not as friendly resynchronizing as Sonic 2, I would like to see the opinion of theyogwog too.
I have the backup of the original movie, if you're agree I can contunie with LBZ
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Thanks Paused, I hope we can resync the movie soon as possible and start LBZ.
But hey, that does not mean I can't keep trying things, here is a Hidden Palace test run
Link to video
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I redone 50% of HCZ 2 and saved 4 frames after all, MGZ 1 don't desync.
MGZ 2, desync at the begining because the inputs start 1 frame before the level starts, so I added 1 extra frame with the editor.
But sadly MGZ2 desync again at frame 73070 in the floating platform, unlike HCZ2 Sonic got the desync because the positions of him changed a little, but Tails positions still fine.
Maybe as marzo says this can be fixed by a small pause to try manipulate the platform movement (I guess). Pressing "Pause" "wait frame" "Pause".
It's you turn Kaan, I hope you have luck :P, pay attentions to the possitions with Sonic hud this is very useful to keep the movie in sync. but seeing marzo explanation above the balloons maybe cause desyncs in CNZ too.
gmv file
Never use input slice, maybe you could explain me with a quick guide? That would help me
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Please stop blaming the people/emulator only for a movie desyncs for a In-game lag frame event...
It would be better if this discussion ends here or you guys can continue on irc or Off topic, this post is only for topics about S3K.
I know BizHawk is better and bla bla, I don't discuss this. but idk why people start blaming Gens and us seeing a MUPEN movie has recently published seeing this emulator is banned?, what about this?
So please stop talking bullshit here, we prefer Sonic TASes in a old emulator but optimised as hell instead a suboptimal Sonic TAS in BizHawk