Posts for Evil_3D


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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Tool assisted as hell :3 good job
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I don't remember if I tell you this, but if not sorry, I found a new route in MGZ1 and my time is 0:46.24. I save my notes about this new route luckily and is possible the last stair clip without the speed shoes. This is a direct copy-paste from my notes
Amy in MGZ1 wrote:
Is possible stair clip without speed shoes Step 1: you need to start spindash in position 14709:200 Step 2: 1 frame jump at 14996:90 Step 3: stair clip at 15050:97 and my Y possition is 1583:94 0:46.24 is my final time but the run is a test one, not very optimized, I think around 45 or 44 secs or less is possible, I surely forgot to improve this in the future
Here is my gmv+save Amy in MGZ newroute Savestate Maybe this help you, for me this is the more lineal and fast route for she in this big level, only need more optimisation
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
If this helps, maybe an admin can do another post about this Movie and a votation; Reject () - Obsolete NTSC () - New branch () Only for say and help the judge I guess, I'm agree of new branch is the most logic/fair option for me if the rules can be "flexible"
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
The run is not very different/entertaining than NTSC version, it looks visually horrible and lag. For me this can be published as separated branch of the game (PAL) or vault, but at the same time TAS Videos rules say..
TAS Videos wrote:
NTSC vs PAL (USA/Japan vs Europe) Console versions of PAL games run at a lower framerate than NTSC games, running at ~50Hz compared to NTSC's ~60Hz, and the games themselves are often not modified or poorly modified to accommodate to the change in timing. Due to this, PAL versions of ROMs are generally not allowed, unless there are significant technical and/or entertainment merits to using this version. See Rygar and Blaster Master for examples of good usage of the PAL ROM.
I hope that the judges take these rules into account as they were created to be fulfilled and to avoid problems when making submissions on this site, and to leave aside only because it is "Mario" has to be published at all costs. I hope this is not a beginning of anarchy in this site and the rules got respected a little, Or they will start doing TASes of Zelda or Mario in Mupen just because they will be entertaining or be a popular game ignoring the rules that says mupen is deprecated, just to give a example. and my vote is Meh, for HappyLee efforts
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
From this weekend I will start synchronizing the TAS again, I am fresher and wanting to continue, I will try to finish fast with this obstacle and start with LBZ this month
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
owlgame wrote:
Is there any way to hide the frame / input data on the upper left of Gens? Or is there a better way to play back TAS footage now?
Go to: -> options -> general -> unmark the 3 options in the image below inside the red cube
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Hello HDL, a recently Knuckles any% got published some months ago, if you want a good feedback I recommend you to see it, and/or ask marzojr for expert help about genesis sonic games [3425] Genesis Sonic 3 & Knuckles "Knuckles" by Evil_3D, WST & marzojr in 22:07.68
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Interesting, in theory ACTs 1 will not desync. this sounds great to me and less weigh in my back, seeing the score table for some reason consumes +1 frame is possible doing 1 frame pause in a certain point? I mean before or after the signpost fall or before the transition begins to keep ACT 2 objects in sync? or saving 1 frame in ACT 1?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Now this is a real blast processing yes vote
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
kaan55 wrote:
I think the reason MGZ2 desynced is because you had to delay your inputs by a frame. You may be able to get it to sync again if you compensate by saving a frame somewhere in act 1.
Yes, is strange because I don't lost/gain frames in ACT 1, maybe the score tally at the end delayed 1+ frame for that reason ACT 2 inputs desync, but well Im planning to redo the rest of MGZ2 manually btw
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I made a funny ring attack in EHZ1 :) Link to video I'm not planning to do a full serious TAS of Sonic 2 ring-attack for now, maybe a few levels in the future for fun. The run have some possible improvements, as example: better loop acceleration at 0:11, 0:26 maybe Tails can run up the slope and follow Sonic instead of go up and let Sonic don't stop for grab the rings in the next slope, but I don't found the correct possition for Tails here, sadly. And better loop acceleration at 0:30 I hope you guys enjoy, if anyone wants to try this possible improvements is welcome, I think EHZ1 can be finished in 54 seconds with this I said
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks marzo, I will see what I can do soon
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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I was thinking about the resync process of the movie, seeing the main problem is the frame rules of the objects are different, is possible reseting the frame rules manipulating singpost time or capsules hits? So that they return to be equal to the previous movie I'm not sure how is the frame rule loop of the balloons and gravitation things in CNZ, but is possible this theory? I need some expert confirmation
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks, maybe I will paused the progress intul August for specifically rest from this TAS, meanwhile I can do other sonic runs for fun
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I will take a vacations from TASting, I'm a little übercharged about this, I need to relax a little before continue, I hope you guys understand
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Just before starting MGZ2 I realized that 4 frames were lost in the synchronization process compared to the original movie, I will start at the point where S + T got pushed by the red spring, here is where the first frame wast lost, I will try to keep frames or even save more if is possible
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I see, give me the gmv with you progress I will finish the rest
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I can of course, but seeing the image you are very closely of Knuckles path, maybe with a bit of luck from the Knuckles boss cutscene the whole level can be resync again if you can adjust the possitions when eggman dessapear and ST stop on the left side of the screen. If not, I can redo the rest I recorded new AIZ2 too again, but with Tails point of view now, for who want to see how Tails grab Knuckles rings. Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I think the correct section will be windows games, because this game is based in doom engine without the need to use MS-DOS, I played this game like around 2008-2009 and it is incredible how looks now, before the game had only 3 zones and now looks much more elaborate. if I remember RedEnchilada uses hourglass to TAS SRB
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I meditate and analyze carefully reading all your comments guys and thanks for the support and comprehension, I chose to redo CNZ and ICZ if necessary, then kaan when you finish MGZ2 give me the gmv to start. I remember my S2K ring attack, I said exactly the same as yogwog, I even found the way to get the perfect bonus in Mystic Cave 2, Oil Ocean 2 and Metropolis 2 (these last 2 thanks to Zurggriff) and some rings in Casino Night 2. Before they seemed impossible to collect for Knuckles but fortunately no longer.
TheYogWog wrote:
But, using the existing run as a guide or something to compete against might give me the edge I need to get my inputs up to par. And I do have a little bit of free time coming up, next weekend - enough to devote 24+ hours to TASing and maybe, therefore, to complete CNZ
Seeing that I decided to redo CNZ would you be interested in trying another level in particular to remove the rust? Maybe Lava reef, Sky Sanctuary, Death egg or whatever you want, would be very interesting / fun to see and would serve us in the future After all while kaan is ending with MGZ2, I am doing some testruns in some zones, currently I made one in Hidden palace
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Okay, let's wait what happen in MGZ2, if CNZ is very unfriendly maybe I can redo it, the bad side is: this levels required +10-25 hours to do it ( if I remember CNZ1 takes me 14 hrs and CNZ2 nearby 20 hrs in total time in TAS sessions), unlike an any% run the levels have a duration of +3 min In-game time for TASing. I know we have time, but this is very mental-exhaustive, It may take longer or double to redo CNZ this time
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I am a little exhausted frankly, I can't resync the levels without redoing most segments of the ACTs because Sonic and Tails always interact with object that have frame rules (and tested on my part resynchronizing too) What do you think kaan honestly? We can note this as possible improvements and redo the run from scratch in a future, After all in a speedrun as time passes, improvements are always found and the current published movie ends up being "old" and needs a update (see ICZ skip by dmtm), It's sad that S3K are not as friendly resynchronizing as Sonic 2, I would like to see the opinion of theyogwog too. I have the backup of the original movie, if you're agree I can contunie with LBZ
You can see more TASes on my youtube channel
Post subject: Hidden Palace max rings
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Thanks Paused, I hope we can resync the movie soon as possible and start LBZ. But hey, that does not mean I can't keep trying things, here is a Hidden Palace test run Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
I redone 50% of HCZ 2 and saved 4 frames after all, MGZ 1 don't desync. MGZ 2, desync at the begining because the inputs start 1 frame before the level starts, so I added 1 extra frame with the editor. But sadly MGZ2 desync again at frame 73070 in the floating platform, unlike HCZ2 Sonic got the desync because the positions of him changed a little, but Tails positions still fine. Maybe as marzo says this can be fixed by a small pause to try manipulate the platform movement (I guess). Pressing "Pause" "wait frame" "Pause". It's you turn Kaan, I hope you have luck :P, pay attentions to the possitions with Sonic hud this is very useful to keep the movie in sync. but seeing marzo explanation above the balloons maybe cause desyncs in CNZ too. gmv file Never use input slice, maybe you could explain me with a quick guide? That would help me
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Please stop blaming the people/emulator only for a movie desyncs for a In-game lag frame event... It would be better if this discussion ends here or you guys can continue on irc or Off topic, this post is only for topics about S3K. I know BizHawk is better and bla bla, I don't discuss this. but idk why people start blaming Gens and us seeing a MUPEN movie has recently published seeing this emulator is banned?, what about this? So please stop talking bullshit here, we prefer Sonic TASes in a old emulator but optimised as hell instead a suboptimal Sonic TAS in BizHawk
You can see more TASes on my youtube channel
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