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thanks guys!!
The new strat at the begining in MHZ1 is very useful to do a very faster level warp as Knuckles for the future any%.
The big ring in FBZ 1 is more like a entertaiment/trade-off, I found it funny to see how hyper Knuckles moon-walk on gapsule ^^
Maybe in some days the run will be finished
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I can do a try to a complete Sonic+Tails ring attack, but it take years for the route planing, optimization for both characters and Im the last sonic TASer active for now (I Think) but is not impossible to do :).
WIP 6 KTE 100%
This is the WIP 6 of my 100% run up to Sandopolis 1
Knuckles 100% No underflow - up to Sandopolis 1Encode for who are lazy to open gens e.e
Link to video
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Something is wrong when I do the zip in Mushroom hill 2, I follow you tip but don't works, can you or Marzojr see what is the problem please? supposedly they are on the left side the paths
Here is the gmv
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Thanks guys! I know some TASer are inactive, but is like to see people looking forwards this projects :)
Thanks, is a very useful extension of the Sonic hud.
Upthorn's special stages are very well optimized, But I fixed it some issues like while moonwalking and pressing "Up" and later [<] / [>] he lost some frames, I fixed it, but is a minor improvement, Sonic games are oriented for In-game time, instead real time.
Back to the topicKnuckles 100% Wip 5 - Up to Launch Base
This is the WIP 5 of the project and 50% of the game is done, Improved all zones, not much to say, only enjoy. :-)
EncodeLink to video
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Very well optimized I said before? I need to eat my words.
Knuckles 100% up to Ice cap 1New Times
MGZ 2: 1:01.06 ; Improved climbing on the sky and use a more faster method to cross this part.
CNZ 1: 0:42.30 ; Saved some frames in the level in general, the big improvement is in the boss battle, using a more efficient strategy for 1 Player battle for perfect-frame hits the boss.
CNZ 2: 0:27.46 ; Better possitioning and better use of the monitors, this saved 4 frames.
ICZ 1: 0:36.44 ; Taking as example this~
I managed to save 8 frames in the begining, and I think climbing to the ice cube is suboptimal. Back to the 100% route, using the gravity glitch to pass through the zone and I decided to fight with Sonic's boss because is more faster, and his route in the next zone too.
Off: I feel a little alone here :$
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After some days of hard work, I managed to go up to CNZ 2 in my 100% run.
Knuckles 100% - Up to CNZ 2 WIP 4
I redo entirely the first zones, and searching for improvements MGZ 2 and CNZ in general, but I think is very well optimized, for now.
EncodeLink to video
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Thanks I understand now :)
I made a test run with Hyper Knuckles in Launch Base
Super Knuckles - Launch Base
You need to put this code in game genie: FFFFB0:0707 (CTRL + G in gens)
Ed:EncodeLink to video
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Thanks for the FBZ1 route Marzo! Today meditate on what to do in this run and I already decided;
No level-warps/H-underflow and no Skip zones like MGZ2 and ICZ
About the emeralds route.
I have been studying and planned for weeks and this could work:
I decided to take Sonic's path in Angel Island 2 to collect +2 emeralds so I can have them all at the end of HCZ2 and start with the "Any%" part in MGZ1. to LBZ2
And...
From MHZ1 I'm going to collect all 5 giant rings, after collecting the first giant ring in the KTE path I'm going to use the butterflies trick I found before to go to the
Sonic's giant ring faster, and in MHZ2, make the big zip on the spikes in KTE path to the giant ring room in the last part of the zone and collect the remaining 2 emeralds, and start with the "Any%" part in FBZ1 to Sky Sanctuary
The goals would be:
Collect all Chaos/Super Emeralds faster
No Horizontal underflow/Skip zones
Aim for faster IGT after collect emeralds
Just one more question:
What to do in MHZ 1 to unlock that giant ring room wall in MHZ2?
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Son of a... glitch! I laughted every frame in FBZ1, the level is really very broken I'm not sure whether to use the glitch or not I really want to go to the boss area in the "Super form" to see more of him, I have the same doubt for ICZ1 using the slope glitch to go to the boss or play the level normally.
any tips?
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Thanks, It will be my pleasure to share my experience with them :)
So, back to the topic I did it a test run in LBZ1 for the Knuckles any%
Knuckles - Launch Base 1 in 0:36.43
Looks good :), but some things will be much better let me give you some tips
Knuckles TAS tips wrote:
Wall climbing: Starting on the wall use: Right; (A^)(>)(>)(>)(A)(A)() -> repeat. This is nearly always the fastest way to climb single walls, in left side change the (>) to (<).
Braking on objects: (B)(<)(<)(<>)(<v)(vA) (6 frames) - (255)(127)(1)(128)(0)(spindash) (6 frames), is the fastest way to braking on Objects if you don't have "128, 256, 384, 512, etc." speed.
And in the level: at the begining you can move in the air and activate the butterflies and climb a bit faster, later you can fall directly in the switch and do the door trick, with this tips i'm sure we can finish Mushroom hill 1 in 38/39 maybe.
At the final of MHZ1 Knuckles need to do some specific movement to unblock the wall in MHZ2 and continue to the boss area, I'm not very sure how this works well, maybe WST or Marzojr can explain if they read this.
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I did a amateur-testrun up to the first boss today, I put here the gmv if someone one day want to do the entire game with this goal.
Tiny Toons BTH - All levels goal
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Is a valid goal do "All" levels?
Some levels will have to be done 2 times, because there are 2 gogo dodos in different paths, each one takes you to a different levels.
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At the beginning I had to understand how the trick works very well, now I think it works with all the characters, use the camera glitch so does not load the spring in the map and with a good position and speed you can enter in the terrain in that corner and then do a level warp, very smart Tee-N-Tee.