Posts for Evil_3D


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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
thanks guys!! The new strat at the begining in MHZ1 is very useful to do a very faster level warp as Knuckles for the future any%. The big ring in FBZ 1 is more like a entertaiment/trade-off, I found it funny to see how hyper Knuckles moon-walk on gapsule ^^ Maybe in some days the run will be finished
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I can do a try to a complete Sonic+Tails ring attack, but it take years for the route planing, optimization for both characters and Im the last sonic TASer active for now (I Think) but is not impossible to do :). WIP 6 KTE 100% This is the WIP 6 of my 100% run up to Sandopolis 1 Knuckles 100% No underflow - up to Sandopolis 1 Encode for who are lazy to open gens e.e Link to video
You can see more TASes on my youtube channel
Post subject: Sonic+Tails ring attack
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
I was learning multitrack recording so I decided to practice with a funny ring attack in Mushroom hill Link to video Enjoy
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
marzojr wrote:
That form of multitrack described in the thread you linked to is horribly outdated; there is a new form build in to Gens (including the versions I provide): it is all in Tools->Movie->Tracks. Basically: by default, all tracks will be toggled on. If you want to disable (or re-enable) a track, press Crtl+Shift+1 (for player 1) or Ctrl+Shift+2 (for player 2). To re-enable both tracks, press Ctrl+Shift+A. When a track is toggled off, it will keep the input it had when you load a state. If you load a state with differing (or longer) input, then load an earlier state, the input will be changed to match this state. When a track is toggled on, it will behave as always: when loading a state, input past that state is discarded.
Is normal in gens 11b when I finish a track with Player 1 the inputs goes mad? Ex: all buttons are pressed "ABC XYZ" involuntary
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
WST wrote:
The answer is: the path switcher should be left in proper state. The “proper” one is when the left side of the loops is solid and the right one is not. See my Amy@S3K published TAS for an example of how to do it. Depending on your route, you may not need any manipulations at all.
Something is wrong when I do the zip in Mushroom hill 2, I follow you tip but don't works, can you or Marzojr see what is the problem please? supposedly they are on the left side the paths Here is the gmv
You can see more TASes on my youtube channel
Post subject: Re: Knuckles 100% improvements
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks guys! I know some TASer are inactive, but is like to see people looking forwards this projects :)
Paused wrote:
And I do appreciate you removing the 'Super' music on your YouTube wip uploads!
Thanks, is a very useful extension of the Sonic hud.
XkyRauh wrote:
I'm sure the special stages have been analyzed to their core and back, so I'm not going to claim anything is improvable, but I definitely was curious about why you'd choose to turn spheres blue instead of turning a box into rings, in some cases.
Upthorn's special stages are very well optimized, But I fixed it some issues like while moonwalking and pressing "Up" and later [<] / [>] he lost some frames, I fixed it, but is a minor improvement, Sonic games are oriented for In-game time, instead real time. Back to the topic Knuckles 100% Wip 5 - Up to Launch Base This is the WIP 5 of the project and 50% of the game is done, Improved all zones, not much to say, only enjoy. :-) Encode Link to video
You can see more TASes on my youtube channel
Post subject: Knuckles 100% improvements
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Evil_3D wrote:
I redo entirely the first zones, and searching for improvements MGZ 2 and CNZ in general, but I think is very well optimized, for now.
Very well optimized I said before? I need to eat my words. Knuckles 100% up to Ice cap 1 New Times MGZ 2: 1:01.06 ; Improved climbing on the sky and use a more faster method to cross this part. CNZ 1: 0:42.30 ; Saved some frames in the level in general, the big improvement is in the boss battle, using a more efficient strategy for 1 Player battle for perfect-frame hits the boss. CNZ 2: 0:27.46 ; Better possitioning and better use of the monitors, this saved 4 frames. ICZ 1: 0:36.44 ; Taking as example this~
marzojr wrote:
Knuckles any% IceCap in 0:39::20, with some very nice improvements by WST.
I managed to save 8 frames in the begining, and I think climbing to the ice cube is suboptimal. Back to the 100% route, using the gravity glitch to pass through the zone and I decided to fight with Sonic's boss because is more faster, and his route in the next zone too. Off: I feel a little alone here :$
You can see more TASes on my youtube channel
Post subject: Knuckles 100% WIP 4
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
After some days of hard work, I managed to go up to CNZ 2 in my 100% run. Knuckles 100% - Up to CNZ 2 WIP 4 I redo entirely the first zones, and searching for improvements MGZ 2 and CNZ in general, but I think is very well optimized, for now. Encode Link to video
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks I understand now :) I made a test run with Hyper Knuckles in Launch Base Super Knuckles - Launch Base You need to put this code in game genie: FFFFB0:0707 (CTRL + G in gens) Ed: Encode Link to video
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Thanks for the FBZ1 route Marzo! Today meditate on what to do in this run and I already decided; No level-warps/H-underflow and no Skip zones like MGZ2 and ICZ About the emeralds route. I have been studying and planned for weeks and this could work: I decided to take Sonic's path in Angel Island 2 to collect +2 emeralds so I can have them all at the end of HCZ2 and start with the "Any%" part in MGZ1. to LBZ2 And... From MHZ1 I'm going to collect all 5 giant rings, after collecting the first giant ring in the KTE path I'm going to use the butterflies trick I found before to go to the Sonic's giant ring faster, and in MHZ2, make the big zip on the spikes in KTE path to the giant ring room in the last part of the zone and collect the remaining 2 emeralds, and start with the "Any%" part in FBZ1 to Sky Sanctuary The goals would be: Collect all Chaos/Super Emeralds faster No Horizontal underflow/Skip zones Aim for faster IGT after collect emeralds Just one more question: What to do in MHZ 1 to unlock that giant ring room wall in MHZ2?
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Son of a... glitch! I laughted every frame in FBZ1, the level is really very broken I'm not sure whether to use the glitch or not I really want to go to the boss area in the "Super form" to see more of him, I have the same doubt for ICZ1 using the slope glitch to go to the boss or play the level normally. any tips?
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I made test runs in some zones without level warps for my 100% Knuckles movie. Launch Base 1 - Flying Battery 1 - Sandopolis 2 - Carnival Night 2 no warps Included a total new-improved route for Sandopolis 2 saving 5/6 seconds compared to the S&K TAS and need more optimisation of course. Encode Link to video
You can see more TASes on my youtube channel
Post subject: Sonic 3 Resort Island
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I made a full just-for-fun-TAS in Sonic 3 Resort Island. Link to video Enjoy
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Paused wrote:
Evil_3D wrote:
Looks good :), but some things will be much better let me give you some tips
Ha! The fact you're the one giving the tips out now, when it feel like yesterday you were on the receiving end of them, really highlights how you've come out of nowhere to become such a good TAS'er as you are. Hope 2017 is full of lots of new 'evil3Ds' joining the site.
Thanks, It will be my pleasure to share my experience with them :) So, back to the topic I did it a test run in LBZ1 for the Knuckles any% Knuckles - Launch Base 1 in 0:36.43
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
JosephandSonicteam wrote:
Evil it me Joseph I wanna help in the S3K Knuckles Any% Run can I?
Hi friend, I'm glad you finally join here, I'm not have problem if you want to contribute to this project!
JosephandSonicteam wrote:
eh I used Evil new zip in MHZ1 And got 40 here the gmv http://dehacked.2y.net/microstorage.php/info/1356526448/Sonic%20and%20Knuckles%20%26%20Sonic%203%20%28W%29%20%5B%21%5D%20Knuckles%20MHZ.gmv
Looks good :), but some things will be much better let me give you some tips
Knuckles TAS tips wrote:
Wall climbing: Starting on the wall use: Right; (A^)(>)(>)(>)(A)(A)() -> repeat. This is nearly always the fastest way to climb single walls, in left side change the (>) to (<). Braking on objects: (B)(<)(<)(<>)(<v)(vA) (6 frames) - (255)(127)(1)(128)(0)(spindash) (6 frames), is the fastest way to braking on Objects if you don't have "128, 256, 384, 512, etc." speed.
And in the level: at the begining you can move in the air and activate the butterflies and climb a bit faster, later you can fall directly in the switch and do the door trick, with this tips i'm sure we can finish Mushroom hill 1 in 38/39 maybe. At the final of MHZ1 Knuckles need to do some specific movement to unblock the wall in MHZ2 and continue to the boss area, I'm not very sure how this works well, maybe WST or Marzojr can explain if they read this.
You can see more TASes on my youtube channel
Post subject: Mushroom Hill
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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I found a possible new route in Mushroom Hill for the future Knuckles any% Is not optimised, just a test run. GMV FILE
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I did a amateur-testrun up to the first boss today, I put here the gmv if someone one day want to do the entire game with this goal. Tiny Toons BTH - All levels goal
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Is a valid goal do "All" levels? Some levels will have to be done 2 times, because there are 2 gogo dodos in different paths, each one takes you to a different levels.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
I have no luck with Amy, maybe you can try? Amy gmv
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
At the beginning I had to understand how the trick works very well, now I think it works with all the characters, use the camera glitch so does not load the spring in the map and with a good position and speed you can enter in the terrain in that corner and then do a level warp, very smart Tee-N-Tee.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Tee-N-Tee wrote:
I quickly made an unoptimised [URL=http://dehacked.2y.net/microstorage.php/info/1023873068/mg-wall_stuff.gmv]TAS showing a different Marble Garden route[/url]. Enjoy ;)
Works for Knuckles too :D
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
http://dehacked.2y.net/microstorage.php You can upload you demos here too.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Glitchless or glitched run is a little complex to do, for example. Submission #2001: mike89's Genesis Knuckles in Sonic the Hedgehog "No ring" in 16:44.43 In 2008 mike89 do a Knuckles in Sonic 1 with no ring, but was rejected for being a glitchless run. Submission #4939: Tee-N-Tee, Hat, WST & skychase's Genesis Sonic 2 & Knuckles "Ringless" in 18:09.22 Ironic in 2015 Felipe, Tee-N-Tee, WST and Skychase they did a Knuckles in Sonic 2 "Ringless" but was rejected for contain zips, underflow and glide clips, so I don't know what people thinking in these days but, I'm doing a Knuckles 100% without Underflow (level warp). I hope my 100% run does not have the same fate as being different from Upthorn one.
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Well guys, after some days of extensive optimization the final time in AIZ 2 is 2:03:54. This is the official WIP 1 Knuckles ring attack / AIZ 1 1:40.17 - AIZ 2 2:03.54 Encode Link to video
You can see more TASes on my youtube channel
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