Posts for Evil_3D


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Only 4 yes more and publish this piece of art :P
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TheYogWog wrote:
Evil_3D: Just wondering, what was the hardest stage to route? Chemical Plant? Got any other comments on routing?
Casino Night 1/2 and Metropolis with his labyrinth/looping type level, practically 3 Marble garden 1, and Aquatic Ruin 2 if I remember, one of the most dense levels.
TheYogWog wrote:
6:37 Why the jump before going down the tube? Faster down speed / tube speed...?
Is for manipulate the time and taking the upper path of the tube, the tube change the way every second.
TheYogWog wrote:
17:30: Hm... were you not able to fall between the cheeseburgers? I thought I remembered doing that as a kid.
Hmm, yeah maybe, I try pass throught the flipper imitating Aglar's vertical speed but don't works for me here, maybe is another possible improvement, but not tested yet.
WST wrote:
And my personal wish about it is to preserve a lot of entertaining moves made there.
Of course, this is a watermark of the run.
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It makes me happy that theyogwog appreciate this hard work that took months, I remember the first time when I see the S3K Ring-Attack, I was really impressed and with my mouth open all the video. One day I decided to find out how he could do that piece of art, entering TAS Videos and downloading the Gens Re-recording 11b, of course the first times was disgusting playing, but thanks to WST I could improve a little by little per day until I decided to do my own project in honor of the S3K Ring-Attack, It was then that I chose Sonic 2 because I knew there were many unreachable rings and it would be fun to find out if they were possible to collect these ring. At first I had no problems finding a way in Mystic Cave and Casino Night, but when it came time to try Oil Ocean 2 and Metropolis 2, I was totally blocked and did not know what to do. It was then that Zurggriff appeared, thanks to him now we all know that Oil Ocean 2 and Metropolis 2 is possible to collect all the rings, it was like one of those moments about to die and then an angel comes out to help you and to continue. I will always be grateful to my new friends I met here, now I have the enought skills to continue my own projects thanks to them. For example I remember do 2 or 3 Attemps to beat AIZ 1/2 in S3K Ring-Attack, yesterday I decide to do another from 0 and the results they were amazing. Finally I was able to overcome AIZ 1 of WST that finished in 1:43 and theyogwog in an improvement that he did in this level -- 1:41~ if I remember correctly. Knuckles Ring-Attack AIZ 1 in 1:40.17 If they ask me, I would be happy to re-do theyogwog work over the course of the year, if he agrees I can co-author him since the routes and strategies are of him, I would only improve the time.
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I summarize it so the text does not get so long, but I think it's understood. edit: About the S2 long version maybe I can try, but are screens of the entire map of the zones? and if I remember some zones the both stages are the same, IDK if the hack was updated, I played it years ago.
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Post subject: Ring-Attack
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I'm thinking on give a try an improve to Theyogwog ring attack, maybe up to MGZ2, in some days I post my results. Edit Knuckles - Ring Attack / Angel Island 1 in 1:40.17 Improved climbing, fast movements and taking examples of the Knuckles any% run
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Thanks for the support ^.^, I'm glad that this type of runs/gameplays people enjoy it, maybe in the future make one of Knuckles in Sonic 1.
Zamasu wrote:
By the way a curiosity question: Naming it "Ring Attack" is because the objective "PERFECT BONUS" is unreachable?
Well, Ring-Attack is normally called the goal when you must want to collect every all type of ring (normal ring, monitor ring, -- badnik ring~> Sonic advance) in a single normal zone in every Sonic game. The perfect bonus is only activated when you grab all the normal rings (In some zones can't be obtained) and is a unique feature that has Sonic 2, except Sonic 3 for the special stages (and Sonic 1 if I remember). About Casino Night 1/2, The only thing I had to do was go in to the slot machines and get 999 rings, and Oil Ocean 1 break the ring monitor until reaching 999 rings, this of cource is very boring.
Zamasu wrote:
but being honest, this Knuckles i see slow compared to the Knuckles of Sonic 3.
Yes, maybe, in Sonic 2 the Knuckles physics are a little differents than S3K, he have the 15 frames penalisation here and need to brakin some time. Also it can be that in Sonic 3 the zones are longer, more varied, there are more rings (8836 rings and theyogwog collects 8577 of these), paths, lightning shield, etc. Is completely another book literally. About Special Stages, I obviously decided to ignore them because if I do a Ring Attack or "Perfect Bonus" there, in consequence I get an Chaos Emerald, and when I have the 7 emeralds and I decide climbing or gliding, the super form is activated and I have the ring drain effect, this turn is more difficult to set the maximum ring counter. That's why I did not put "100%" or "all emeralds" as a goal, I hope this was understand. Greetings.
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I did not know, this is my first submission here, and the movie does not desync if you use the (!) room, WST can confirm that.
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Post subject: Re: Movie finished
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Zamasu wrote:
Evil_3D wrote:
The movie is finished
Wing Fortress no need to be improved?
WFZ I did it from 0, just forget to post the WIP, is very well optimized.
boct1584 wrote:
Any plans to move onto base Sonic 2 ringattack?
I could try but I have no experience using Sonic and Tails together. For now, I'm doing a 100% run with Knuckles in S3K without Horizontal underflow, AKA- level wrap
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Post subject: Movie finished
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The movie is finished :) Only need to prepare the submission text and a encode for these.
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Post subject: Ring Attack - Metropolis finished
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Good news folks I finished Metropolis, here is. [url= http://dehacked.2y.net/microstorage.php/info/1432950481/TAS-S2K-Knuckles-RingAttack-Evil3D-WST-Zurggriff.gmv]Knuckles ring-attack - Metropolis[/url] Only left add animal manipulation, so Zurggriff you don't have problem doing that? and if you see the boss battle a little "sloppy" you can redone too if you want. :) regards.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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A new run without horizontal underflow will be interesting, specially in CNZ and MTZ, and don't touch the oil rule in OOZ :P
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Thanks for notice me, maybe in a future I will redo the entire run, for now I can add it to the list of improvements in the sub text.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
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For me, look at the sky is a bit faster always when there is no Flikies or eagles in the capsule because his high jump I think delayed some frames, in this case animal manipulation will be better. Only my opinion
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Nice improvements easy yes for me, now just left the Ring-Attack :P
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Post subject: Movie Reflection
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Challenger wrote:
Wow! Very good work on this Knuckles Ring Attack TAS! Keep it up!
Thanks, I hope this community and TAS followers enjoy this movie when it is finished. Metropolis is in progress Well, about this zone, nothing in especial ACT 1 is done in the normal way, ACT 2 can collect all unreachable rings with the slope glitch, in ACT 3 I think animal manipulation will be needed in the capsule, so Zurggriff Would not have problems in do that? I will try to habilitate the look at the sky in the boss battle but I think it will not be possible like in the any% run (in some days I'll confirm when I arrive the boss area). The run in general I was thinking of fix CPZ2 and CNZ2 mistake that WST notice me and Zurggriff can add animal manipulation in CPZ too before submit the final movie, Sonic 2 does not have as many mobile objects as Sonic 3, we would not lose anything trying, anyway I do not have a deadline in mind and I would like it to be optimal, What do my comrades think?
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Post subject: Knuckles Any%
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Knuckles Any% Hydrocity 1 in 0:31::45 Old time: 0:31::59 ~ Improved 14 frames, 12 in the level, 2 in Boss battle. I think i will have to redo it too in my 100% run
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maybe an adaptation for the Sonic hud in this game will be awesome
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Post subject: Knux 100% MGZ 1
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Knuckles 100% "No Horizontal underflow" MGZ 1 in 0:29::53 I need to redo this zone 4 times because for some reason the emulator crash when I start climbing next to the mud in "x" frame so I start climbing 1 frame before, I don't know why happen.
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Post subject: Oil Ocean Ring-Attack
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Here is the WIP 5 ! We put a lot of time and effort in this Zone and the result is very good :) Encode Link to video
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Post subject: OOZ2 damage with invul
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Is curious the things that can be found in this type of runs, robotnik can hit you with invulnerability in Oil Ocean 2 (idk if this happen in others bosses), does not have a particular use I just found it fun to show it. I do not know how I could explain it, but I think when Knuckles dies, robotnik can hit the dying animation and Knuckles later lose the rings, so you survive ;-D GMV File
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Excellent work friend, I'll focus on finishing OOZ1 these days.
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Succed! now HCZ2 time is 1:01:40, thanks WST. http://dehacked.2y.net/microstorage.php/info/1343309945/Evil3D-WST-S3K-Knuckles-100percent.gmv I'm more compliant Encode Link to video
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I finished HCZ2, very stressful in my opinion, I'm not very happy with the last part, I lost many seconds waiting to synchronize with the object I think it could be better gmv file The good news are: I now have Super Knuckles at the begining of MGZ
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It's increible what a troll this zone is I know now why is skiped with a level wrap (joke) I can't glide glitch trough the bridge Idk why, I tested all jump heights but nothing.
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