Posts for Evil_3D


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I try but i don't align my position very well, or I think is for the tunel back the slope, He does not let me align with the floor. Someone could give me some tips? I'm blocking http://dehacked.2y.net/microstorage.php/info/810118392/Evil3D-S3K-Knuckles-100percent.gmv HCZ 1 is very well optimized, HCZ 2 is in test mode
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Post subject: Hydrocity 2
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I have a question, is possible to do a run up a slope and enter inside the terrain here? Is the slope next to a big ramp. In Marzojr's 100% run he bouncing inside with the bubble shield but Knuckles don't have the bouncing effect, any ideas? I do not found the correct position yet
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Sure, I can do a try in HCZ1 later after finish my 100% route.
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Post subject: Ring-Attack
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Thanks for notice me buddy, I was planning the new route for OOZ1 but I think I will have to look for the other 2 monitors. If you want, you can finish OOZ2
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For my surprise improve the first part of HCZ1 of Knuckles any% in the first 25 re-records for 5 frames in my 100% run, I'm going to see if it can be improved more. Update: I founded another improvement: when knuckles jump underground, is not Necessary do a glide fall, so I can save another 15 frames, or a little more. http://dehacked.2y.net/microstorage.php/info/971901527/Evil3D-S3K-Knuckles-100percent.gmv I hope you find it useful for you Knuckles any% WST
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Gunstars Heroes yeahh
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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WIP 2 of "Knuckles 100% no level wraps" Link to video AIZ 1: Improved 1 second. AIZ 2: Taked Sonic's path for extra emeralds. *Planning route for HCZ*
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I will make a copy of the .gmv movie and redo OOZ1 there, and then you can copy the input of OOZ2 when is finished in that .gmv so as not to complicate you so much. notice you Theyogwog is back, he comment on some videos on my channel maybe he visit the forum. About the Sub text, for now the mistakes we found were the ones you mentioned, CPZ2, CNZ2 and OOZ1 monitors (stupid sega for add extra monitors in Knuckles version :P) and maybe all levels are improved by some frames, but not seconds (I hope) I try very hard to optimize them as well. If in a year we continue here, it would be fun to redo the project or maybe try with Sonic and Tails or in Sonic Classic Heroes, with Lightning shield and extra abilities :P But idk if SCH is allowed for submissions
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Exploring a little better Oil Ocean 1 I founded 2 Knuckles only ring monitors (I know 1 monitor respawn infinite times in this zone but it is half trivial breaking it for 9 minutes), if I redo OOZ1 in another .gmv and zurggriff finish OOZ2 in the final movie, You would have no problem fixing it WST? So the new ring amount in OOZ1 now would be 277 rings.
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Thanks Kiske for the .gmv, seeing both .gmv's Knuckles any% and you AIZ wip now I learned the zip in the AIZ spiral, now I'm redoing AIZ1 Update: AIZ 1 new time 50:25
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Location: Argentina
You can see more TASes on my youtube channel
Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Ok I understand, after 3000 rerecord don't work however maybe is time to concentrate in AIZ2, thanks anyways WST
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Thanks, I'm glad you're always there to help, your WIP is a very good reference for my new run also like Theyogwog and Upthorn's runs. About the AIZ trick, still trying but don't works however, only for ask, do you remember where you jump , vertical speed or what side you do the glide glitch? is a little hard to perfom without a reference.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Hehe, it's ok buddy, I'll do more tests tomorrow.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Uhm. thanks for the tip, I do it a test but yeah, is terribly hard. In left side I can glide perfectly but don't stop the falling speed in consecuense the big ring disappears, in right side yes, stop the falling speed BUT i'm stuck inside the terrain AIZ have the most hardest tricks in the whole game in my opinion, ironic seeing is the first level http://dehacked.2y.net/microstorage.php/info/1457138910/Evil3D-S3K-Knuckles-100percent-copy.gmv left the .gmv here, If you think it's possible to do it you can try
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Seeing that I'm about to finish my S2K ring attack with WST and Zurggriff I was thinking, what's next? Well, the S3K 100% run made by Upthorn is too old (around 10 years) and seeing that there are many things to improve, I thought to take a look, only in AIZ1 I finished at 0:51, Upthorn in 0:54. Here is my first WIP Link to video but that's not all, I was thinking of doing the new run without Horizontal underflow, level wraps (like Marzojr 100% run), and take the emeralds faster, Example: take sonic's path in AIZ2 to have +2 emeralds and I thought it would be fun to see how Knuckles goes that way. Obviously I would have to do the trick of Theyogwog to get back to Knuckles's path to confront the boss, I would have to make a mini-underflow to fall directly in the boss zone, this would be an exception to the rule. What do you think?
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In Zurggriff's attempt he reach position 6437:16 at frame 6140, the maximum I reach was 6437:0 (after 1500 re-records), too close but not enought to perfom the camera trick, I can wait for Zurggriff do it the trick, no problem. edit Zurggriff, when you open the .gmv file can you start at frame 112710? because I made a small mistake staying still 7 frames, sorry for that It was embarrassing, if you do the trick let me finish the zone or if you want you can do the rest
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It's ok, I will ask WST if he can copy your input or maybe he will read it here
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Zurggriff, please you can collect the last group of unreachable rings in OOZ2 in the final movie? because is very hard for me, I can't reach your position perfectly maybe this is the problem, can you do it? http://dehacked.2y.net/microstorage.php/info/434730132/TAS-S2K-Knuckles-RingAttack-Evil3D-WST-Zurggriff.gmv
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Nice find, I think a improve of the existing S/T run is possible now and will be useful for the future Knuckles Any%
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Post subject: Update Project
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Update Project Finished Mystic Cave, starting Oil Ocean in these days. Times are: MCZ1 Old: 1:24 New: 1:15:24 Rings: 253 (MAX) MCZ2 Old: 3:06 New: 2:47:23 Rings: 290 (MAX) ~Used badnik trick and changed the route a bit.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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At the top of the level, above the speed shoes monitor there are a crushing rock in the cieling, it rises a little but does not reach the required height to perform a spindash and glide, for a couple of centimeters it does not reach the 2 rings (I tested the highest height possible and perfect spindash jump but did not work). Sadly the only way is the badnik trick, but well, is a ring-attack, If there is at least one way to get these rings, I have to use them for the main goal of the run sacrificing a little time, like Theyogwog in Sandopolis. Mystic Cave 2 MAP
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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why spindashing in a wall causes a level wrap?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Thanks, I think is impossible in this case, I'll have to use the trick I found before
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