Posts for Evil_3D


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If you have time redo CPZ2 if you want, but i don't know is this cause future desync in the next zones, we could try later, i'm now working on MCZ let me finish both zones and then we try. one question, It is possible to transfer ceilings (red terrain MCZ2) with a very high vertical acceleration with a glide jump? I'm testing this method, jumping from a high height and trying to grab the 2 ring in the top of MCZ2 but it does not seem to work, can you or marzojr prove me wrong? seeing the OOZ2 ringattack I think is possible, if this does not work I'll have to use the trick I found before. Let me post some screen shots of what i'm talking about http://i63.tinypic.com/2a65es4.jpg http://i68.tinypic.com/2e1bmmq.jpg http://i64.tinypic.com/nfpfl1.jpg
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Post subject: WIP :3 Encode
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Perfection needs sacrifices (?) xD Here is the encode! WST: "WIP :3" haha I understood the joke and it made me laugh Link to video I don't know why youtube distorts the quality when Knuckles go through a water fall or fire (CPZ) is a little annoying, in the MP4 looks perfect
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Post subject: Knuckles ring attack WIP 3
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I'm glad to say i finished HTZ2 and improve the part of WST that he did in this zone for around ~60 frames GMV file Later i will do a encode
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yeah that trick es very hard and long to perfom, I will test later if i save some seconds even. Update project Finished CNZ2 ~ starting HTZ1
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Don't worry, WST showed me the camera trick is possible in Sonic 2, so I can skip the lava chamber quickly, about the trick in MC2 is the only trick I found that can get the 2 rings in the top of the level (I hope some SEGA level designer was fired for this). I need the flasher (badnik) to get into the perfect position, I discovered that every time the movement of that guy is faster and further, and fortunately he goes to the top sometimes, it takes time of course when his in the perfect possition i can perfom the glide jump and grab this 2 rings. I think without this badnik it would be impossible, I tried 1000 ways but this was the winner Link to video I have to stay in that position because his movement is restarted
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Sadly not buddy, after thousand of attempts I'm 100% sure that rings are unreachable without debug mode or not stay stuck in the attempt I can give you my image of CNZ2 so you can see where they are http://www.mediafire.com/file/1amwsabpz9wuf14/CNZ2.png I do not upload it to a host of images because it looks ugly sorry for that
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Sorry for the inactivity this days, I was a little busy, today I did 50% of CN1 ~12 seconds ahead of my testrun, not bad personally this level have a lot of variety of strategies, sadly in the any% always is skipped with a "screen warp" but in this run is very fun to play and what movement is more fast, and always found an improvement to do. File
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I'ts okay it was intentional, I was testing heights for the glide glitch and exploring the map, make annotations, and this hack was perfect for this, it was for fun :3
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I made a run in Brutal Sandopolis Link to video Heavy glide glitch abuse.
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I also had this doubt and I tried but failed You can see it here: gmv file
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Yes, it is necessary. If you see my test-run of ARZ2 (page 5 of this topic) at 1:05 I go up to breathe, but in the movie I hit the ring monitor to get it down and continue (this save more time),and later I take the air bubble so I do not drown, is a inversion of frames literally. I leave the test-run for you to see Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Thanks WST! I made a encode of the second WIP Link to video Really the progress is going very well :)
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Take your time do not worry and thanks for the tip CPZ2 boss is cursed lol
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Sorry but I really don't want to redo ARZ2 because required tons of work and hours of TASing for sync only a few animals, better leave it like that, guys I think it is more recommended to use this in a any% run, no offense, also, I don't know nothing about the memory address or something like that or LUA scripts. later I will redo CPZ1 and ARZ2 final for touch the capsule in the correct frame, on the missing frames in CPZ2, I did it to be in sync with the moving cube and do glide glitch on it ~frame 26480~ in case they see rare movements, to make the run look fluid and without pauses EDIT I hope I did not troubled anyone because of what I said before~ I finished CPZ1 in Zurggriff movie and fixed ARZ2 capsule in the other movie (save some frames). Zurggriff Movie Original Movie WST when you can combine the 2 movies
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Thanks Zurggriff, I made a try on the ARZ2 capsule. GMV file If you see any mistake in X frame only tell me, maybe if you want, you can finish CPZ1? only follow my steps and improve them, so WST can compile the 2 movies later, and start fresh with CNZ.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Amy is so cute and need a tribute :D Link to video
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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WST wrote:
Of course, as Evil_3D is the leader of our team, it’s up to him to decide if we work on that non in-game optimization or not, but my position is that if we could do it, why not…
I see that a little trivial in a Ring-Attack but don't worry, I don't have problem with that if you think it's the best do it. maybe in some days release the second WIP up to CNZ2 and I will give them time to edit it, and let me know so I start with HTZ when they finish.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Maybe a different room cause desync? I'm using "Sonic and Knuckles & Sonic 2 (W) [f1].bin" I do not find the "(!)" Supposedly is the best room, affect in something?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Thanks WST I do :3. I can do all levels without problem now, only need time and patience for optimize all and maybe need to use input of Tee-N-Tee on death egg robot. I can try, take note of your positions and frames, but I think it's better to copy your input if he agrees
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Very funny moment jaja Knuckles is very busy collecting rings instead of killing badniks (?) If you want to do some level just tell me, so I do not by mistake, the same for Zurggriff.
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Wow, I think EHZ1 is totally optimized, do you want to be co-authors? I'm currently now in ARZ1, you can edit this gmv file? I don't know how http://dehacked.2y.net/microstorage.php/info/996119312/TAS-S2K-Knuckles-RingAttack-Evil3D.gmv
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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It was just a joke :P, yeah totally agree "Ring Attacks" personally this type of runs don't have a limit of improving, I'm trying to make my runs sophisticated and entertaining at the same time so they are not tedious. There are always factors to improve the routes, you need to set a path and follow it, keep the objects in sync, have an entire map of the level, think strategies, movements, possible glitches to save time and most importantly, do not forget rings, this happened to me in CPZ1 with ring monitors accessible as Knuckles if I remember well were 3 extras in total and just knew 1, but exploring I find the other 2 and the limit of 325 increase to 355 rings in CPZ1, is a big difference. And I have to do this with the 18 zones u_u, But now it is not so difficult, I have my base runs and I guide of them, I really appreciate you runs you show me new tricks every time :D. Edit
WST wrote:
If you cannot do perfect braking, you should do the “cheap good braking”: first, bring your speed to value below 128, then press [<>]. This sets your speed to exactly 128 from any value between zero and 127 (including zero) and then you can press [v<] and start your spindash.
Only for ask, this works same underwater?, because in ARZ most of time I have -127, and the ground is not plane is curved, does it affect this?
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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Very nice!! about the "run up a slope" I try to do it but Knuckles don't interact with the last ring in the slope because of the camera, I was thinking of jumping straight to the slope instead of the ground to grab those rings, but I currently go for ARZ2, and my EHZ1 does not look too bad, I'm okay for now. Also, I made a encode of my first WIP (EHZ1 to CPZ2), maybe a frame war-ring attack of EHZ1 is comming? it would be funny haha Link to video Enjoy
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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thanks I keep it in mind for the next zones :3
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Editor, Experienced Forum User, Published Author, Experienced player (575)
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WIP 1 of my final movie GMV File
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