Posts for Evil_3D


Post subject: Sky Sanctuary - Ring-attack WIP
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Hello fellas, here is another update of this big project, today I finished Sky Sanctuary. Only 3 stages to finish this big boy... damn, a year and a half passed since we started this project ^^ .gmv: http://dehacked.2y.net/microstorage.php/info/1699385313/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv Encode Link to video
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Josephandsonicteam234 wrote:
hello guys it me had to make another account since i forgot the password to it. and yes WST you got a point i also haven't TAS in awhile so I might be rusty
Be more responsible with your personal information, the staff here can ban you if you use multiple accounts. I'm sure they can help you to recovery your old account. On the other hand, welcome to TASVideos Twit, is nice to see people interested in Sonic TASing I hope you enjoy this little community and try to use the forum more apropiate, this is not a chat room... So try to make your questions, doubts, etc in one single post, I will happy to help you.
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kaan55 wrote:
XkyRauh wrote:
Holy moley, that was fun to watch. O.o
Making it was fun too. I was happy that we were able to dedicate at least one whole level to using the fire shield. Glad you enjoyed it :)
ikr, that lightning shield always monopolizing the levels... At least the bubble shield had some leadership in CNZ2 LBZ2 and MHZ1 =P
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Post subject: Lava Reef 2 + HPZ Wip
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Editor, Experienced Forum User, Published Author, Experienced player (575)
Joined: 10/22/2016
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Even if the movie will be really "optimized" I think the "Team Super Sonic" goal will be rejected, to access to this feature you need to enter a cheat code right? Normally this is not accepted here.
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Hi, and welcome to TASVideos and our little Sonic TASing section to share our works! Is nice to see new people interested on this, currently we are few active Sonic TASers but if you want to ask some questions about the game physics, optimization, how to use 2 Players (if you don't know) feel free to ask :)
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To do perfect-frame hits with Knuckles requires very precise and calculated jumps, I recommend you to check this movie with Sonic TAS Tools and/or contact Zurggriff to learn more. [3325] Genesis Knuckles in Sonic the Hedgehog 2 by Zurggriff in 17:41.85 Currently he made the most optimized DE robot fight.
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Post subject: Glichless wip 2
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Hello people. Here is the 2nd wip of Knuckles glitchless, still in progress. GMV: http://dehacked.2y.net/microstorage.php/info/88136302/Evil_3D-S3K-K-glitchless.gmv Link to video MGZ is not fully optimized and needs more work.
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LancexExWx wrote:
I'm not one to get concerned with projects and their progress, and I know I'm a lurker, but is this project still alive? We haven't seen any post in this forum for a bit.
Yes, this project is still 100% alive, I just had to solve some irl problems but I'm free now, me and kaan are working on lava reef 2 and the rest of the levels via pms. As soon as lava reef 2 is finished I will update this topic with the new wip.
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Haiti looks promising.
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She is trying to say to stop the unnecessary drama, your run is a good piece of art, as I say before don't pay atention to some no votes and see the possitive support you have here. To give a example: Its like if you want to people justify every dislike in your YT publications, it's almost the same case but in a less scale.
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For my eyes looks more faster if you take the lower path with the speed shoes first and backtrack because you lost 9 seconds in the platforms, you tried that? The rest of the levels looks amazing.
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Just to correct the movie description: "Level warp" is not used in this movie because this glitch is fixed in this hack, it was explained in the submission text as well.
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New SPZ2 Wip Link to video
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I think this is the type of TAS that is good enough to share in YT and these forums, but not enough for a submission, I watched a little of the movie on the encode and I spoted some mistakes, GHZ3 capsule is hit too late for me, and you missed the level warp in MZ2/3, I guess is more faster because Knuckles slowed down a considerable time in some places. And as marzojr and Maria says, this hack is not recomended for TASing atm.
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Stovent wrote:
Because there is no way to remove the hitbox display, I used feos' builds, but I have issues with all 3 : ! note : on all tries I had mun lock, scroll lock and caps lock DISABLED. - On S3 and S2, the cam hack does not work at all. - On S1, cam hack work but there is the little '=' symbol that appear in the avi dump at the bottom left How do I remove this symbol and / or how do I enable cam hack on S2/S3 ?
Camhack is activated by default in feos build for publishers (try pressing Numpad 9 and 3 to change cam types), when using S1/S2/S3 camhack properly you need to use the respective game. S1 = Sonic the Hedgehog or hacks with the same engine. S2 = Sonic the Hedgehog 2 or hacks with the same engine. S3 = Sonic the Hedgehog 3 / Sonic & Knuckles or hacks with the same engine Note that if you are trying to dump Megamix, you need to use S1 camhack because this hack is based in this engine. To remove the green square in the bottom left go to: Options -> Input... -> in hotkeys check if "Show SegaCD LED" has a key assigned, if not bind it, this remove the green square.
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Hm... Are you too hard on yourself to cancel this movie HL? What Mars608 thinks? As a normal viewer of Mario TASes, personally I like how you managed to get the movie more entertaining with the fire flower, the music-sfx sync is very funny too. Some people maybe like MrWint's movie of course, you can never please everyone. There is people that vote No only for be an asshole a popular game too, or just to annoy you or give you the opposite, it's the internet after all. Remember that you improved a movie of an almost mastered game, most people supports you, so un-cancel this please, this movie don't deserve stay in gruefood.
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I like the idea of and Atlas encode too, but It maybe will be hard right? Because sometimes the camera need to be split in 2 simultaneously when S and T they separates to pick up rings, I'm just talking to talk, maybe it's not hard at all. About JXQ questions here are the answers:
JXQ wrote:
HC1 2:24 - Why does Sonic bounce up high at the end? (I assume for a favorable global timer in HC2)
Yes, in the next act this manipulates the position of the pipe at 0:17 in HCZ2, to not waste time waiting for it and saving IGT.
JXQ wrote:
HC2 1:20 - Does Sonic bouncing up in the hand spinning thing cost any time? Does it help anything or just look different? 2:03 - How does Sonic survive on these spikes? 2:05 - Would it be faster/possible to get Tails to spawn/land earlier and fly Sonic across these spikes? (Maybe that would lose time on the boss?)
1:20 :No, the jump does not waste time, Tails is interacting with this booster and does not let it deactivate, the jump is only for entertainment. 2:03 :If you open Gens-s3 with solidity display, you can see that is "blue" solidity at the same height of the spikes, Sonic bounces in a precise frame the interact with the solidity instead of the spikes. 2:05 It's more slow I guess, maybe kaan can aswer that better, they redo the levels recently.
JXQ wrote:
MG1 Why generate the fire shield at the end of act 1? (Spend time for a global timer again, just with something cool looking?)
The fire shield is generated for a faster start in the next ACT, if you see MGZ2 we start with a spindash and continued running, a jump at the begining to the breakable wall will be more slow obviously.
JXQ wrote:
CN1 Same question on generating unnecessary shields at the end of act 1 - global timer manipulation?
The was playaround, fun fact: If you hear the bubble shield at the end you can feel that says "Wooooow" :)
JXQ wrote:
CN2 1:40 - Could you repeatedly bubble shield this red spinner downward instead of going around the fans? 2:26 - The balloon bouncing *seems* a little snow but it's unclear whether that would matter anyway due to the timed object (spinning set of 3 bumpers) at 2:30 3:31 - How does Sonic go through the wall here? Is this a consequence of being on the Knuckles route somewhere else?
1:40 : Yes, but I the gravity thing pulls me back above an don't let me grab the 4 rings group. 2:26 : In CNZ there are some sloppy rooms that I overlooked in the past, maybe this level need to be redone too, but looks satisfactory beyond that. 3:31 : In fact, when "Knuckles" (Sonic here) reaches the end of this path where the boosters start, the pathswitchs changes inside the wall to let Sonic grab the monitors and the last giant ring.
JXQ wrote:
IC1 1:47 - Why not use the springs and platforms here? (I actually know it's to preserve the slope glitch but that's not obvious at first) 2:10 - An explanation what happens here would be helpful. I think I understand it - both bosses are spawned by Tails falling below, the one above is killed, the one below is almost killed and saved for later in Act 2 to kill midway through, in order to get 2 signposts to get both sets of underground ringboxes.
1:47 : Yes, is for maintain the slope glitch, Tails is essential in this part. 2:10 : In fact, that's it, don't has much science.
JXQ wrote:
LB1 Is it possible to fight the Knuckles Act 1 boss instead of the Sonic boss to keep Act 2's water level down (while still getting all of Act 1's rings, or maybe having to come back for them from Area 2 via bonus stage level border resetting, if that's even possible...)
It's possible but the water level will be the same, the water level is affected when you are using Sonic or Knuckles, not for the boss defeated, and the main reason is that Sonic/Tails boss has 2 signpost ring monitors and the bubble shield, Knuckles only has 1 singpost ring monitor. I tested in the past and is possible to defeat only a Knuckles boss and maintain alive the other, but you need to be close to the boss to not let despawn (If I remember) and I don't found a way to enter in Sonic's boss room above and grab the monitors.
JXQ wrote:
LB2 2:13 - Why detour to the left for a second, up the side of the wall, before turning around? 4:05 - Could you detour back to the Knuckles boss around 3:38 instead and save time overall here?
2:13 : Where is the flamethrower there is a route switch, kaan activates it to interact with the ramp at 2:14. 4:05 : This loses a lot of In-game time wich this TAS is aimed too.
JXQ wrote:
MH1 At the end of the act, could you regain control of Sonic to begin Act 2 like in some previous TASes? Or does this make total ring collection impossible?
Yes, but I chose to maintain the transition normal and the ring counter clear, and see how Tails betray Sonic at the begining!
JXQ wrote:
FB1 0:55 - Why the extra little hop before spin-dashing to the left?
That was for avoid the 30-frame inmovilization that the ramp give me before and spindash more sooner. About the AIZ1/2 boundary Sonic never can't fight Knuckles boss because the boundary always will kill him, and the boss always spawns in his respective path.
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Oh no, Mario is using migatte no marioi again! Take my spaghetti and yes vote!
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PikachuMan wrote:
So screw the primitive TAS capabilities of the past decade! TAStudio is the best way to make TASes.
Unless someone ported Sonic TAS tools to Bizhawk gens is still the best choice for this games in term of optimization.
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I don't will provide a camhack encode, just a point of view encode that people can see what Tails is doing (because 90% of the questions is related to this), in this case this encode generates more answers than questions. This will be a encode only for my submission text and maybe can summary some text of it, I don't think the publishers will do the same thing if this is accepted (but it would be good idea).
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All help is welcome, also to make the movie more understandable for normal people I will make 2 encodes, the first in Sonic's camera and the 2nd in Tails, like in AIZ2.
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r57shell wrote:
is single ring in group after 2:41 missed or did you truly got it?
Tails collect the rest of the rings off-screen. @kaan55: Here is a good WST's question about LBZ 2.
WST wrote:
Couldn’t you embed Tails to the floor at the boss fight to hit him a bit earlier?
You tried that?
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TheYogWog wrote:
As the end of the game draws slowly but surely near, is there anything either of you know of at this point that you'd like me to cover as a topic in the future submission text? Also is there a YT video or playlist of the full movie?
If you want you can start to write it, the most important things to explain are Tails grabs and explain some tricks, we don't need a wall of text too, just a summary explanation with [frame]-[time] is fine. If I see that things are missing I will add them later.
kaan55 wrote:
Can you see if you can get me to clip through the moving object at 1:52 any sooner? I've been at it for a while now and this is the fastest I could do it.
You need to do a spindash in mid-distance of this object, I don't know why, maybe is for the little slope that slow you and the camera, check that the X subpixel need to be +200 here, I do it a test to show you. Is not optimal, you can improve it. http://dehacked.2y.net/microstorage.php/info/1545712768/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv And here is LBZ 2 encode Link to video
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Wow, almost 70k rerecords in this level, that's was be a pretty tough challenge huh? I love all of it. I was inactive this month too due for irl problems and dealing with depression, but I'm fine now. I hope you finish SPZ soon, I really want to finish this big boy.
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