Posts for Felipe


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Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Mmm... not bad. If it is good place to discuss this TAS. However for fighting games is not very good to use one fighter in the game. The idea is to see various combo exhibition of various fighters as example: MSHvSF & MvsC. I dont know what will say other users, but will say that I like this video. Good job.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I am not talking input about. You see things of way very technical. Also, as they say it is impossible to do?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
ALAKTORN wrote:
it’s a real TAS, that input is humanly impossible
that Dudley's moves is humanly impossible to do? you underestimates the human's hability
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Now I see that any crap can be published
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have been improving some Zones, now I am in OOZ but my PC is failing, after I will improve MCZ2. Good work to everyone.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Not is much. But i have been trying of improve HTZ, here is my job. http://dehacked.2y.net/microstorage.php/info/56686096/s2k-htz_noring.gmv
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Thank you but i think that can improve more. I will try to do it and also do MCZ2.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I see that this project is progressing. I could not stand idly by, so skychase, here I improved MCZ1's time. http://dehacked.2y.net/microstorage.php/info/1519089941/s2k-mcz_norings.gmv
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Cooljay wrote:
It's not a speedrun it's a superplay. It shows Rose and Guy's best combos for this game
Well yes, is a superplay. But most voters voting meh or No and only 8 voting yes! Who judge can explain me?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Why have accepted this speedrun?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Guga wrote:
He got really upset after his last submission got rejected.
You remember me well. But remember, that was not the reason that I have withdrawn from this work. I'm not a TASer. For that.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
jlun2 wrote:
feos wrote:
J is spelled like H in Latin America.
Still doesn't explain why he's laughing for being rejected. Unless he's gone mad just trolling.
No need. No need to be published, it would be surprising if it were.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
jijijijiij jiiii jijii jijjjejejejeje jejejeje jeeeejee jeee jeeejaaa jajajajjajajjaajaaajajaaaaaaaaaaajajajajajaajaJAJAJAJAJJAJAAJAJAJAJJAJAJJJAAAAAAAAAAAAAJAJJAJAA!!!
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I'm being spied?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
There is a possibility that the project also shows data for a special stage in Sonic 2? I learned some memory addresses that are used during a special stage.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
marzojr, how you have created the images LUAIMG or how I can open it?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Look it marzojr. I found a memory address that identifies whether the game is paused. Detected simply pause and show the box that says "Game Paused".
------------------------------------------------------------------------------
-- Pause box
------------------------------------------------------------------------------
local function draw_pause_box(ptext)
		if memory.readbyte(0xfff63b) == 1 then -- Detect if game is paused
			if memory.readbyte(0xfff600) == 16 then -- Detect if is into special stage
				pbox = Frame_widget.Create(256/2-((4+4*#ptext)/2),224/2-4,4 + 4 * #ptext,10,nil,{0,0,0,192})
			else
				pbox = Frame_widget.Create(320/2-((4+4*#ptext)/2),224/2-4,4 + 4 * #ptext,10,nil,{0,0,0,192})
			end
			pbox:add(Text_widget.Create(0,0,ptext,nil),2,2)
			pbox:draw()
		end
end

callbacks.gui.register:add(function()
		menu_active = menubtn:draw()
		draw_pause_box("Game paused")
	end)
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
In fact, that is for his idea, DDRKhat! I have it for I use your code. And Thank you.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Mmmm I see. But adding input display is a good option, right? The problem is to find a good place. Do not worry about the color then I like to have it so, but isn't obligation. As for the new option, would be more useful show those data in sec:frames when you are playing normally. But when you are playing frames per frames, show it in frames. He also had another idea, there is a memory address to identify the pause mode. FFF63B (0 = Game running, 1 = Game paused) Could make when the game is paused, showing a box showing "Game Paused" and when play resumes disappears?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I add a function to convert these data to format time [sec]:[frame] into the game-info.lua
function clockframe(frame) return string.format("%d:%02d",frame/60,math.fmod(frame,60)) end
Also i have changed the color of the HUDs to solid red because I like that color and I think that stands out more. But on the penultimate image, i not found how to change the blue of the titles of the boxes. Finally, I explain in the last image an idea to add a input display, I think the second option is better. The changes made were in game-info.lua, char-info.lua and boss-hud.lua
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
marzojr, i want the sonic_hud.lua be updated. I made ​​some changes, such as displaying in time format some data and i have changed the color of the HUD's to solid red. I want to place a input display well decorated, using images for each button. I think that may be displayed on the main HUD's base. if someone can answer this suggestion, I would appreciate.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
LTRP wrote:
Link to video My TAS wip #7 for Sonic Heroes (v0.06h)
I done CPZ2 in 28 sec. Running through the traditional way is not the solution.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Sorry, I think I exaggerate to say that. But none of that. I can not go more with this, TASvideos, ask for a level I can not reach and I have not motivations to do so. Also in the current movie of Sonic 2 run in Casino Night they use a strategy that I was used, but they said that was my idea, then it would be not "stealing an idea." Well, I'm leaving because I can not go more. Maybe yes was something valuable, was worth being here and help somewhat. But now, bye.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I see you are not understanding the point. I knew I would have offensive answers and do not think it isn't mature. I do not leave the site because that film was rejected, I leave because I got bored of it. I just created a movie of hack of Sonic 2 and I uploaded to YouTube, it's best that to wait for their approval here and that few people know it. If you want, you can continue to threaten me more.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Some time ago I did not care much this joke, I valued TASvideos as was. But if I'm not mistaken it was announced here the resigned of a editor of TAS, also I come to announce another resignation, mine. I'm tired of everything that happens here, I was very excited trying to make movies first,I had try, but I never could. Also I remain in doubt what you are looking TAS videos. Speed ​​or Fun? What prioritize first? After all, I do not care. The rejection of my last movie was frustrating, it also served to steal it an idea. Nows that I may not recover the time lost here, bye everyone, it was an honor working with you.
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