Posts for Felipe


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Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Muchas veces se hacen glitches pausando el juego durante un momento para evitar algo o aprovechar fotogramas erroneos en el juego. Yo ya no me he actualizado mucho con esta informacion, ya no estoy tan inspirado en TASvideos desde entonces (despues de mi ultimo intento). Pero, a veces, se pueden encontrar glitches ya teniendo experiencia en como ocurren generalmente. Si conoces bastante, en la parte tecnica, el juego puedes encontrar glitches con mas facilidad.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
It's nice to see this run in 2 point of view. Also congratulations to Aglar to be accepted your movie, I liked the 2 view modes, one know what happens when Sonic is off-screen.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
But I have not seen a new release of hourglass. They have developed a new version?
Post subject: Pinball for Windows Vista/7
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Hi. I have not passed through here a time ago and I came with an idea. I was playing the classic 3D Pinball Space Cadet and wanted to see if possible a TAS of this game. The version I downloaded is for Win 7 and the same as shown in the image below. But I had a problem. I download the emulator Hourglass, because it is a PC game, but does not open the game. I don't know. Someone who could see if what I propose is relevant or possible to do. Personally, I like this game.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
To me, most of all I would like to see the progress of this. I'm not sure of who will try to continue what I leaves pending, but at least I know that this job have a good start. I hope your progress is as good as its beginning, and luck to who continue with this.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
marzojr I wanted to ask you a question: How will the project Sonic 2 Heroes?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Of course, here's. http://dehacked.2y.net/microstorage.php/info/75710635/ringlessTAS.gmv Also, here is my work I did for ARZ1 if you want see it. At least for now this is my contribution, only 4 areas (maybe 5) but I'm fine with it. Good Luck, skychase. I will continue helping in any way possible, if I find faster routes in other areas for example.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have tried the zip in ARZ1 and thanks to see improvements of Aglar in Sonic 2, I can make a push, but this does not lead me too fast or too far ahead of the camera. In addition, the school will have me many jobs that I must do and I have not had much time to continue with this. I do not know if anyone would like to continue from here, and I have done I EHZ and CPZ, I dont want to work in all areas.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
The improvements are amazing. I liked seeing the black flames when you go into space in WFZ. And very good use of zips at ARZ could analyze their plays to use in what I'm doing. More and more surprising what can be done. (Y)
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Here I have drawn a red line all the time indicates the level of floor of the battle against the boss. Only one could make a zip, top that line. Furthermore it is a bit above the water level.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Damn it, I try and try but I can not make a zip successful. Maybe I just need to wear a normal route. I do not like the position where I remain, try to go up, jumping, but in trying, I lose a lot speed and the camera achieve me. Also I can not go below because Knuckles will die by falling into the void. What I can do?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
wowwoow Aglar thanks, You have me given a lot of spirit for future TAS that I planned to do, but for that I must wait until that Sonic 2 Heroes edition, is completely finished.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I can use any video editor to encode a high quality video using the x264 codec and everything else? I ask because I have the codec and editor: Camtasia Studio, and I had read, that the codec is lossless RGB.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Damn, it seemed a good zip but like you said skychase, it no works like a glitch to take me to the finish.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
What kind of TAS is this? I can not really believe my eyes. I vote NOOOO!! definitely. This only amazed me but not entertain nothing at all. What type of video TAS is barely lasts 8 seconds? Would vote more times by a NO, but I can only do this once.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
mmm ok I'll try. Besides that there you are in a higher place maybe i will found a good way to use it and see if it saves time.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I did not know that Aglar had done this project. But I must say that this impressive. Also, I can to see some of my ideas in this film, I think the project: Sonic 2 "Perfect Bonus" was not so in vain as I believed. Even, bothers me a bit is the abuse of zips in MTZ2 and 3, but I enjoy what they do Sonic and Tails as they await the score to finish a level. They seem to be attracted to emotionally jajaja and shock that Tails received in MCZ1 c: I vote YES EDIT: I had not noticed, you have copied me a movement in SCZ, Aglar.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
skychase wrote:
That zip ? Edit: Oh and have you found a faster path in AR1 ? I didn't search a lot in this one...
In truth, in ARZ1 I use the way you have used first, maybe could find a faster way. In ARZ1 I have a time: 25sec: 58frames And about this zip, I want to try to find some good use, I will not waste it and I'm sure that will save a lot of time if I use it well.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Somehow manages to make a zip in ARZ2 but I think it did not help. Although the camera begins to move to the right, that does not stop Knuckles dies by falling into the abyss and I'm not sure if I can find beyond solid ground to stand on. Anyway, I will keep trying to see if I can get positive results.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Any technical advice would be immediately accepted. However, I think we need more of that information here http://tasvideos.org/GameResources/Genesis/SonicTheHedgehog.html I know that we know much more than Sonic 2 of what is written there and I would like that in that place will be updated with more information.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
1. Obviously, this glitch is faster to meet the boss. 2. This glitch was discovered by my a long time. Only that so far did not know that could be effective with Sonic, because I thought it could not use spindash. 3. In the most optimal route known, there is a moment where you can apply this glitch and be used in battle. What worries me is that I'm not entirely sure this is an improvement. From where can be applied, could not use spindash or some other sprit to remove the anti-gravity glitch. If you could use in the last pushed, if it would be an improvement.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have ready CPZ1 and 2. In the first zone: 25 sec; and the second: 35 sec. Thank god, I had not to wait somewhere, especially in glitch in CPZ2, I have done it just in time. Now I will work in ARZ and I will return to publishing here.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
This reminded me of my old (not so) TAS Sonic 2 "Perfect Bonus" to have an objective outsider. Now I see that even improved to 142 presses, in addition to that setting extra goals is not a thing so simple, I would say that my vote is YES. I respect this movie as some who respected mine to also vote YES. It's a shame that has been rejected, but I support this for that very reason. Good luck and that be accepted.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Well, thanks to the help of mike89 in EHZ1 here I have the first WIP, which ends in CPZ1. As he had said before, i have improved the mike89's time (EHZ1) and a improvement 2 sec in EHZ2. Hope you like it. http://dehacked.2y.net/microstorage.php/info/1035412249/ringlessTAS.gmv
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I put all my effort but only able to improve a frame in WZ1. That's enough for me, it was very hard, now I'm WZ2.
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