Posts for Felipe


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Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Sorry to say this but: actually these are WIP, you will submit in TASvideos? If so, sorry to say it but this does not seem to have the real quality of a TAS. I would recommend not using the technique of Knuckles, to make an immediate brake, only brake with normally. I think that it would look better. Knuckles in Sonic 2 has not the same advantages as in Sonic 3 & Knuckles, even crawl on the ground is disadvantageous. I would use this only in the sprites that do not affect Knuckles with the delays and really is faster than braking. Furthermore, I note that you do not use many re-recordings, if you want it I can take a little the work in areas where you would unravel.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I'm so close to doing. Even this glich is so essential, but I'm close, some day I will can and finally I will can move forward.
Post subject: Re: No from me, sorry
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Rena wrote:
"This submission is good, but we should reject it because I don't think people will improve on it." I don't even.
Reject it? Do not believe those words, just because it has small imperfections will be rejected?, in addition to being entertaining? Even I read that the movie TAS, published are not perfect. What they have been thinking the people who voted NO?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
This glitch is extremely difficult to perform, besides which I began to warm my head.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have here a little preview of my new TAS, Sonic 2 Long Version "Lost Levels". Download I got better the times obtained by mmarks: mmarks -> Me (Felipe) -> Improvement Wood Zone 1 -> 0:25::31 -> 0:22::53 -> 158 frames Wood Zone 2 -> 0:51::08 -> 0:50::35 -> 33 frames Also, I found a glitch in Dust Hill Zone 1. GMV GST It saves me a lot of time (in addition to not take advantage of good weather at the start of the level), but I think that can be used better. A question: As you will see I use the level select trick to play only the hidden levels. ¿At the end of a level, restart the game at the exact moment I open the machine where the animals are locked up?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Yes, I see. By the way, too, I have decided that other new TAS create and I have a progress.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have understood that this TAS is being encoded in HD, right? Or am I wrong?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Hi. I wanted to show this that i had made for Final Fantasy IV: Advance. It is a Lua file for GBA emulator called battle-info.lua that shows the vitality of all data from participants in a fight. Here some images. You will notice that in some cases it works without problems, but in other, delivery numbers were crazy or irrelevant. I honestly do not know why, if I find the exact values ​​in the RAM of the game. But at least I have this and is always enabled. Does not recognize when you're in a battle. Here is the code for that you try it, if you wish. Download Any advice to improve it is accepted. Besides, I want do it like the lua sonic_hud.lua by marzojr.
Post subject: Lua file for Final Fantasy IV Advance
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Hi. I wanted to show this that i had made for Final Fantasy IV: Advance. It is a Lua file for GBA emulator called battle-info.lua that shows the vitality of all data from participants in a fight. Here some images. You will notice that in some cases it works without problems, but in other, delivery numbers were crazy or irrelevant. I honestly do not know why, if I find the exact values ​​in the RAM of the game. But at least I have this and is always enabled. Does not recognize when you're in a battle. Here is the code for that you try it, if you wish. Download Any advice to improve it is accepted. Besides, I want do it like the lua sonic_hud.lua by marzojr.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I saw the video and did not know that Amy had skills advantageous, is fast and fun. However, I noticed a little time where they say "SEGA", is as fast as you could skip that screen?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
skychase wrote:
Felipe's perfect run, that was awesome ^^)
Thank you for rating my run. And this really concerned me that I have 8 votes No, really i dont know what will happen with the movie.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Clearly the entire analysis can be improved and added entertainment. As he had said before I can help a little to the creation of this run, if you wish. And also remember that you can better use the zip in MTZ3 found by marzojr.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I think it isn't appropriate that I vote on this run. It's obvious what is my vote.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I was trying to WFZ and I have a way to get to the boss with 0 rings. http://dehacked.2y.net/microstorage.php/info/1800224591/KiS2-norings-WFZ.gmv But now my question is how to fight with it without taking the 3 rings of that place?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I had tried 2 things and what you found marzojr in one of the things I tried. This is the first And the second was your discover marzojr, you won me search.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
skychase wrote:
Is there someone who knows if it's possible to avoid those 3 rings ? (MZ3, near ther end)
Mmm! I do not know, i see if I can accomplish something, remember you can also use a known glitch here. I think a little further you will come to the same problem.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
WST wrote:
LOL came to post it here and found it already posted :) Great job, guys… Does it have a chance to be accepted as improved run? Btw, you haven’t added the rest (with wonderful dancing to the music :) ). Here is the full gmv: http://averkov.web.id/files/for-tasvideos/fuzzerd,sonikkustar,upthorn,aglar,dmtm,qwerty-sonic2.gmv P.S.: very happy to see NaturelLorenzo’s contribution to this run :)
Remember that there are more improvements found by GlitchMan in CNZ1, and I think I have a small improvement for CNZ2, I do not know how many frames saves but I'm sure it saves.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I know that glitch, but this is can apply in Sonic the Hedgehog 2 & Knuckles?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
It is amazing all that you have been done. Good method to use between-walls glitch in HTZ2. But I not think it is optimal to have to wait so long for that. However, I see that you abuse glitch between-walls with the ability semi-flying of Knuckles to skip the places hard of skip rings like in Metropolis Zone. Good job so far.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I think it's a run that is missing in TASvideos, the fact of getting quickly to SuperSonic is interesting. But more interesting would be, find a good use (fun) throughout the game. I would like to see run to SuperSonic at extreme speeds, however SuperSonic has a disadvantage against Sonic. Sometimes, it cant gain more speed giving some jumps, and Sonic can, but you would save the need of do many spindashes.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
The zips would be very effective in this race or the glitches between-walls. I would suggest trying to find this glitch to better avoid some rings inevitable. I think that the solution in HTZ2 is use a glitch.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Is impossible to obtain all rings in all stages special in some, the rings come to the right, left and above at a time. But not a bad idea to do that in the first (and there is possible). And with respect to the account of points, the 10000 points to get the emerald descends 100 points for each frame, ie with 100 frames gives you all the score. So, the most convenient is that Sonic and Tails get the same amount of rings, if necessary, but no one should have more than 100, else, for each extra ring one frame more are lose.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Mmm! This is interesting. If you allow me to apply his idea to high-speed, I want to do it. But help to do this, no do the complete movie. After of submit my current movie, I'm looking to do another TAS.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Mmm! Well, we can say that the movie could have been better, no doubt. But we can not say that's not good the run, as I have noted the vote, many people agree with the approval of this run and the people who do not agree, are unhappy for not playing 4 levels. As I see it, the goal is long, but it offers great entertainment and the only defect is that it has unperfect parts.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
nfq wrote:
i wonder though, why you don't take 10 ring TVs. i know they aren't necessary, but they aren't harmful either, right? they would even be useful to take sometimes, to gain time which is lost by avoiding them.
Yes, some do save time, but others time-wasting. It has its advantages and disadvantages.
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