Posts for Felipe


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Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
jajajajaja its very fun Big Sonic and when to exercise it's funny. what this game plays against is that we must take the lowest possible number of rings and if you take a few, began to gain weight and becomes slower, then for a TAS, you must not take any ring.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Yupii! I have taken the 2 rings Aquatic Ruin. I guess that now I will try to continue with Aquatic Ruin Zone 2 and get PERFECT BONUS. Wish me luck, will I need! jijijiji
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Here we're talking about an impossibility. The 2 rings in Aquatic Ruin may only be taken with Tails and in Mystic Cave can be taken with Knuckles. Would prefer to get PERFECT BONUS on Aquatic Ruin quickly without losing much time (if I can have to Tails available in the place), and that it would look something difficult, since Tails must be kept under water without drowning, and Sonic can take boots of speed at the time. Well, if I succeed, it would be really impressive to see the "Perfect Bonus" in a level where it seemed impossible to obtain.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I think that i could continue with AR2, although it is not possible to get a PERFECT BONUS in these areas, it's fun to see Sonic and Tails collecting all the rings (for me). These images show the rings of difficult access. A total of 19 rings. Only one of them can be taken. It must be very difficult to take all these rings (if these are reachable)
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
bkDJ wrote:
The submission text accompanying the TAS can just say "Every attempt was made to collect each ring in all levels, but levels X, Y, and Z have unreachable rings. Consequently, those are the only levels with no perfect bonus at the end" and no one will blame you.
Mmmm are you sure that doing that by submit the movie (when it's completed), omit the fact that on some levels it was impossible to get a perfect bonus? I'm excited to continue this movie to end, but I not want that it be rejected for the reason that has an unfulfilled goal.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
FerretFaucet wrote:
You're insane. This is quite literally the most insane glitched TAS I've ever seen. It's literally breathtaking. I can't even think of a better TAS in any category ever. This is the most impressive thing I've ever seen. A strong, strong Yes vote from me. Holy motherfuck.
I support that's crazy, I realize that. But I had voted NO to see things from a different point of view. Besides, I'm not the only one to vote NO.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Taking a point of view, about that happens at the end. It not seems so strange that when you see the end, continue listening the background music of level. When you finish the game by defeating Bowser, the credits music is just finishing when the message "THE END" appear, then it is normal that continue the music. However, I do not understand because it appears in the middle of the final level. You say that we have certain values ​​in the RAM and OAM to display the end, if I remember correctly. So, the game were programed so that the message appears under the conditions of certain values ​​in memory?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
It's amazing really, but the way to finish. I find that the game makes no sense, in which Mario suddenly mad and take actions to suddenly appear on the screen "THE END". For this reason, I vote NO!
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I think they did not understand my idea. Here I leave a picture of what I mean (not real, only an imitation of what I mean) Maybe I ask much, but this is achievable with some LUA. As shown in the image, a camera follows Tails while he is outside of the game screen.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Happy New Year 2012 to everyone!!! May this new year, will can create great movies into several video games with good and entertaining goals. Here in Chile, we celebrate the arrival of 2012.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
wooooow! this is incredible, I did not know that with LUA's is all that I could do and even more. Now that I know all this, maybe can finally i can get the material I needed so much. If someone is kind enough to create a script code graphically show me (if possible) the position of Tails when away from the screen. I would appreciate very much, because I do not know programming in this language. Please!
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
wow I had no idea of the LUA files, this shows me many useful data. With regard to the race, i have a remarkable improvement in Aquatic Ruin 1 (1:25::38 -> 1:06::12) 0:19:26 of improvement (1166 frames)
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
bkDJ wrote:
Oh and great job with Chemical Plant! There was one loop, early in CPZ1, that you didn't jump in but maybe it wouldn't have saved time there?
While working in the area. Trying, slowly, for each loop, win the highest possible speed. I do not know, maybe in some other I could have won more speed.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I remember that it were published long time. But now, i remember other thing. This is a comment of stanski. He had the idea of ​​collecting 1 emerald for each zone. I think that he chose the areas where it is easier to enter a special stage. In this way the movie would be more entertaining and a bit more diverse. What say you?
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Here i have finished with chemical plant. And I say that has not been an easy job. This time more re-records, i had sought more optimal ways to more easily run the area. However, he managed to make it faster and with Tails, I saved time. I take certain techniques known in the turns 360 degrees to gain more speed. This time, I found a way to improve the way back to take the 4 rings that are on the lower level of the level. Well, I did not have many ideas to make this more fun, because in the battle against Robotnik, I had to prioritize the speed rather than entertainment, but had lost much time. I hope you know understand it.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Noob Irdoh wrote:
On yet another hand, all rings + all emeralds (+ all monitors? + all badniks?) = "100%" run. We would have the branch name too.
I think you're going too far. Not Even in Sonic 3 & Knuckles do much for a 100% run.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
That idea is not bad Noob Irdoh. Although I did not like at all the point in "CON". In TAS would not be very accepted a race where: at the beginning is boring and then it gets fun. Besides you have to collect 50 rings 7 times and then return to start the whole level to collect them all. This strategy is similar to the 2 videos that i shows the beginning of this post. I finished with chemical plant zone 2 (2:21 -> 2:06) an improvement of 15 sec. And now i continue with aquatic ruin. If you want, I can show you what I have done so far.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
janus wrote:
just curious: since collecting rings seems so "easy", will anyone be tempted to collect all emeralds?
Actually someone did, but only collects emeralds in 16min: 17sec and also not transformed into SuperSonic and only goes to fight Robotnik. Already several have said that TASVideos missing an execution for Sonic the Hedgehog 2 that collects all emeralds. Do not know if anyone will be encouraged to do work well, would have to transform to SuperSonic during the game, or those 16 minutes will have been a waste of time. Or unless that it maybe be a demostration.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
To get a Perfect Bonus not need ring boxes. Tails, not can take these boxes ring, and in CN does not seem a good idea to use those lottery games for rings. The idea is to take the individual rings that are scattered around the map. I'm already moving toward Aquatic Ruin.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Happy Holidays to all! Here in Chile, Christmas is celebrated! Yupiiii
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
jijijijijiji ^^ I continue in chemical plant 2 and Tails has been a great help and i have improved some movements. I will submit what I have done when finished Aquatic Ruin 1. I want to see what to do with Aquatic Ruin 2, for the reason that this area is a problem.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
mmm very interesting with these glitches, but to me dont like much the glitch that take you to the goal. i dont know if vote yes or meh! (or maybe no) i am thinking
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Uff!! Finally I could finish Chemical Plant Zone 1. I got a time of 1min: 49sec. (2:01 -> 1:49) 12 sec improvement over the previous time. Special thanks to Tails that helps a lot with those 12 sec.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I've made ​​some progress in Chemical Plant and with respect to the movie, go a little faster, but I try to look for an improvement, I do not like having to return a lot for collect 4 rings. I'll see if I can do something with Tails.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
This amuses me much, I especially liked the aim of the mission of not using those glitches that take you to the finish with the push of a button. I vote yes.
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