Posts for Fihlvein


Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Oh my god, you went a made Star Ocean run, very nice! It's true that Star Ocean doesn't have that much 'action' going on and there is alot of dialogues to go trough. If you haven't played and loved the game already, I can imagine it's pretty difficult to like this run. But among snes rpgs Star Ocean is one of the better ones and already for it's name there is no reason to reject the movie if it's done well. I liked how you got the items in Metox secret cave and used the glitch to avoid battles. The battle to get experience was also lovely. Boss battles looked good also. Too bad the bosses all go down so quick. Thanks for the movie, fuzi2!
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
I'm having the exact same issue at the moment and help would be appreciated. I got 10Mbit upload bandwidth and I've no really other use for it so I thought I'd help seeding some movies.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Very much appreciated, working now. I've only one more wish, hotkey mapping doesn't allow joystick keys, would it be possible to make it work? Now I'm using JoyToKey but it's a trouble to start it every time I'm going to play. I'm using Logitech Rumblepad, just to mention that.
Post subject: Next savestate / previous statetate hotkeys
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Should I get an "error" message when I use these keys? When I press either of them I get a windows "Old CurrentState=x" "New CurrentState=y". It works after these two "error" windows though. But because of extra windows its pretty much unusable. I'm using FCEU nitsuja patch of course.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
I don't remember too well but where exactly it is required to have Shades? Only possible places I remember are the big jump, which is after ice cave and going up from there and the lava pit, but I'm quite sure the lava pit at least can be skipped as you did the second part by taking damage and running across the lava while blinking.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Blublu wrote:
I'm going to make a better version some day
Any thoughts of redoing this now with FCE Ultra? I'd love to finally get this one published. Also, when you kill enemies, it would probably look cooler if they only dropped energy balls. I think the possibility of dropping energy ball or the thing you can throw is pretty random, of course energy ball being harder to get. I'm not very sure of this, but at least after quick try I could just kill enemy, reload, kill enemy almost exactly the same way at the same time and get a different item.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Rockman 2 should not have a star? That's strange thinking. Of course it can be improved with the new findings that are introduced, but it's still one hell of a tool-assisted run and by all means deserves at least one star. It's natural, for me also that making a megaman 5 TAS exciting after all the _less_ exciting runs of megaman 3-6 feels amazing. But megaman 1 and 2 are so classic games already that they are the two megamans that should have a star. I agree with the fact that this is easier to watch for a newcomer because it's not so heavily glitched, but it's not newcomers that we make these runs for. Also I have to say that while watching this new MM5 run it came to my mind also that this could even have a star.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
I really didn't expect a megaman 5 tas to be as exciting as this was. I really loved this one due to several things. The arrow usage was very agressive! I loved it when you get refills, spend them shortly after that and get another set of refills. Really enjoyable. Also several interesting little or maybe less little bugs and glitches were very enjoyable also. This one definately goes to the best megaman tas right after first two chapters. Great work.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Very, very pleasant movie. Thank you JXQ!
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Great work, hero of the day! Four hours isn't much for a quality rpg like Chrono Trigger. Only part that was boring to watch was the leveling up before Lavos but I'm suprised that it was pretty much the only part where you had to do it this intensively. Yes vote naturally.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Yeah, why? I thought RAR is more efficient.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
xebra wrote:
This is kind of interesting, though a little bit obscure. It didn't make me jump out of my seat or anything, but I don't see any reason why the movie shouldn't be published.
How about the fact that there is already a warpful movie of super mario bros 3? As for me I'm with FODA here, I don't really know what to vote. Nothing wrong with the movie itself, it's great!
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Playing it's neat, no complains. The hack though while it may be impressive being very hard but still finishable, still doesn't impress me at all. I really don't wish to see movies of this hack here. 'No'.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
I agree with above comment. These are very nice pictures yes, I'd love to see more smoother paintings as well which looks more unique.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Great! Enjoyed very much. Thanks for the movie.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
While this is so far from perfection I wonder why it had to be published even though some people voted against it. As I haven't played this title before, I watched from the beginning about twenty minutes but then got too bored so I fast-forwarded. It's a bit too long game for a good time-attack being rather slow-paced. But since I'm not familiar with the game my opinions doesn't count that much. I just stumbled here because people wasn't sure about the submission and still it got published.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Yes sorry, with queue I meant the forums.
Post subject: An idea for rejected submissions
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
I was thinking, what if all rejected and cancelled submissions would be gathered together and moved to an own forum dedicated for such? This way they would not take space in submission queue and it'd maybe look better. This forum could be called something like "rejected and cancelled submissions", or maybe something more imaginative. :) Any thoughts?
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Yes indeed... I was waiting for levels done smooth and entertaining but the glitch makes them very dull and not entertaning at all, unfortunately.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Only part which seemed to be that required some dexterity would be fight with Doom. Other than that it looked like it could be pulled with a real console with the exception of luck requiring parts with items placements. I didn't see any flaws in it, but the game itself doesn't give anything really which could make the run look cool as tool-assisted. I'm voting meh.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
AngerFist wrote:
You calculated with this trick (http://www.yuko2ch.net/rockman/m1firepassre.mpg) right? Since clearly, that trick is much faster than: http://www.yuko2ch.net/rockman/m1firepass.mpg
Of course I did, there's not much point in comparing to a slower style... Anyway, I'm eager to see what else will be discovered with these new findings.
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
After quick calculation I estimate it would save 6-8 seconds. Pretty neat. ;)
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Wow... again another big improvement! This is so awesome!
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
Somehow I have a feeling this is just the beginning of 'the making of v7'. ;)
Fihlvein
He/Him
Experienced Forum User
Joined: 7/28/2004
Posts: 135
Location: Finland Realms
xebra wrote:
I vote Phil finds a way to shave 5 frames off this movie and claims his rightful place as the king of Rockman.
That's exactly what I thought. But it's about perfection, not who made it so that's ok isn't it? ^^