Posts for Flip


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Post subject: Extension required.
Experienced Forum User, Published Author, Skilled player (1535)
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Yeah... ...no. Still not finished, definitely need an extension. This stupid level is being a huge roadblock, not finding any viable solutions. Don't expect it finished this year.
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Very nice work, I was going to do a run myself, since I enjoyed testing Zip Training out. However, desyncs-a-plenty killed my motivation very fast with the project. I tried another strategy at the start, by firstly using web shots to kill the skulls on the lower platform, which you tackle second. This'll mean you don't have to go down there yourself, which means there's no intermediate step between packs 1+3, and thus you can keep up your web swinging/flooring/zipping without the interruption, so surely that'll be faster? Next, on the other upstairs dude, I just used a kick while webswinging to knock him off, and then use a web sling as usual for the 2nd guy. The idea being that kicking in this fashion still allows you to maintain forwards motion, and thus it should save time getting to your next objective? Now, here's an attempted encode, but since the movie desyncs quickly you won't be able to see much. Hopefully you get the gist of what I'm talking about, since afterwards I go downstairs to confirm that at least 1 of the guys got killed :) Link to video And finally, are you doing this on Easy? If so, what are the differences between difficulties?
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For this week's Riddler. Riddler Express The pawn can choose to go left, up, or right, each of which costs 1 move, and always increases its vertical height by 1. So it'll always take 6 moves total to reach the top. Since the promotion point is on the same file as its initial point, we therefore need equal numbers of diagonal moves, IE L and R moves, to balance out and get us back on the same column. Basic combinatorics using factorials then gives us the total amount of possible variations to such moves. Calculated as: With 0 diagonals: EG UUUUUU, 6!/6!=1. With 2 diagonal: EG LUUUUR, 6!/1!4!1!=5x6=30. With 4 diagonals: EG LLUURR, 6!/2!2!2!=3x4x5x6/4=90 With 6 diagonals: EG LLLRRR, 6!/3!3!=20. Total 1+30+90+20=141 paths. Riddler Classic First: Just a Knight's tour? It's been known that it can go around the entire board for a long time now. Second: A Camel which moves 3+1, IE an even number of squares, will always land on its own colour, thus placing a boundary of at most 32 squares. Whether it can visit them all is another matter. Similarly for the Zebra/Giraffe, they can move an odd number of squares, so no immediate upper bound emerges, but I have no idea how to show whether their respective tours can be generated.
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Yes Vote, I enjoy wonky things.
Experienced Forum User, Published Author, Skilled player (1535)
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There's a town where 70% of the men are married to 90% of the women. What fraction of the total town is married?
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As a Riddler Extension, alter the terrain. The first half is far more treacherous, and demands 2 bananas per mile. This would reduce the overall max haul to 332 then, using the previous best method. If the bad terrain extends any further than 832 miles (168 from Bazaar), then you cannot get any bananas across.
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Full explanations available in the Spawning Displacement video.
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OK, well here are a few suggestions for the "What a woman does when angry" round, subject to synonym recognition of course. After all, quite often you don't need the entire phrase, but only 1 key word will suffice. Date seven dwarfs = Gets over it eventually Scares her Aunt Maude = Why should I tell you = Unleash creation M251A Mace Sprays the dog = Wedding planning (No clue, didn't decipher phrase) Pets her tarantula = Sells her soul to Satan Gets a hostage n Pistol = Shows him shes pregnant IMO, more amusing.
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I would've thought the bread you eat ends up looking like this, in which case the answer is 1/4. But that only considers distance in the direction to the origin, not how the sides of the square are closer than the corners are, so the corners need to be rounded off too. Edit, here's my attempt with Cartesian coordinates rather than Polars. Starting with the upper right quadrant as before, calculating the lower half, thus an eighth of total area. For a given (x,y), we have the distance to the origin being r=(x2+y2)1/2, and the distance to the right hand edge being (1-x). Thus solving for r=1-x gives y=(1-2x)1/2. This is valid only until the top edge becomes closer, IE until y=x. Therefore this intersects with the line y=x at x=(1-2x)1/2, x=-1 +- 21/2, so that's where this eighth of the total area ends. Call this location L. We therefore have the area just being under the y=x curve until point x=L, where it then turns into the weird curve y=(1-2x)1/2 until x=1/2. Thus we have total area A= Int{x, x=0, L} + Int{(1-2x)1/2,x=L,1/2} = L2/2 + ( -1/3.(1-2x)3/2 , x=L, 1/2 ) =(3-2.21/2)/2 + (0 + 1/3.(3-2.21/2)3/2) =(3-2.21/2)/2 + (5.21/2-7)/3 =(9-6.21/2 )/6 + (10.21/2-14 )/6 =(-5 + 4.21/2 )/6 =~ 0.11. Thus total area 8A~=0.88, thus ratio 8A/4=2A=0.218951416, as before.
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That one desyncs, he's since sent a working one http://dehacked.2y.net/microstorage.php/info/1155934890/Eek%21%20The%20Cat%20%28USA%29-WarHippy-Flip1.tasproj.bk2 Update with that, and list him as a coauthor please.
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Each game rewards a total of 1 point amongst the players, thus 210 points total. A person who draws all will score 20x0.5=10 points, somebody who has 9 wins, 10 losses, and 1 draw scores 9x1 + 10x0 + 1x0.5=9+0+0.5=9.5 points. Clearly that's not the same score, nor can everybody else have that same value either. That would give total score 19x9.5 + 1x10 =190.5=/=210. For now, start with every game being a draw, thus with scores {10,10,10,10,....,10}. In order for player P to not be in the middle, we need redistribute points such that at least 11 people have higher scores. Obviously just subtract from those lower than P, add to those higher than P. EG {8.5, 9.5, 9.5, ... , P=10, 10.5, 10.5, ... , 10.5} Remember that we cannot uniformly distribute these points, as there's only 9 people left of P, 11 right of P, thus we need 2 additional reductions in order to elevate 11 people above P. This would give 8.5 + 8x9.5 + 1x10 + 11x10.5=210 as required. This gives 11 people beating P, thus player P being in 12th place.
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andypanther wrote:
A good example of this is the fact that in most countries, only men are required to serve in the military. I find this unacceptable in a modern society, it should either be mandatory for anyone or no one. Everyone is well aware that this is obvious discrimination, yet it's still ignored around the world, it's just that one thing that "doesn't count". .
Just like most things feminists complain about, it's all based on the fallacy that things should be in any way equal between sexes in the first place. Men and women are different (by definition), and any good scientist will tell you that if you use different input, you'll get different output. Men are physically stronger than women, have more testosterone, and actually have a mindset which facilitates aggression. Women's bodies are smaller, weaker, have less aggression hormones, and have a mindset built for nurturing our species versus destroying it. Needless to say, that makes women far less suitable for the job of fighting. Society figured this out thousands of years ago, nature itself figured this out millions of year ago, what's taking feminists so long? So not only would you be hiring less suitable people, but it's bad for population growth as well. You can use a man for the army, while his pregnant partner remains at home. If the father dies in war, np, the pregnancy can still continue and our population can sustain itself. Now imagine the man staying at home, and pregnant women marching into battle (waddling into battle?). If the woman dies, so does the child, and thus the population CANNOT sustain itself if we use women for the job. That's not 'discrimination' or whatever, that's just the way biology works. EG 1 man and 5 women can have 5 children simultaneously. 5 men and 1 woman can only have 1 child simultaneously. The two situations are NOT comparable, and thus there's no reason whatsoever to suggest there should be in any way an equal representation of both scenarios. Equality is a lie, please don't fall for it.
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Seeing as it's winter, make sure you get a nice breakfast. I would've said "Rewarmed Honey Monster Puffs".
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Also note that the grape bunches are different, as they contain 3+5+4=12 in the first picture, and 3+4+4=11 in the second. Using that A=7 12G=5+A=5+7=12, G=1 A=1+3B 7=1+3b 6=3B 2=B A+11G+B=7+11+2 =20
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Well, surely the expected value is just 3:2:1 respectively. Pretty easy. Given their chances are P(c)=3/6=1/2, P(u)=2/6=1/3, P(r)=1/6, it'll obviously take longest on average to find the rare gem. Repeating a trial until you get a success takes average time E(t)=1/p, =1/ 1/6 =6. The amount of events with probability p that you expect to get in this time is just E(x)=np. E(c)=6.1/2=3. E(u)=6.1/3=2. E(r)=6.1/6=1, as required.
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That was done on page 40.
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That's assuming they communicate, keep it as totally random. When that happens, they'll be overlaps, and thus potentially more than 1 empty cannon. That gives an additional chance for the player to win, if he chooses not to check that one either, and thus complicates the formulas. With players in ABC, only firing ABC would work. With enemies hiding in AAC, checking either ABC or ACD would be a winning combo. Hence my interest in larger numbers. Granted if 20 people were hiding inside, it'd be very unlikely that a given cannon remains empty, but still possible to have up to 3 totally vacant and thus some chance of winning remains. Edit: never mind, wasn't understanding it properly. Far easier than I thought.
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Mario Party 4, Hide and go boom. 3 players hide in their choice of 4 cannons, with multiple people allowed in the same one. The other player then has 3 goes to try to find them all, otherwise he loses. What's the probability of winning? What if N players are hiding?
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Consider a small circle on the outer layer. The point on this which is the furthest distance from the origin, is clearly just going to be the one on the opposite side from where the origin was, IE in the same direction. Now, to construct the large radius, we need to enclose all points on the outer circles, including the one furthest away; otherwise that bit would stick out and thus our large radius would not enclose it. Hence the value of the large radius being the value of the furthest distance away, and since the point on the circle which is furthest distance is the one going in the same direction, we conclude that the radius of the large circle goes through the center of the smaller one.
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Well it's faster than 10^9744 years at least.
Experienced Forum User, Published Author, Skilled player (1535)
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BTW, waiting 40 minutes isn't enough time for most. You didn't give people any opportunity to actually see the video before revealing its secret.
Post subject: Re: #5054: WarHippy's SNES Eek! The Cat in 16:46.98
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Yes Vote. I'm glad to see a few of my level times still stand, looks like they're as fast as they're ever going to be.
Warhippy wrote:
There's constantly new tricks to be found
**Grabs fine toothcomb** I intend to prove you right.
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A piano playing a piano roll is not one which is running off AI. It's just a predetermined series of instructions, which is not being calculated/generated in real time via an artificial thinking machine.
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Game: Spider-man Console: Gamecube Author: Flip Progress: Purely a test Link to video
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arflech wrote:
If H is the total number of seeds harvested after T seasons (whole number), then H=sum(A*(1-r)(yr)^t,t,0,T)=A*(1-r)(1-(yr)^(1+T))/(1-yr)
I think I disagree with your formula for harvested seeds. If we have seeds xi, of which we keep ki and eat/harvest hi, we have: x0=A x1=yx0=yA, k1=rx1=ryA, h1=(1-r)x1=(1-r)yA x2=yk1=ry2A, k2=rx2=r2y2A, h2=(1-r)x2=(1-r)ry2A x3=yk2=r2y3A, k3=rx3=r3y3A, h3=(1-r)x3=(1-r)r2y3A ... xt=ykt-1=rt-1ytA, kt=rxt=rtytA, ht=(1-r)xt=(1-r)rt-1ytA Thus we have H=Sum{hi, i=0, t} = Sum{(1-r)ri-1yiA, i=0, t} = (1-r)A Sum{ri-1yi, i=0, t} =(1-r)A (y+ry2+r2y3+...+rt-1yt) =(1-r)A ( y(1-(ry)t+1)/(1-ry) )
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