Posts for Flygon


Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Archive collection Archive download YouTube Just because I'm no longer Publisher doesn't mean I am no longer encoder, heh.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I spoke to adelikat about this last night, and we agreed that a page keeping track of the amount of movies users have contributed is a good idea. At the moment, the table sorts by user and console, it isn't too pretty but it gets the job done. It only keeps track as of the 4th of December and requires manual updating, but it's better than nothing and most contributors are Vested Editors anyway. Feel free to check it out in its malnourished goodness. This is also a plea for more encoders, of course! Just a note, if you want to have yourself tallied onto the list, you must post here or edit the list yourself! Also, hell yeah! All the Game Boy games are done!
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Link to video Self explanatory... sort of.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Which is where the problems come in. My laptop has sometimes been unable to be powerful enough to play back my own video encodes sometimes when the videos have keyint values of 600, while the same video with a keyint of 300 wouldn't have a problem. I just kept using them because the Quad Core desktop had no issues playing them, and that no one (until now) reported similar issues. I'm feeling pretty ashamed of myself right now.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Just a quick note, I feel that these issues may be caused by either the high keyint rates, frame dropping, or a combination of both that we've been using for video encodes. I do feel that it may be worth simply ditching frame dropping and lowering out keyint rates down from 600 to 200-300, the filesize increase isn't really too much anyway and the compatibility is improved dramatically, especially on older computers.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
No longer encoding due to greatest insistences from Aktan and Grunt regarding my wanted use of the HQ4x filter for the textures. The published feature will feature bilinear filtering instead.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The m64 that andymac posted still has the pause glitch at the end. So... well... yeah.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'll give a shot at encoding this... it's always a good idea to learn how to encode 64 movies.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
This'll prove a pretty good chance to use some more advanced stitching and blending, let's hope this doesn't take too long, eh? More AviSynth scripts for the curious:
a1 = AVISource("part1.avi")
a2 = AVISource("part2.avi")
a3 = AVISource("part3.avi")
a4 = AVISource("part4.avi")
a5 = AVISource("part5.avi")
a6 = AVISource("part6.avi")
a7 = AVISource("part7.avi")
a8 = AVISource("part8.avi")
a9 = AVISource("part9.avi")
a10 = AVISource("part10.avi")
comb = a1 + a2 + a3 + a4 + a5 + a6 + a7 + a8 + a9 + a10
b = comb.PointResize(comb.width * 3, comb.height * 3)
c = comb.PointResize(928, 696)
g = c.PointResize(c.width * 2, c.height * 2)
d = ImageSource(file="logo1080psmd.png", start=0, end=119, fps=comb.FrameRate).ConvertToRGB24()
e = BlankClip(d, audio_rate=44100, channels=2)
f = AudioDub(d, e).Lanczos4Resize(g.width, g.height).AssumeFPS(comb.FrameRateNumerator, comb.FrameRateDenominator)
last = f + g
ChangeFPS(last.FrameRateNumerator, last.FrameRateDenominator)
ConvertToYV24(chromaresample="point")
ConvertToYV12(chromaresample="point")
return last
The blended videos have been externally processed, this time.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Mister Epic wrote:
Flygon wrote:
Never mind, it is out of sync, and honestly, it's either it is blended, or parts of the video are unrenderable
I'll try to render then. I could render DarkKobold's last movie by dumping each frame in a PNG file, and them put them together again. I can do this if the normal method doesn't work.
This was due to a mistake in the script, the desync has now been fixed and awaiting upload!
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Mister Epic wrote:
I'm against this use of AssumeFieldBased.Weave.VerticalReduceBy2. I think it will make the movie sharp, then blurry, then sharp... and in my opinion, it will look disgusting. I'd rather use AssumeFieldBased.Weave.VerticalReduceBy2 on the whole movie. I hope I'm thinking wrong, that's why I'll wait and watch your encode Flygon. If I'm thinking right and if people will agree with me, I think I'll do it, because I wouldn't want you to waste your time reencoding. And I'm also thinking of sgrunt's famous quote: "Annoy the viewer the least".
Unfortunately, the pixel shifting colour shifting is still there. Luckily, the effect is minimized due to the method of processing. Part 1 is already uploaded, if you want to see Edit: Never mind, it is out of sync, and honestly, it's either it is blended, or parts of the video are unrenderable. I do plan to use more advanced methods of video blending in the future, but that relies on me getting more Hard Drive space. In that, SatoshiLyish and I were discussing this just last night! I basically plan to have a more transparent blend to, indeed, annoy they audience the least (As well has slightly less jitter if anyone ever notices it with the current blend segments, but I can't notice it personally). 50% transparency looks bad with moving objects, 20% is more appropriate, depending on the action on the screen. I do think that situational blending is a good thing to use, but AviSynth doesn't lend itself to blending being used well, and the external applications I will be using to achieve this with the highest quality possible will also require a reasonable amount of Hard Drive space.
<DarkKobold> someone comment on my run, please!
Yes voted.
Post subject: Fixed an issue that causes a desync in the script
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Luckily, dumping an encode won't crash PCEjin at all. I am making a specialized HD encode due to the random times this game uses 60Hz flicker (It'll be a good time to learn how to do this without creating 10+ AVI files). Don't expect it to be done for a while, however. Also, Yes voted. The game is a bit dry on entertainment, but it's good enough to pass as an optimized TAS. I got no qualms against it. Also, I vote for a warped movie! For the curious, the below script is what will be used for encoding:
ainit = AVISource("movie.avi")
a = ainit.PointResize(ainit.width * 3, ainit.height * 3)
a1 = a.Trim(0,28813).ChangeFPS(30)
a2 = a.Trim(28814,29468).AssumeFieldBased.Weave.VerticalReduceBy2.ChangeFPS(30)
a3 = a.Trim(29469,34611).ChangeFPS(30)
a4 = a.Trim(34612,34743).AssumeFieldBased.Weave.VerticalReduceBy2.ChangeFPS(30)
a5 = a.Trim(34744,35634).ChangeFPS(30)
a6 = a.Trim(35635,35764).AssumeFieldBased.Weave.VerticalReduceBy2.ChangeFPS(30)
a7 = a.Trim(35765,93456).ChangeFPS(30)
b= a1 + a2 + a3 + a4 + a5 + a6 + a7
c = b.PointResize(928, 696)
g = c.PointResize(c.width * 2, c.height * 2)
d = ImageSource(file="logo1080psmd.png", start=0, end=119, fps=b.FrameRate).ConvertToRGB24()
e = BlankClip(d, audio_rate=44100, channels=2)
f = AudioDub(d, e).Lanczos4Resize(g.width, g.height).AssumeFPS(b.FrameRateNumerator, b.FrameRateDenominator)
last = f + g
ConvertToYV24(chromaresample="point")
ConvertToYV12(chromaresample="point")
return last
You could encode from this if you wanted to, but, well... lets face it, I've already run encode.bat. :p
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
mmbossman wrote:
Ferret Warlord wrote:
I suppose I'm the only one who thinks this is no longer fun to watch?
If it makes you feel any better Ferret, I've never found megaman runs particularly fun to watch, no matter how much (or little) of the game is shown.
Hi-five! They never did too much for me either... the lack of nostalgia probably doesn't help.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'm for it if it can replace Archive.org as a download option, but I am worried over the fact that a majority of visitors that we seem to get are liable to have no income (Mostly the 13-17 range of visitors). This is based purely on YouTube insight data, however.
Post subject: Important notice regarding the TASVideos YouTube group
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
It is being decommissioned as of December the 1st. The TASVideos staff have no control over this, it is Google that is removing the YouTube groups feature completely. If you wish to save anything from there, now is your chance. The soon-to-be-gone group for the curious.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
mmarks, please remember to set the aspect correction flag in future for your MP4 files. I've remuxed it with the correct MKV and publishing it shortly.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
If the ETA isn't within a two weeks, I vote this be taken off the Workbench. It'll coincide with Part 1 of my Drivers License test.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
This is getting out of hand.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Whelp, Screw Attacked. Tis how good the TAS be, as agreed by all the Publication staff!
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
No voting so the Puppie will die. Then making a puppet account, getting enough posts to vote, then voting Yes. I would have YouTubed this, but Grunt beat me to the pie. So, instead, enjoy a downloadable edition of the DH encode instead. Download it here. Please be sure to spread it around to other websites, this TAS is pretty bloody awesome! But not Screw Attack, for the love of god do not upload it there. The staff are currently working out when to upload it. It would be appreciated if no one uploaded it there.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria