Posts for Flygon


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What a terrible game. The run wasn't particularly entertaining, but knowing how hard the game is to play, and the obvious optimization of the run... This gets a weak Yes vote, when I mute my speakers. Expect a HD encode of this soon, though, the 'music' 'doesn't deserve the extra allocated bitrate.
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Link to video It was a quick run... but not really stimulating. Optimized but boring.
Post subject: Re: Gameboy Collection cartridge
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Warp wrote:
Ok, that explains it. OTOH, I really wonder how they could afford that kind of storage capacity. It's not the same technology, of course, but in 1989 (when the Game Boy was released) a 32-megabyte hard drive (which was not at all an atypical hard drive size for PCs in 1989) was relatively expensive. Of course I'm not an expert on this subject, so a cartridge containing read-only data might been significantly cheaper to produce.
ROM prices have, in relative terms, crashed. It's far cheaper to get 4 megabytes of ROM nowadays compared to 1989, or even 2002-2003 (When Harry Potter and the Chamber of Secrets was published), it's probably the reason Game Boy Advance games were able to have such high capacities (For comparison, the Advance version of Chamber of Secrets had twice the capacity, and was released at the same time). Personally, I'd have loved to see what developers could have done with a 32 megabyte Game Boy Color game, there's a lot you can do with 32 megabytes... shame the PCM playback support is so limited on the Color, PCM background music would have been awesome.
Post subject: Re: Gameboy Collection cartridge
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Warp wrote:
MUGG wrote:
(so the catridge contained about 350 games in total, maybe only 280... I'm really not sure)
I wonder how that is possible. According to Wikipedia the largest Gameboy cartridge has a capacity of 1 MB. For 350 games that would leave slightly less than 3 kilobytes per game.
Wikipedia is incorrect. The Game Boy uses the exact same cartridge media as the Game Boy Color, and multiple Game Boy Color games used absurdly high amounts of space (The first striking examples that come to mind are Cannon Fodder (Due to having full blown FMV sequences and 4-5 minutes worth of PCM audio), and the Harry Potter games), the largest coming to mind is a Japan only game whoms name escapes my mind, the amount of space being taken being 8 megabytes. I would not be surprised if the capacity of cartridges could have reached up to 32 megabytes without issue, if Nintendo held onto the platform long enough.
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Highness wrote:
Slightly the same concept right?
He didn't have access to Lua scripting.
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Just a quick note about your HD encoding scripts, I suggest changing the qp to 0. YouTube can now process lossless encodes and they compress surprisingly well with upscaled media.
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Ferret Warlord wrote:
First the personality test, now this; is this Repeat a Topic Week?
Someone TASed the forum.
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Link to video I didn't really catch anything that was happening in this movie, apart from the fact that the character seemed to be wearing various fursuits turning into different animals and monsters. And that this TAS appeared to be quite optimized, the random encounters were really boring, however. The movie wasn't really, as a whole, that entertaining, but for the sake of the fact that the TAS appears to be pretty optimized, a weak Yes vote.
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The first half was Meh, the second half was Hahahahaha YES!. I did not see that coming. To anyone that thought this was a bad idea, don't watch this movie! Not encoding because I don't have enough Hard Drive space.
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After finding the correct ROM, I can officially say Yes vote to another broken game. Have an encode: Link to video
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Post subject: Lets find out what makes TASVideos members tick!
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Hi, I'm a personality test, I reveal your flaws and downfalls!... and possibly your positives! Here is what I got below, I managed an ESTJ:
ESTJs fear a bankrupt nation that abandons its heritage and its obligation to a prescribed set of standards. Like all SJs, ESTJs feel the need to earn their place in a just society. ESTJs believe that membership is ensured through responsible serving and the threat of being forsaken or cast out will make them feel insecure. They will worry about dereliction of duties and betrayal. The resulting stress can cause ESTJs to redouble their efforts at controlling disorder. In an effort to correct what they feel is out of place, they will direct their anger and frustration at what they consider the irresponsible behavior of others. At these times, others may feel the ESTJ is not responsive to their point of view and is jumping to unjustified conclusions. If stress continues, the ESTJ may become physically immobilized and experience illness, unpleasant bodily sensations, and fatigue. Feeling incapacitated, the ESTJ dreads the thought of being deserted and begins to feel increasingly unappreciated and left out. Their grievance list usually includes those to whom they are responsible; thus it may appear that the ESTJ is neglecting their own obligations by blaming others. While exempting themselves from their own responsibilities, the ESTJ may henpeck and nag others. This can cause those who feel hindered by the ESTJ's complaints to feel defiant and to rebel further. Careers This lists represent careers and jobs people of your type tend to enjoy doing. The job requirements are similar to the personality tendencies of your personality type. It is important to remember that this is not a list of all the jobs possible. And it is very important to remember that people can, and frequently do, fill jobs that are dissimilar to their personality... this happens all the time...and sometimes works out quite well. government employee pharmaceutical sales auditor computer analyst technical trainer project manager officer manager factory supervisor credit analyst electrical engineer stockbroker regulatory compliance...officer chief information officer construction worker general contractor paralegal industrial engineer budget analyst data base manager funeral director cook security guard dentist
It's a bit scary on how this result reflects some of my recent behavior, for reference, I took this test only yesterday.
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Mister Epic, HD (And persumadly HQ) encodes process surprisingly well. The restriction of us uploading videos there is artificial, to prevent us from flooding them with videos that people might not necessarily watch.
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Archive collection HQ Download If an SD encode made by someone of whom we are permitted to publish an encodes of is made, it is suggested you upload the encode into the above collection or to Mediafire.
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I'm pretty sure it's simulators that do something perfectly, not emulators. Basically, I think you managed to get it the wrong way round... Edit: Or I am completely incorrect.
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Download your HQ encode here. Grunt, are you able to upload this to your Archive.org collection? I'd do so, but you didn't upload it to the Speed Run archive... For the curious, the HQ basically means it's been scaled by 2x in both directions, and downsampled to YV12 using point sampling... this basically means it ends up looking the exact same as RGB dump. It's worth noting that the only reason this is bigger than the SD encode is because my audio bitrate is far higher, for some reason my video stream is smaller than Grunt's SD encode, I'll talk extensively to him about it. For people wanting quick comparison images taken from my computer (Your mileage varies from player settings to player settings), click below: My HQ encode Grunt's standard encode The status bar and Ninja are the most affected with the standard encode. Edit: For kicks, I uploaded the HQ video onto Dailymotion. Link to video
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Link to video YouTube edition uploaded. HQ version will take a while to process, because well... it's the HQ version, it's going to take a while to process. Don't expect me to make many HQ encodes in future, I think I'll be leaving them to encoders with Quad Core CPUs.
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DeDup purely irks me simply because it seems to have more compatibility issues. That is all.
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Not bad at all, supplying a HD and downloadable HQ (Even higher quality than Grunt's edition!) encode soon. Since I suck at making a commentary regarding runs, I'll just stuff a Yes vote here and run on my way.
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Odd. Your encodes work perfectly in my VLC... if anything, it's MP4s that are likely to break my machine!
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I'm beginning to think it's just a problem with peoples players. It's worth asking them if their players are up to date or not.
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AngerFist wrote:
How the hell is the high quality encode file size 2.38gig when the high quality encode of the ocarina of time run is half the file size?
Let's just say that 2D encodes are a heck of a lot more codec poisonous than 3D. Sonic 3 and Knuckles happens to turn this up to 11, then turn it up to 12, while requiring jawsome amounts of Blast Processing.
Post subject: What audio settings do encoders use?
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It's more of a curiosity than anything, but what settings do you normally use when encoding a games audio? For me, I tend to use the following parameters based on the platforms. Please note that these are all based on using oggenc2. q2: NES, SMS, Game Boy, and Game Gear (And essentially any other 8-bit console) q3: Mega Drive, Super Nintendo, Arcade, Game Boy Advance, and PC Engine q4: Nintendo 64*, and Nintendo DS (And pretty much everything else tracker based) Lossless FLAC: Pretty much any game that uses Red Book audio, or any other streaming audio Everything else is decided on a case by case basis, for me. The * is added to 64 because I've never really published a 64 encode before. I'm aware to people that the rates might seem really really high, but honestly, the inflation in filesize is rather minor anyway. It's pretty difficult to make a file that's going to make or break the encode anyway. Also, I do know that people will shout me out for using FLAC on CD audio, but trust me on this, upon comparing MisterEpic's Vorbis streams and my FLAC audio streams for the current Terminator publication, FLAC sounds a hellava lot better.
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I still personally think it's the use of AviSynth's DeDup.
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Must be because of the fact that Mister Epic uses AviSynth based DeDuping. I'll have to seriously raise this issue with other publishers, the overwhelming amount of people having issues playing back Mister Epic's encodes is startling (I, personally, have zero issues). I'll see if he minds using direct264 based Delduping, people don't seem to have issues with encodes encoded using that.