Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
To add fuel to the fire, my computer struggles to play the HD videos I make... particulary 1080p and Original mode.
I work under the assumption that people now use computers with 2.4GHz Quad Core CPUs rather than dinky 1.6GHz Dual Core CPUS. This is why it takes so long for me to encode stuff, I don't have the power to play back my own encodes.
However, Alexras computeer can play back my own encodes wonderfully.
Did I mention posting via a DSi is a pain in the ass?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I tested it out earlier... the limit definitely is 14:59 or 15:00... I'd test now, but I'm at Mums. Ask around the IRC channel to hear about my situation.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Uh... making a video that large isn't exactly very trivial. Especially for my Hard Drive.
And, what I meant by 'isn't worth the effort' is that the encoding settings for, say, a 512*448 to be crunched down enough to be streamed easily while maintaining near lossless quality would take quite a while to encode.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The purpose is to avoid YV12 colourspace reduction... Bisqwit posted quite a nice explaination last night, though, my IRC logs don't have it saved, if anyone has a log it'd be wonderful. He explained it far better than I could.
The added bitrate, especially for more detailed movies (Such as Mega Turrican) is also a nice bonus. Though, understandably, people will want to watch the lower resolution modes... which also look pretty cool, so, yeah. It's also worth noting that modern HD encoding is able to forego borders completely, thanks to YouTubes Original encoding mode. Anything with a vertical resolution higher than 1080 pixels will be reencoded at its native resolution for Original mode, no scaling applied.
I'm pretty sure there is an increased audio bitrate also, but it's a minor factor.
Essentially... it looks better than if a native unscaled video was uploaded to YouTube. Personally, I, myself, would prefer if I could just have 2X scaled video hosted somewhere, but having the bitrate being reduced and such is quite a pain in the rear end. That, and I lack the computational resources to be able to encode such movies easily (Assuming no one else picks up on the act). Theoretically, a 2X scaled MP4 could be hosted on Archive.org, but, put simply, it isn't worth the effort to make a well compressed MP4 that can be streamed simply.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I know it isn't a major concern to many of you (Simply because no one ever bothers HD encoding... despite the somewhat reasonably high demand for them), but YouTube has upped their time limit. A test upload can be seen here, and a TAS upload is on its way.
Anyway, considering the normal length of our encodes (From 6 to 14 minutes), this is a drastic reduction of the amount of playlists that need to be made.
I just hope this can encourage more HD encoding... "You can't have a Gaytime on your own" (Most Australians here will get a reference... the advertisement isn't uploaded to YouTube yet somehow).
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I was actually referring to soft-subs regarding the player name and such. Grunt has drilled it into my brain that an encode using those for the purpose of player name and such is unpublishable.
Anyway, uploaded the soft-subs to YouTube and Dailymotion (Though, there is a 2 second delay I should fix... but it isn't too noticeable if you haven't seen the source movie file played back in the emulator... but I should fix it when I get the time anyway, unless there is a tool that could do it for me).
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
DailymotionPlaylistPart 1Part 2
Also, encoding in SD anyway. I request my encode not to be published however, due to the fact that it will be using soft-subs and thus unpublishable... all of my future encodes will actually be unpublishable, due to this fact.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Yeah, our forum software lacks avatar resizers... it's quite a pain for when situations such as this do happen.
Either way, welcome aboard the pain train!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Just to reiterate, I'd just be summing up the scenes... not actually subtitling every sentence, it'd jut be impossible to read (As well as incredibly labourious to make) if I got a transscript of the fan translation and stuffed it into the movie. Summarizing what is going on is the best option, effectively.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Don't make me TAS the Australian release now... despite the fact they're the same ROM.
Therefor, PAL Mario is actually a drunk-off-his-ass Australian. He doesn't just smell, he thinks it's a good idea to eat moving mushrooms, he is just that drunk.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'll be honest here, I haven't been able to understand how people couldn't read the English TAS's WIPs that have been made... I, too, am a really fast reader (Useful for when subtitles on TV just can't quite keep up and the station accelerates the subtitles... those skills transfer over easily to RPG TAS's).
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Well... if I encode this, I could always make subtitles depicting just what's going on in the game (As in, an overview, not translating every single sentence). It's far better than nothing.