Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
What hosts should be used? And what if, for example, the encode is almost guaranteed to be published?
Personally, I think Mediafire makes a pretty good temporary host, assuming the file isn't too large (And encourages more optimized encodes, if the file is too large... unless people want to distribute encodes in split archives, anyway).
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I agree... perhaps encodes should instead be uploaded to Mediafire (Or some other acceptable service that won't penalize for excessive bandwidth usage) until the movie is accepted, and publish a chosen encode onto Archive.org and reduce redundancy that way.
Either way, a formalized way of uploading to Archive.org should really be done... I'd put proper emphasis into this post, but I am far too busy to be making a proper post, I have people visiting me and I need to cater for them.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Seemed pretty good, Yes voted and encoded.
Archive.org collectionDownload
The video is 100% lossless with a theoretically impossible to beat video stream (Unless you go lossy, which isn't really desirable), smaller than the other posted encodes and has far higher audio quality. You cannot make this smaller without reducing the quality somewhere.
IMPORTANT EDIT
If you have downloaded this encode earlier before this edit was made, redownload it, it turns out an error in encoding has absolutely buggered up a section of the encode.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
It's easier to make the world roll over mathematically then actually have it make sense in a literal term.
Therefor, an RPGs world map is more mathematically realistic than real life.
Edit: I really shouldn't make posts when I am still waking up
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
It was pretty cool, so I Yes voted.
As much as I'd love to say I'm bringing you an encode that is making my CPU want to commit suicide, it turns out I am utterly incapable of dumping an AVI from this emulator without the game freezing at a certain point. This has been discussed with Grunt quite a bit, and well... what I can say is, don't try to dump this game using Windows 7 64-bit.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
arflech wrote:
BTW I'd like to know who got the idea to use the .vb extension, it runs the risk of users with Visual Basic installed double-clicking them and watching Visual Basic or Visual Studio launch and then show gibberish.
I noticed this too, wouldn't it make more sense for the extension to be something like .vby instead? It's not the most elegant solution, but it works... either way, the damage has been done now.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I hope Grunt doesn't mind me also encoding this.
I wore 3D glasses and Yes voted in the process.
Edit: This encode will take a while (Currently going at 0.94fps), but it will be 100% lossless and optimized... as much as I'd prefer this one would become published, I am worried that people will fall for Grunts 3D stunts instead... so, yeah.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Rather decent.
Yes voted, and encoding in Standard Definition due to being incapable of accessing an internet connection that is even remotely stable. I don't anticipate any other encoders to beat this encode in quality either.
Edit: Extremely optimized encode here.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'm sorry Irdoh and GGG, but I've made a super-optimized encode.
100% lossless video and much higher quality audio. You cannot beat this very easily, unless you want to make the audio sound worse or risk player compatibility. I encourage future encoders to use the script contained (adjusting the crf value where necessary).
Click here to download MKV muxed awesomeness.
Torrent to publish, complete with HTTP seeding, the length of the video is 10:02.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I also agree, it'd be interesting to see a completely optimized edition of a TAS that doesn't glitch the hell out of the game... basically, a standard run-through.
Either way, I Dailymotioned it, for anyone interested. It broke.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
A kid wearing a fursuit stars in a TAS?
A very weak Yes vote. Unfortunately, apart from the last boss fight (Which amused me rather nicely), most of the run was a bit slow, but was very optimized.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I've replace the torrent with a slightly updated one, fixing the encodes filename and potentially improving download speeds (And be sure to post if the torrent refuses to work with your client, telling us what client you use).
I also Dailymotioned it because why the hell not.
Incidentally, after looking at the quality of this encode, I now worship Aktan for saving our eyes from having their retinas burned away by compression artifacts*.
*Basically, this means we use much better encoding methods nowadays, no offense is intended towards the original encoder, of which was probably doing a bang up job for the day that this was published.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
sgrunt wrote:
Apart from that, it is noticeably larger than Flygon's published encode (then again, Flygon is an experienced enough encoder that he is probably using additional techniques above and beyond what the guides are showing).
Regarding that, this, along with Super Mario Land are probably the most optimized movies on the site (Disregarding any shenanigans I just know Aktan will pull), video stream wise... I just made them because I had a very powerful computer on me at the time. Generally, the script used is almost never used due to how darn slow it is.
For the curious, you can see it below:
The key point to note here is the merange is pretty much as large as the largest of either the vertical or horizontal resolution of the video (In this case, horizontal being the biggest at 256 pixels)... which absolutely blows the normal maximum merange used for video encodes on the site out of the water (Normally, it goes up to 64), but because using such a range could be grouped under CPU murder, I really wouldn't suggest doing so unless you have a Quad Core CPU (Or... basically any CPU that's reasonably modern).
The keyint are also maximized to the safest maximum, and the same going for the deldup being at it's bare minimum which I'd consider safe (Even then, I've seen VLC freak out at just around 20). It's also worth noting that movies will normally have a crf value between 18 to 23... 0 basically means lossless, this is due to how simplistic the movies were.
Anyway, I'll finish off this hugeass post by admitting that Aktan will correct some of my possibly incorrect facts, but feel free to contact me if you wish to get some encoding help.
This is also motivational fodder for me to finish up writing the Flygons Guide to Encoding
Oh, before I forget, this page is pretty helpful.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
FreshFeeling wrote:
As a math teacher, I'm going to be recommending my school and my friends play this video as a funny gimmick in any classes with a finance component.
The integer rap was already a big hit, and this is waaaay better.
And immediately you sound a hellava lot more badass than my current Math teacher.
Quick, move to Australia and educate me!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
A generic looking game, but the movie was decently entertaining.
I'll encode this in HD and vote Yes, though, a bit weak. Makes me wish there was more than just 3 options to choose from, heh.