Posts for Flygon


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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
True wanted me to post this video. It shows just how broken Labyrinth Zone 2 is. Incidentally, sorry about the low quality of the video, this game will be, put simply, an encoders nightmare unless we can get a video codec that uses the entire colour space. Why? Because the original 'lossless' H.264 AVI dump looked like it was encoded with a rather lossy codec. Also note that this isn't the fastest possible way to do this, we have actually found a much faster (But slightly less interesting) route that still zips.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Time and time again the laws of physics are broken. Of course I yes voted.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
sgrunt wrote:
We can always use more encoders. :-)
And nommy cute lil publishers, I love them all. Either way, we thank you for the YouTube upload.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
andymac wrote:
Let me start it off. My European version Blaster Master (1410M) does not have the "heavy glitch abuse" tag. even though the whole game revolves around a wall ejection glitch.
Tags has been updated, Sir! I can't believe I forgot to tag that way.
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Posts: 1772
Location: Australia, Victoria
I personally think the tag should not exist at all, it's pointless. I mean, movies generally manipulate luck if there is an RNG anyway, why categorize a movie based on if the game uses an RNG? That, and heavily is opinionated.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Wait, what. This got improved?! Manipulating look must have been helpful (Nothing against you, I've made sillier typos). I'll make a lossless encode later on (Due to how this game hates lossy H.264), but Aktan will probably 1-up me, he has better tools for the video side of things.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Thanks Omni, you've just saved me months of frustration. >:3
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
What, no greets list? It's nice what you can fit in 34 kilobytes. ^^ Edit: Why don't the tags work. >=(
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Gens is horrible at emulating the 32x, the only game off the top of my head that actually runs 'properly' is Knuckles Chaotix, due to timing or what not.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
arflech wrote:
I think it's unusual that the standard for when to end input and the standard for when to end encoding results in encodes ending in the 30-second "enter your name" screen, taking up more than half of the video. On another note, I thought it was funny when I learned that Flygon is actually a ground type, not flying.
1. I waited until it looped over to the title screen. 2. Flygon are still as sexy as ever despite that fact... perhaps even sexier. :3
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Warp wrote:
Beacon wrote:
I don't even know what a command line is.
Youth these days... sheesh. In my days we had nothing else than a command-line prompt, and it sufficed.
It's not always a bad thing. Think of all the people we can trick into accidentally formatting their hard drives.
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Posts: 1772
Location: Australia, Victoria
Enjoy your outrageously muffled audio. :B
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Archive.org has the lowest quality audio.
Post subject: Video links
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Location: Australia, Victoria
As much as I prefer the Master System version (Better music... seriously, at least, on my Master System, emulators never seem to get the sound right), I liked the run. Yes vote, and encoding. Suggested screenshot DailyMotion Archive.org
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Location: Australia, Victoria
What? Must be region based... I say we're screwed to using AdBlock then.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Viddler is the one with those ads, DailyMotion is awesome and keeps them out of the video and has them in a noninterrupting fashion. And YouTube just plain outright sucks.
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Posts: 1772
Location: Australia, Victoria
Raiscan wrote:
So you're saying that the perfect standard is to have a less-than-ideal compatibility?
Flygon wrote:
... not that his compatibility is ideal sometimes.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Honestly? I'd just abolish the ratio, stick to MP4s, and keep the bitrate as high as possible while not being redundant (So, rather then Sonic 1 having a bitrate of 370 that I used and in turn, made some rather noticeable compression artifacts, publish it with a bitrate of 700 and be on the line of 'lossless' looking and still not have an excessively high bitrate). I think another thing to consider is the audio side of things. I would really much rather encode my audio with a higher bitrate (Instead of 32kbps for NES games, make it at least 64kbps), granted, it blows up the size quite a bit, but it does have an easily hearable difference. I think Aktan is setting the perfect standard for encodes, reasonably small (Usually inside a 6:1 ratio) while maintaining 'perfect' quality... not that his compatibility is ideal sometimes.
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Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
As we have discussed on IRC, the average joe has no idea what an MKV is, and I can tell you, I used to be an average joe and on that 2007 summer day, I was drawn in by AVI magic. However, since new encoding techniques break AVIs, I suggest (Well, not exactly I, multiple people suggested it in IRC) that we just stick to MP4s, a format playable much more players by default and easily recognized. I am aware it doesn't support as much as MKV, but it does support everything that we require in a standard encode anyway.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Remember that discussion about Publishers getting cancellation powers? I do. No offense mate, but as with Grunts above statement, this hack just can't go.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The login bug strikes again? Or is this a different case? If you are really desperate to submit the movie, I suggest PMing an Admin or something to submit it... I'd say anyone, but that'd probably mess up the statistics a bit.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Best. Game. Title. Ever.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Replaced the description.
Experienced Forum User
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Well, I've been able to establish that I am using a bad ROM (Hence the Labyrinth Zone issues), I still need to find the proper ROM... which is almost impossible, and I have no idea where my USB hard drive containing the good dump is. There is the possibility that accessing the zone via level select breaks the game, but I have to figure that out first. FCEUX still crashes from time to time, but that is easily worked around provided regular save states are made. The games simple enough to memorize where you pressed buttons. HOWEVER, in good news, I have found a zipping glitch in Labyrinth Zone that, on multiple occasions, I've crashed the game with. It turns out that the game has a similar ejection system to the Mega Drive based games. I need to figure out how many pixels per frame it goes at, but I am hopeful it is faster then 5 (I found this out on my DS). Basically, the platforms in Labyrinth Zone don't crush you if you hit a wall... you keep flying through. In fact, spikes won't hurt you, lazy programmers. But rest assured, I have not given up on this game, my only concerns at the moment are Labyrinth Zone 3 and figuring out the routes for Marble Zone. By the way, Labyrinth Zone does have underwater segments (Which you have probably noticed if you watched the Labyrinth Zone 3 test), so I should modify the script for that. Anyway, Labyrinth Zone should be the only zone the glitch works on, sheerly because it is the only one with platforms that allow you to do this. Incidentally, Star Light Zone ROCKS! Perfect TASing material when you can bypass running into bombs. The boss is terrible though. I'll make a video of the zipping glitch soon. To anyone curious as to why the game looks terrible on DailyMotion by the way, it is because it is impossible to encode properly in the H.264 colourspace, even with lossless. Important edit below: FM2 of the Labyrinth Zone 2 glitch This was mostly recorded at 25% speed... with the last parts at nearly 100%, but it demonstrates how powerful the glitch could be in saving time. I need to fully understand it myself, specifically, when to launch Somari, but it could be much much faster then taking the underwater route. Another importaint edit: God bless true! He figured out why the boss failed to load! It turns out Somari's engine is fail. Looks like a complete run is possible!