Posts for Flygon


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What? No one is encoding this? Blasphemy! The run was good but the game was meh. I'm split between a Yes and Meh vote, but sadly, I vote me. Yes to this being published, though.
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Oh gee, selective quoting gogogo.
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utunnels, I do highly recommend that you contact me before you do this, it's difficult to get it looking as best you can, and is best done manually.
Post subject: Re: Frame Blending Question
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sgrunt wrote:
utunnels wrote:
My question is: is there a simple video encoding/converting tool that has frame blending feature[...]?
I'm not aware of any such tool that can perform adequately for site purposes. I know some of our encoders previously have used some AVISynth tricks to blend frames together, but our viewers don't like the results. If you do come across anything, let us know.
I don't hybrid blend with AviSynth anymore due to the errors it actually has. If you want help with the blending I use, add any of my instant messenging contacts.
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RT-55J wrote:
This problem could be solved by processing layers and metasprites individually. Of course, the problem here now becomes how to determine which hardware sprites compose a metasprite without resorting to game-specific solutions. And, of course, you couldn't easily separate parallaxing layers if you just had a raw video stream.
If we can get emulators that are able to dump into a video codec that actually properly supports 32-bit alpha transparency or can set the base colour to a specific one never used by the game, we could easily achieve Blue/Green-screening methods of upscaling, assuming this could be implemented as an AviSynth filter that would be able to remove the colour that needs to be transparent before processing. This does increase the encoding time massively, mind you.
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Derakon wrote:
It would be great if we could try this for high-resolution encodes. Even if it's processor-intensive, encodes don't need to be made in realtime.
Have I told you how much I love you? That is one of the best encoding related suggestions I've seen for a while. I hope this can go past congress. *pokes Grunt*
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That is a really informative paper, thanks for linking me to that!
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Aw geeze, why do all the awesome runs pop up in the mornings when I have to pop over to University. I have no clue how to operate Dolphin, but I can give encoding it a shot. And I'm pretty sure much of #tasvideos's encoders are crackpot enough to give it a shot! :D
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Just as a recommendation, instead of just compressing MP3 files, can I please suggest compressing OGG and AAC files? I've found that OGG in particular ends up having better audio quality at lower bitrates (eg. less background noise) and would be a very fine candidate for such a test.
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I'll need to catch up with you on IRC about that, I'm still a bit confused as to how exactly it's suppose to be used.
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Just gotta send super massive greets to DeHackEd and oasiz for helping upload some particularly troublesome videos to YouTube! I send fuckings to YouTube for having no properly functional resumable uploader and the current uploaders available, as a whole, being rather flaky.
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Dr. Robotnik uses a water based computer. When the computer wants a 0, it pushes the water one direction. When the computer wants a 1, it pushes the water in another direction. On a more serious note, I'm pretty sure it's affected by which direction you hold.
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Lex wrote:
How do wind turbines "mutilate the landscape"? Don't they just make the landscape look super cool? I don't understand you here. To me, a wind farm looks awe-inspiring.
I love this guy! I never understood what was so bad looking about wind farms myself! They're a testament to mans ability to generate electricity, and look extremely cool while doing it.
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Because people are fear mongering idiots. You nuke two cities and suddenly the whole concept and enthusiasm of the concept goes to hell when far significantly less dangerous incidents (relative to... I don't know, being bombed by nukes) happen in plants that had pretty crappy managers or designs that wouldn't have been approved in properly built up countries. The only argument against the plants would be the people that manage them or the design of said plants. And even then, there's a solution to that, repair the problem, not wasting more money than it's worth shutting it down.
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I agree with Kuwaga's suggestion, if it is put in form of a Vested Editor/Publisher exclusive subset of radio box buttons (Essentially, splitting the submissions current status into Judging status and Encoding status).
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Okay, I gotcha. Thank you for the clarification.
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How about just banning the whole claiming process?
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I understand. I have actually attempted to test VP8 before due to the potential use of the YV24 colourspace, obviously this didn't pan out or I'd have been making such encodes already.
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I have the Virtual Boy games encoding now. Much of the jams were related to the subtitles and logo. Those should be fixed now.
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Again, poke the Dragon, not the Haystack. I'm just regurgitating what I was taught all that time back. I'd imagine that if the staff team was going to use VP8, they'd trial by publishing two encodes at once or something. I don't claim to know how the site works anymore, I just claim to say that VP8 is a risker technology to use than the current tried and tested technology, particularly since the results seem quite variable. It is worth noting that the VP8 videos on YouTube for a given video mode do tend to have a worse video quality.
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The point of encodes are generally to provide a high quality media playback file that's also widely compatible. Unless things have changed internally since I retired, this is the reason the H264/AAC for MP4 and H264/Vorbis for MKV combinations are so widely used. I am reasonably sure Grunt will be able to provide a more up to date and accurate explanation.
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I'll be interested when the VP8 encoders and decoders begin supporting YUV444/YV24 properly. Otherwise, I don't foresee it being particularly useful, factoring the compatibility risks.
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Suggestion of the year.
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NitroGenesis, you do know Archive.org has resumable FTP upload support, right? Unless this is for HD...
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Warp wrote:
Everybody's talking as if simply owning a PS3 and connecting it to the internet will cause your bank account to be emptied and your life ruined. It's not like you must enter your credit card number in order to use a PS3. (Heck, most people who use the thing don't even have a credit card.)
I'm aware of that... I didn't even connect it to PSN anyway. :p