Posts for Fog


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Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
keylie wrote:
Here is more details: * No gamecube controllers * Four Wiimote controllers with no extension and horizontal position checked (this might cause the desync problem)
Tried both, and no luck.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
This movie file straight up refuses to play for me. Not looking good unless I can figure out the problem. I'm an idiot, needed to turn off the nunchucks. But I'm still not able to sync with the copy I have.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
I'm not able to get this to properly sync for me, as DK fails to do the moonkick inside the lava room. Any ideas?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
yoshifan wrote:
Fog: Can I see gamename.lua up to the point where the local dolphin is set? And what Cheat Engine version are you using? I've read that require() can return true if the required file (dolphin.lua in this case) does not have a return statement at the end of the file, but if it's finding the repository's dolphin.lua then that should be covered. And I'm asking the CE version in case different Lua versions have different loader behavior.
I'm using Cheat Engine 6.6, and modifying the sample.lua file (which hasn't changed in my new file). EDIT: Apparently just having a file in the cheat table folder called dolphin.lua (or any other required file) causes it to break.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
I'm running into an issue where the local dolphin returns true: "Error:...wnloads/ram-watch-cheat-engine-master/games/gamename.lua:31: attempt to index a boolean value (local 'dolphin')"
Fog
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Joined: 4/5/2014
Posts: 459
The submission page is not for work in progress TASes, please use http://tasvideos.org/userfiles instead. Barring that, this will surely be rejected because it does not beat the current TAS.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Having watched it, I think not having it start from dirty SRAM can show how much more broken the game is than what you normally see in RTA runs.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
What would the final time be if not starting from clear SRAM?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
henke37 wrote:
It was an obsolete version of the Flash player. And by that I mean it was obsolete even on release day.
Still better than nothing, though
Fog
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Joined: 4/5/2014
Posts: 459
feos wrote:
I have no idea, but google says it can be done on Wii. I guess I'll ask on Dolphin forums.
The Internet Channel could play Flash content.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
15:04 <TotallyFerret> I once listened to a song that, when played backwards, plays Enter Sandman. I thought the vocals sounded like a Finnish dude for some reason. 15:04 <TotallyFerret> https://www.youtube.com/watch?v=7R2ERDANb8E 15:07 <Mothrayas> best part is the sheet of "lyrics" 15:07 <Mothrayas> oh, and the reverse pretzel eating 15:08 <TotallyFerret> I liked the silly string. 15:08 <Fog> Mothrayas: eating pretzels? 15:08 <Mothrayas> Fog^: in reverse! 15:08 <Fog> pretzel eating! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> eating pretzels! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> pretzel eating! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> eating pretzels! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> pretzel eating! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> eating pretzels! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> pretzel eating! 15:09 <Mothrayas> Fog^: in reverse! 15:09 <Fog> eating pretzels! 15:09 -!- mode/#tasvideos [+o Mothrayas] by ChanServ 15:09 <TotallyFerret> ?slezterp gnitae 15:09 -!- Mothrayas was kicked from #tasvideos by Mothrayas [stop spamming]
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
RIP Modern 3D TAS 2017 awards
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
ThunderAxe31 wrote:
Thanks for the info, but there is another problem: it looks like Dolphin in unable to play movies from savestate for this game. I tried many times, but it crashes right after starting playing the movie, no matter what are the settings.
Possibly a bug, could you try it with 5.0 stable?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Spikestuff wrote:
Update: And literally as soon as I posted that it ran fine on TAStudio. COMMON!
Disappearing errors are definitely quite common, thanks for pointing that out!
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Sure, why not
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Alyosha wrote:
I tried to get this run to sync in BizHawk and it made it all the way up to the glitch itself. But after that it crashed. It crashed at a kill instruction ($72). Execution here depends critically on values in PPU registers/memory and undocumented opcodes. FCEUX seems to be having some serious trouble here. Here are the last few instructions where things depart seriously from NESHawk:
c64248952    A:7E X:FF Y:62 S:FC P:nvUBdizc    $3C78:A8        TAY
c64248954    A:7E X:FF Y:62 S:FC P:nvUBdizc    $3C7A:10 00     BPL $3C7C
c64248957    A:7E X:FF Y:62 S:FC P:nvUBdizc    $3C8C:87        UNDEFINED
c64248960    A:7E X:FF Y:62 S:FC P:nvUBdizc    $3C9E:23        UNDEFINED
c64248963    A:7E X:FF Y:62 S:FC P:nvUBdizc    $3CA0:A8        TAY
c64248970    A:7E X:FF Y:62 S:F9 P:nvUBdIzc       $0029:48        PHA
There are 2 TAY's here that aren't moving A to Y, a jump to $0029 that I can't tell where it's coming from, and execution jumping from 3C8C to 3C9E on the 87 instruciton (which is just supposed to AND X and A.) I read in the original publication of this branch by MUGG that the glitch itself is console verified, but on a different level. Is the glitch console verified on this level?
The current any% WR: https://www.speedrun.com/run/pydwx4vm
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
1, 2, 3, 4! I declare a frame war!
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
McBobX wrote:
Fog wrote:
Deprecated doesn't mean no longer accepted, just planned to no longer be accepted at some undetermined point in the future.
You mean I can still try TASing with 4.0.2?
Yeah, go for it.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
McBobX wrote:
Fog wrote:
4.0.2 is probably your best bet, even though it's deprecated.
JosJuice wrote:
EDIT: Oh, 4.0.2 is just deprecated, not forbidden? I wouldn't recommend using it, but... eh. Maybe.
I was actually using 4.0.2 and still, and I was willing to do some TASes, but as soon as I heard that versions prior 4.0-3595 will no longer be supported for submission, I shocked and said good bye my work.
Deprecated doesn't mean no longer accepted, just planned to no longer be accepted at some undetermined point in the future.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
McBobX wrote:
I have only a 32-bit Windows 7, I actually want to try some TASes of Wii, but unfortunately, version of Dolphin from 4.0-3595 (and some prior this version) are supported only for 64-bit version. There is no way to upgrade Windows to 64-bit unless formatting with that version but I can't do it due to some personal reasons. My question is: Is there any 32-bit version of Dolphin that TASVideos can support? If not, then is there anyway to build a 32-bit copy of the current versions of Dolphin (for everyone who have the same case as me)?
Dolphin dropped 32-bit support early on into the development builds after 4.0, and adding it back into builds is basically impossible. 4.0.2 is probably your best bet, even though it's deprecated.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
JosJuice wrote:
Dimon12321 wrote:
I have dumped frames and audio, but audio appeared to be slowed down. Video's length is 15:32 and audio's is 23:19. If I speed up the audio using Sony Vegas Pro 13 (for example), all the voices in audio will be smashed. How to fix it? I don't face this problem when dumping Wii games. Emulator: Dolphin 4.0-9390. Game: TMNT Mutant Melee (GC)
Dolphin writes the sample rate 32 KHz to the WAV file's header even if the game actually uses 48 KHz. It sounds like that's what happening here. See if there's some way for you to force 48 KHz when loading the audio. (This isn't a GC vs Wii thing, it's just something that happens with certain games.)
That's been fixed since 5.0-97 IIRC.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Mothrayas wrote:
Going with Fog, for all the skating (and Ed) action provided this year.
Can't forget about the Gummy Bears playing Mini Golf
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
theenglishman
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