Posts for Fog


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Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Do you have a verification movie for that savedata?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Disable automatic window resizing and force crop should do the trick for that. You can also discard those "broken files" and it should work as well.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
JosJuice wrote:
I really wish we had a better description of the change than that one I wrote up here... Unfortunately the change never made it into a Dolphin progress report. Fog, do you have anything to add to what I said?
Not really, that seems to have summed up everything. Porting the VFW stuff into 5.0 would not work straight on, as there are some additional changes which need to be accounted for. Perhaps I can revisit VFW to see what can be done. My most recent encode of 007 Agent Under Fire originally used VFW, and I found that adjusting the framerate to 59.94 FPS made it sync up. Perhaps there is something missing in the original implementation?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
sonicpacker wrote:
So is this new method the standard or are there plans to revert back to the "normal" way? I really prefer Lagarith personally.
Standard.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
FitterSpace wrote:
Kurabupengin wrote:
I'm too scared to think that this is splitted... I hope it's not...
It's not. He said he was considering submitting it here but that he's almost certain it wouldn't sync on anyone else's computer. Hopefully it will.
If he wants to get in contact with me for verification purposes, have him either PM me on here, on IRC, or via Twitter @FogMediocrity
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Ah, my mistake! Thanks!
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
This is the screenshot I'm getting at the recommended input count, is this correct? If not, could you double check numbers and/or possibly provide what the screenshot should be?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
MUGG wrote:
I heard the Palace Skip trick has been revised and can now be done a minute faster than this TAS. Malleoz should probably redo the end of the run?
it would require additional setup earlier in the run, not really worth it when no RTA runner can come close to this time.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
I will be stepping down from judging, effective immediately.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
CoolKirby wrote:
4.0-6870, but I tried 4.0-9440 and it has the same issue. Thanks for checking though, I almost forgot to test the newest one.
Could you make a report on the Dolphin bug tracker? http://bugs.dolphin-emu.org
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
CoolKirby wrote:
I posted this earlier, but I timed it badly and it probably wasn't noticed: TAS input window doesn't work for about half of Wii games, including Mario Party 8. When the main menu or a similar screen is reached, the window will press and hold every button on the Wiimote, usually preventing any progress in the game. Closing the window is the only way to stop it. This prevents precise TAS input for these games. Some games like Mario Party 9 work fine though, for whatever reason. This appears to have been a problem for as long as Wiimote TAS input has been around.
What version of Dolphin are you using? Have you tried the latest version?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Tangent wrote:
I posted something in the thread regarding the rule change a while back that's relevant here. If this is aiming for fastest time, it doesn't achieve it. The celebration for holes in one are just under 10 seconds long. It takes about 3-4 seconds to take a shot plus 3-4 seconds for the lesser Albatross or whatever fanfare. Time could be saved by adding a stroke to those holes. Since this is (presumably) under consideration for the Vault, there's a rule clarification/exception needed, unless the goal really is lowest time for these kinds of things.
A hole in one animation takes 9 seconds. The animation after each shot made is roughly 4 seconds. Multiply that by two, you get 8 seconds. If you take into account additional wind up time and travel time, it's actually not faster to take two shots on a par 3 course in this scenario.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
feos wrote:
Hi Fog, how is this son of a bitch going? RIP TAG
It's getting there
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Palace skip done on console! https://www.twitch.tv/sjorec/v/69211509
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Link to video Barrier Skip is conceptually possible!
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
JMC47 wrote:
Turn off dualcore should be the first thing you do whenever Dolphin crashes randomly.
Turning off dual core is also recommended for TASes (or everything, really)
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
MUGG wrote:
I started recording frames while in a screen transition (white screen) and the avi was messed up. Every 4th frame or so, the frame was messed up. I'm thinking the frames that have been messed up are lag frames (where screen doesn't update). And the point I started recording - the screen transition - is where the game also doesn't update screen. Needs looking into, maybe.
XviD? Are you using a video editor to combine the audio and video?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
theruseman wrote:
I have tried that, but I'm running into an issue where it is extremely choppy for some segments. (Around 3 frames a second). I can post a vid if that will help with troubleshooting.
You can also try to dump with XviD to see if that works for you.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
theruseman wrote:
Pac-Man world 2. Dolphin does play the lag frames when I'm dumping the video, but when I play it back there arent any lag frames. Because of that I think its something in the codec settings
Try using Lagarith Codec instead if you're looking to dump a lossless file.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
theruseman wrote:
Dolphin 4.0-7840
Which game is it you're trying to dump? 4.0-7840 should be at least dumping most of the lag frames.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
What version of Dolphin are you using?
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Warp wrote:
Pokota wrote:
To those who are bitching about how the Vault rules are being limited to one per series per console, look at this Wikipedia article and explain why we should accept runs for all of these games at the same time, particularly since on the same console they will use as similar engines as possible to save money and time on development.
Why does the rule apply only to sport game franchises and not all game franchises? Maybe rather than have a strict rule that's blindly applied to everything, it should be considered on a franchise-by-franchise basis (and perhaps even game-by-game basis)? Clear rules are nice, but not if some games get unfairly hit by them.
Sport franchises usually only have variable rosters, and minor variances in mechanics. Other franchises have many more variances (story, maps, mechanics, etc.).
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
grassini wrote:
goldenband is spot on,tony hawk has a bunch of differences in the series,compared to team sports which mostly update the roster and a few extras.
But Tony Hawk isn't a sports game.
Fog
Experienced Forum User, Published Author, Experienced player (626)
Joined: 4/5/2014
Posts: 459
Spikestuff wrote:
Mothrayas wrote:
CoolKirby wrote:
This is good news! Now more games (and genres) can be represented on the site. Is #5083: Spikestuff & Fog's NES Mini Putt in 02:33.46 eligible? Or is it not optimized enough anyway?
It was rejected for being sloppy. The game looks eligible otherwise at a quick glance.
Also it was incomplete, as it didn't do all the courses.
It does do all of the courses, check the inputs :) EDIT: Apparently not?
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