Posts for Ford


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Ford
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Joined: 3/5/2013
Posts: 183
Location: California
The game itself seems a little on the repetitive side, but I enjoyed this run nevertheless.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Short and sweet.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Overall, I liked what I saw on your Twitch channel. Beyond simply exhibiting swift completion of the Queen Course, you also added spoken commentary to explain a few things along the way. I would be delighted to see this movie with captioned commentary paraphrasing what you explained in your Twitch video.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Not really too spectacular. Category seems too gimmicky. Nice personal project, though.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
There's precedent for single levels, right? That said, I don't know about this being a standalone movie. Maybe if it was in all the other courses in its circuit, but as it stands....
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
I remember seeing this game in like arcades or whatever, but never bothering to actually play it.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
First time seeing the arcade version, having only seen the IBM and A2600 versions. I enjoyed it.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
I didn't see enough difference to set this hack apart from the vanilla levels. Sorry. I think this was just the wrong hack to run for a TAS.
Ford
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Posts: 183
Location: California
CtrlAltDestroy wrote:
Ford wrote:
The IBM version had caves for Boulder, Sand, Ice, and Ocean worlds, but not for Relic or Volcano worlds
That's correct. And even then, the NES levels only loosely resemble the original levels. The details are all very different. For instance, you can see that the placement of rocks and diamonds in your screenshot of the IBM version is very different than the NES version of the same level.
While mistakes in designs of some of the more seemingly random parts of the levels can easily be attributed to a less-than-faithful port, minute differences in areas like that exist in different difficulty levels of the same cave. For example, I was strapped for time and only took a screenie of I/1. Here's the same area in I/3: This screenshot is obviously different from both yours and mine. Regardless, I feel the NES version is a good version to use, due to the prettier graphics and the actual existence of in-game music.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
I often look upon various versions of Boulderdash and it saddens me a bit. I feel as though there has pretty much never been a proper port of the original game which, if I'm not mistaken, came out for the Atari 400. I've never actually played the Atari 400 version, though I sorta imagine the version that the version that was released on the Boulder Dash EX game for the GBA was probably closest to the original version. I personally grew up playing the version that was available on the IBM. I don't know how many of the tricks existed in the original version, though in the IBM version, I have reliably "walked past bugs" in real time while I was a child. In lower levels, the speed was slower in the IBM version, making the trick pretty easy due to the lower (and therefore more forgiving by design) framerate. That said, I believe a proper TAS ought to entertain, and I feel this one did so quite artfully. I vote yes. And incidentally, if anyone is interested: The author submitted the above, regarding the dump of the ROM. He claims this is evidence of a bad dump, and calling back to my childhood memories, I believe him. I offer this to support his evidence: This is a screenshot taken of the IBM version of the game less than an hour ago. (I/1, by that version's reckoning). I also checked levels I/2 and I/3, which are simply harder versions of the same level, and they also lack those tiles. I did not check levels I/4 or I/5, as those would require playing through A/4 ~ H/4 and playing through A/5 ~ H/5. (The above screenshot would, therefore, be the ninth level in the IBM version of the game.) That said, I sincerely doubt either of those levels had those tiles in them either, as they add nothing to the level. I am not sure how the level labeling goes in the NES version, but the levels in the IBM version run from A/1 through P/1. Then A/2 through P/2 are harder versions of the same, all the way up to P/5. As an interesting sidenote, a number of the later caves in the NES version do not exist in the IBM version. A number of the later caves in the NES version were, however, later reused and modified for a later game in the series called "Rockford" (though that game had several new elements to it). I believe that, unlike the NES version, the IBM version's amoeba never had a slowdown in its reproduction rate; I certainly remembering it suddenly spike after it reached a specific population, though I don't remembering it having a slowdown. I definitely remember its reproduction rate slowing to a crawl if valid tiles for reproduction are severely limited, though, regardless of its population. Another difference between the NES and IBM versions was that, in the IBM version, fireflies were not worth any points when killed; they simply exploded. EDIT: Just went back and studied the author's original post. He listed the level as 21-1, and from examining the labeling structure of the levels, 21-1 would equate to I/4 in the IBM version. The IBM version had caves for Boulder, Sand, Ice, and Ocean worlds, but not for Relic or Volcano worlds (those would have been levels Q ~ X, but I believe Q ~ T were reserved for single-screen bonus levels, and U ~ X just didn't exist, or weren't reachable by normal means).
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
I sorta feel like this wasn't a good game to TAS.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Amazing TAS. I don't normally see such rampant zipping from characters who aren't Sonic or Mega Man.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Why did you collect the treasure from the first level?
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
So after like an eternity of not doing anything with this, I notice that BizHawk 1.11.7 has updates to the A2600 emulation. I couldn't be happier about this. The older versions, I had noticed, are horrendous at emulating Atari games, with some of them exhibiting atrocious bugs that never existed in the console version (and yes, I'm old enough to remember the console versions). I decided to upgrade and see if my old movie synched up. It did not. To be honest, I'm not upset about this at all, as I had recently discovered a trick that allows me to shave two to three seconds off my TAS, though it also completely throws off the RNG, resulting in a huge desynch even if I modify the input file for the offset. Details on the trick: In Vanguard, if you do not press any buttons at all on the very first frame to start the game, on the very second frame, the game launches into a demo. This demo is completely unskippable for about five seconds, thus forcing us to start the game immediately by pressing the fire button on the very first frame. This also completely prevents RNG manipulation. Or so I thought. As it turns out, pressing Select and Reset on the same frame skips the map screen on the demo. Two frames later, pressing Select and Reset again forces the game to immediately start. This means that not only can I completely skip the map screen on the normal game start, I can also start the game whenever I damn so please, and in doing so, also possibly manipulate luck. I doubt this is exactly intentional behavior on the game's part, and rather the nature of the beast that is Atari 2600, over which the programmer(s) likely had no control. Moreover, I also discovered something I had forgotten about this game when I was initially playing it 30 years ago: it turns out the difficulty switches actually DO SOMETHING! They don't modify the difficulty, though; they're merely settings for how the ship's firing works. I don't rightly recall which setting does which, but one of them toggles whether the ship always fires forward or not, and the other toggles whether holding the fire button down causes the ship to fire or hold fire. The former conceivably has some effect on the speed with which the game can be completed, allowing you to not fire forward when you won't hit something (you can only fire one missile forward at a time). The latter has no bearing on completing the game quickly at all, and is merely a matter of preference. I got my work cut out for me. I'm just glad it's not a very long game.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Holy crap this is the best thing ever!
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
So, is the long wind-up time, the bonk time, and the fact that it lands you on the far right of the room why you chose to just use a regular dash with space jump over a shine spark ball for the final dash at 31:53?
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Seemed a little repetitive. Looks like you utilized some glitches, though? Who's Puffkid, btw?
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Holy sweet merciful crap this was fantastic! All my yes!
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
You mean there's finally a way of enjoying one of the absolute hardest SNES games ever without actually playing it? HELL YES!
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Wow, fantastic! This game looks like crazy good fun. I liked the time-saving jumps on the roller coaster sections and the damage boosts. I didn't read through the author's comments, but I gather y your attack power varies inversely with your health? What a fun risk/reward aspect. All my yes.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
This feels like the sort of video that would wind up in the vault, so I voted Meh. I must say that it looked more interesting than the description of the game sounded. Not the most interesting of videos, though fortunately it finishes without overstaying its welcome.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Sweet merciful crap that was amazing! Yes. SO MUCH yes!
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
"...this specific submission is partly a prank on ais523 for April 1st..." Looks like you're a little late.
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Huh, okay. I think I recall the skeleton boss actually having a different pattern in easy mode. So... ...are you going for any% or 100%? 1P, 2P, or 2P Super Mode?
Ford
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Joined: 3/5/2013
Posts: 183
Location: California
Wow, I didn't know you could do that!
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