Posts for Ford


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Ford
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Spikestuff wrote:
I don't know why it took me a day to think of one of appropriate ways to respond to this.
I think your avatar works as a response for this one, too.
Ford
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DUDE! I remember playing this on an IBM with a CGA monitor back when I was a wee lad!
Ford
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Spikestuff wrote:
Acmlm wrote:
I just wanted to get this out for April Fools anyway (it's not finished here yet!).
Hi, I'm here to let you know, you submitted this TAS on 2nd of April at 2:30am.
What's the local time zone for these forums? It's 9:14 PM on April 1st where I am.
Ford
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Ridley confirmed!
Ford
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Okay, Dancing Pikachu can do all that. But can he see why kids love cinnamon toast crunch? That's some mighty fine glitching, there.
Ford
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Well, color me confused.
Ford
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So, um, how much of the game did you skip? I loved the end.
Ford
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I give it a meh. It's short and cute, but I just...don't know. Correct me if I'm wrong, though, but wouldn't this be the first QBASIC TAS? Can a TAS of In Search of the Most Amazing Thing be far behind?
Post subject: Re: Joe & Mac
Ford
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Silverfish wrote:
I'm going to be trying to TAS this game, as we don't have one on the site, although I notice there has been a cancelled TAS (http://tasvideos.org/1346S.html). There's a conventional Speed Run on SDA that I'll use for inspiration. It seems from the previous attempt and the SDA speedrun that Easy mode is the best, as the only difference is the hit points for the bosses.
Really? I coulda sworn playing the game in easy mode locked you out of the final stage.
Ford
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Looking forward to seeing this video once an encode is up. Assuming that is possible.
Ford
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jlun2 wrote:
If not for the fact this uses arbitrary code execution, I'd complain about the Spiderman 2 glitched password thing being rejected. With that said, this is the first time I've seen a password screen used as an exploit. I wonder any other games with passwords have exploits?
Maybe Ecco 1? I once glitched it in real time by entering a wrong password, though I wasn't able to finish the game.
Ford
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Man, this takes me back. Back in the day, my brother got his hands on an editor for this game, and he put like fifteen Hitlers in the third room of E1L1. The game crashed when he opened that door.
Ford
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This video offers something I've not seen in other videos of Pokemon, while still keeping the essential level of proficiency I've come to expect from these videos. Admittedly, it's a little slow at times, but most Pokemon videos are. Voted yes.
Ford
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I just saw this video for the first time today. While I can understand not using the level skip code, I have to wonder if the author did not know about the alternate exit for level 3-1. I'm pretty sure it's faster than going through the level normally.
Ford
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I am having many love for any% run. I say yes.
Ford
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Yes. *$&% yes. HELL. *$&%ing. YES. There are some very clever tricks here that make up for the glitches patched from the NES version as well as abuse the added save function. Overall, this was a highly enjoyable TAS to watch.
Ford
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Alyosha wrote:
I suspect there is an emulation issue in Bizhawk.
You mean still? I discovered horrendous issues months ago with the way Bizhawk emulates the 2400! The Smurfs game for the 2400 is completely unplayable in Bizhawk last I tried (probably more than a few versions ago) because it is utterly impossible to get to the next screen. There are also weird objects blocking pathing in Yars' Revenge; in Stella as well as on an actual machine, no such objects exist at all. Dragonfire causes the hero to teleport behind the door in the treasure rooms under conditions I was never entirely clear on; on an Atari 2400 or on Stella, the hero would have to run all the way back to the door to hide behind it.
Ford
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Looks good to me. Annotations...?
Ford
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Not much of this made sense to me, even as someone who's played a lot of Super Metroid. Couldn't vote above meh.
Ford
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lol, look at that animation! It's like stop motion!
Ford
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Heck yes. So much clipping glitching.
Ford
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You are the greatest player! Anyone else notice the one-up-sounding jingle sound like the bonus jingle from Tyrian 2000? Was that game and this one made by the same company?
Ford
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I get the feeling this game might be more fun to play than it is to watch. I also get the same feeling from watching TAS's of Megaman ZX, which I've both played and watched. Vault?
Ford
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Looks like a lot of work and love went into this. Definitely voting yes. I absolutely loved the endless acceleration!
Ford
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Well, the second tunnel scrolls the zones at double speed. As I had to do go to certain lengths to score some kills, I anticipate the second tunnel will require different tactics. Also, in the second tunnel, the Romedas (the bomb-lookin' things near the boss) will actually fire missiles to the side. If the gameplay for the second tunnel doesn't offer sufficient variety from the first, I can always cut off all input immediately before encountering the boss in the first tunnel (oddly enough, absolutely no input is required to beat him). The final shot, btw, was basically me flying directly into an enemy missile and dying, thus starting tunnel 2 earlier than killing Gond would have.
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