Posts for Ford


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Ford
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Finally through the entire first tunnel. I'm not done yet. I feel that any TAS of Vanguard that does not do both the first and second tunnel is an incomplete TAS. While the second tunnel has the same phases and enemies as the first tunnel, they are in a different order, the scroll speed is doubled, and some enemies fire missiles that didn't before. Besides, the first tunnel only took like 2:36 to complete; how much longer could the second tunnel possibly take? I wound up using death to save time twice: once in the Stripe Zone (to despawn the invincible Floating Payne and make the next zone load sooner), and once to Gond in the City of Mystery (you don't need to kill him to proceed, and the fireworks take longer than simply dying). Link to video Since I've reached a major milestone in this movie, I would REALLY appreciate feedback. Please?
Ford
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Game: Vanguard System: Atari 2600 Authors: Ford (that would be me) Progress: 6th section (second Rainbow Zone) of first tunnel Link to video Discussion: Post #414037
Ford
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I couldn't really think of much to do for over 150 frames. There's no music my ship could dance to, and only five buttons to press. So I did the Konami code. Or at least what would count as the Konami code with no A or B. Anyhoo, after a long time of not looking at this, I finally started getting back into it. I haven't done much yet - just the Harley part of the Styx Zone twice (once attempting to kill all Harleys and leaving no survivors, and a separate time callously ignoring Harleys at the extreme top and bottom of the screen as warranted in the interest of clearing that phase as quickly as possible. Saved around 50 frames, and finished that phase with five Harleys killed within the space of ten frames.) Did more work on it. I'm now past the second Rainbow Zone, which was pretty fun to do. Next up is the Stripe Zone where randomness doesn't exist. I'm looking forward to the crazy crap I can do there. Stripe Zone. The Stripe Zone now holds the honor of invoking a situation where it was actually faster to crash into the last enemy instead of shooting it - doing so despawned an invincible enemy, allowing me to almost instantly progress to the THIRD FREAKIN' RAINBOW ZONE! For those of you wondering, phases are cleared after reaching the target number of kills. Or more specifically, after the counter underflows. Now, there is one thing I'm wondering, and that's if a proper TAS of this game should include the second tunnel as well as the first. The layout is different, so the map looks considerably different, but all the zones are precisely the same. They are simply in different orders and the playfield moves twice as fast. I kinda doubt the second tunnel would be very interesting after the first tunnel, though maybe I should just for closure, and the viewer can decide for himself whether or not to watch the second tunnel. I'm leaning towards doing the second tunnel, as the game isn't terribly long before it repeats from the beginning, but I'll make that decision after completing the first tunnel and reviewing the resulting video. I reached a decision: I will do the second tunnel as well. There are aspects about the phases in the second tunnel that are completely absent from the first, so I feel it will be interesting enough to watch.
Ford
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I liked it! It's better if you've read the manual and know some of the stuff that's going on.
Bamahut wrote:
Not even a bit of atari music, what a let down, vault submission maybe?
I'm actually thankful there's no Atari music, tbh. The Atari was never too good at music. Pitfall 2 is the only exception I can think of off-hand.
Ford
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I'm surprised you named your Chimchar "K" instead of "I." "I" might've had marginally better entertainment value. Or maybe that's just me. Fun run, btw. Thanks for doing this thing.
Ford
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Well, I guess it accomplishes the basic purpose of a speedrun, but in terms of entertainment value, it's kinda meh. So that's what I voted. It wasn't bad. I dunno, maybe this game doesn't allow for much showoff-iness.
Ford
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Yes, absolutely. This looks like a fun hidden gem from the NES, and the authors threw in a little flair beyond simply completing the levels. Good call on not touching those girls, btw. I wouldn't trust a girl who's just standing around, blushing, and saying "hi" in the middle of a gaggle of ghouls or a storm of lava. Girls like that are trouble!
Ford
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Ragnarokia wrote:
Wasn't entertaining to watch but the idea of having this done was funny as a concept and it made a great time. So definite meh for vault.
I also voted meh for the vault. I just don't think Oregon Trail makes for particularly interesting TAS material, sorry to say. Unless the game can be completely broken.
Ford
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Without reading too much of the previous comments, I can say that I actually enjoyed this movie. I suppose getting 100% map completion versus vanilla 100% is more of a technicality, but I feel my time was pretty well spent on this movie.
Ford
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Man, that TAS was as smooth as this Cognac I'm drinking!
Ford
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The subtitles make it. Just knowing all the bull the game throws at you makes watching this all the better.
Ford
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I think I saw this game on an episode of Jontron.
Ford
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That was an entertaining way for me to spend my early evening.
Ford
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8:18 for thumbnail! (Or thereabouts)
Ford
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The ending made it for me. TBH, I actually appreciated how much it ripped off other games (disgusting as said rip-offs were). Voting yes because why the hell not? Toss in in vault because reasons.
Ford
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I forget: can you do a restart during a TAS to beat the secret boss, or do you have to enter the endgame code first? Either way, I'd like to see a TAS about that. On the subject, I enjoyed this one.
Ford
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Anty-Lemon wrote:
Who the fuck is white
I'm guessing red. PxB ++. EDIT: nope, nvm, wouldn't work. NxQ. PxB is only check. Also, feeling too lazy to actually download the video and a ROM to watch it.
Ford
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I enjoyed this when I finally figured out that I couldn't get FCE Ultra v0.98.28 to work with this.
Ford
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Anty-Lemon wrote:
In terms of entertainment, it's alright. It's a slow platformer, but its already short levels look better with sprinting and wall clipping. I'm a bit put off by the character choice (mostly because Flareon's walk cycle is adorable :3), and Flareon might actually break even because of its apparently higher attack, but w/e. And I also wish there was a short autoscroller room or something so you could play around and show off more of the awful physics :( I'm probably wasting my time complaining about a bootleg game, though. Obviously the people who made it didn't care much to make it TASable, nor playable :P Anyway, voting yes. Nice job :)
Oh, is Flareon suboptimal? I voted yes as well. I enjoyed watching this.
Ford
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7 enemies on most rounds. I'm guessing the eighth would be the pterodactyl, if you ever actually allowed him to spawn?
Ford
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The game lies in ruins. Magnificent!
Ford
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Patashu wrote:
Why's everyone talking about Nasir? Is this a meme?
Perhaps he's becoming one? Nasir is the programmer for a number of Squaresoft games, like FF1, FF3, and Secret of Mana. We're going on about how many programming errors there are in those games.
Ford
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Dwedit wrote:
Does this mean Nasir can't code?
He can't code well. For additional evidence, please refer to the many, many bugs in Final Fantasy 1.
Ford
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In the author's defense, the scene that appears at the end of the movie is the same that appears after the credits have rolled. Technically, he achieved endgame status.
Ford
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True wrote:
Ford wrote:
I attempted to run this movie, but it only managed to run at all in snes9x v1.53, instead of v1.51 like your submission states. And when it does, it just hangs out in the name-pickin' spot and does slightly weird things. WHAT DO?
Use proper v1.51? Syncs for me on v1.51r7.
This one? 'cause that's the one I'm using, and it stated that a different version was required. I'm certain I must be doing something wrong; please let me know what it is. BTW, creaothceann, thanks for the encode. Ahhhh, good old Nasir programming!
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