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It's always great to see a 10 years old movie getting updated. Yes vote.
Do you plan to do other categories of this game? Looking back, the category of [1093] GBA Castlevania: Circle of the Moon by Cardboard in 21:40.22 is defined in a rather arbitrary way even back then. The only way to recreate a run taking the relatively "normal" path without making the category too arbitrary on glitch usage at this point is probably to use the Fighter mode so that you can't use magic at all.
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Is Clefable still the best main battle Pokemon in this case? Skipping Power Plant can save some time, but it's note worthy that you can catch Zapdos asap after Koga in a TAS instead of waiting for the Master Ball. The Pressure message at the start of each battle does waste time though.
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While I do find this run entertaining, it really doesn't look that different from [3655] GB Pokémon: Blue Version "warp glitch" by gifvex in 10:12.00 to my untrained eyes, since both of these runs end at roughly the same point in the game. IMHO, Pocket Monsters Green "select glitch" would serve as a much better alternative "no save corruption" category for Pokemon Gen 1, if it's necessary at all.
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If you mean avoiding the corruption of save files, you just need to reset after the movie is over.
If you are looking for a way to prevent the game from becoming unplayable without taking actions after the movie is done playing, then AFAIK, there is none, because every time you save and reset, you are back to the starting location.
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Yes, you do need the floor drop. There are actually two death warps during the sequence, and the second one requires dying underneath the map on the left of the town. I'll further elaborate the details in the submission text when I update the movie file.
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Link to video
Another wrong warp from Burb. Now you can get to Death's mansion from the town where you buy Morningstar without Dracula's Heart. Apparently the regular town warps you to a different place than the monochrome town does.
While this wouldn't be useful for any% or even 100% since the entrance of the castle is actually a glitched map, it could be useful for a potential "all mansions" run.
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Both of these are flaws, actually.
1. I think that was to manipulate the value of Y-subpixel for the first floor drop. However, it should be faster to do it in the overworld instead of in the room, if it is necessary at all.
2. Burb pressed LEFT to select the holy water, which creates a few more lag frames than it would if RIGHT was pressed.
Admittedly, it was my mistake to not check Burb's inputs for the first 90 secs of the game more carefully, and up to 10 frames could be lost from these two mistakes themselves. However, given how many entropy-related lags there are in this game, especially for this route, they should have little to no net effect on the length of the run in the end. (Fixing them causes the whole run to desync, BTW.)
1. In fact, Burb's testrun on Bizhawk 2.2.2 doesn't feature such heavy graphical corruption either. I don't know exactly what caused those lines to appear in my run, but my best guess is that this is because I entered the glitch world during day time since I skipped the day-night transition, while all those RTA runs enter the glitch world during the horrible night.
3. Burb told me that the same SRAM corruption happens to him on Everdrive as well, and he was able to prevent it by resetting the game before the end of the credits.
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You will need to enter W1 for one more time after collecting everything to buy the themes in case W8 is beaten early. This doesn't sound like a big time loss to me.
Edit: Actually, to leave W8 for the last, you would have to leave W8 at some point after getting there for the first time, so there should be no real net time loss from beating W8 early.
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At last, a full TAS for this game has been done. Good job! The run looks pretty optimized to my untrained eyes. Yes vote from me.
I do have one question, however. Would it be faster if you gather enough eggs in the first room of 4-6 so that you can use the Eggjumping glitch to jump over the hill around 54:45 in the run?
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Finally finished watching this. What a masterpiece.
However, the route choice in W5 is definitely questionable. It's probably better to beat the game first using the level route from any% instead of visiting W5 for 3 times. According to the guide on Speedrun.com(https://www.speedrun.com/nsmbw/guide/l5h8o), "beating Bowser's Castle early disables the save prompts after every Tower, Castle, or Cannon" as well.
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Do you mean you still need Red Crystal to make Dracula appear even after getting on the bridge with glitches?
BTW, some time ago, I found out it's possible to skip the day-night transition on FDS version by triggering a screen transition at the exact moment the day-night transition is supposed to happen. This should help even more in a glitched run since there is less grinding to do.