Posts for Fortranm


Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
It's always great to see a 10 years old movie getting updated. Yes vote. Do you plan to do other categories of this game? Looking back, the category of [1093] GBA Castlevania: Circle of the Moon by Cardboard in 21:40.22 is defined in a rather arbitrary way even back then. The only way to recreate a run taking the relatively "normal" path without making the category too arbitrary on glitch usage at this point is probably to use the Fighter mode so that you can't use magic at all.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Watched it. Loved it. Yes vote for entertainment. Does this game offer anything for beating the final boss at all?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Would it be faster to get the Arm Chip in a "best ending" run?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Is Clefable still the best main battle Pokemon in this case? Skipping Power Plant can save some time, but it's note worthy that you can catch Zapdos asap after Koga in a TAS instead of waiting for the Master Ball. The Pressure message at the start of each battle does waste time though.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
https://www.mariowiki.com/Challenge_Mode_(New_Super_Mario_Bros.)
Challenge Mode can cause several glitches in the game. For example, if the player jumps in the small space between a wall and the left edge, the player will float. If the player repeatedly jumps and wall jumps from that location, the player can go over certain parts of each level. If there is a ceiling above the player while doing so, the player will get stuck in the ceiling and be pushed away from it.
Does the challenge mode still exist in this hack?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
poco_cpp wrote:
If you just clear LV20, 2 PLAYER GAME mode is faster.(Of course there is no ED)
Does the game still go up to Lv.24 under 2 players mode then? Maybe beating Lv.24 would be a better goal in that case.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
While I do find this run entertaining, it really doesn't look that different from [3655] GB Pokémon: Blue Version "warp glitch" by gifvex in 10:12.00 to my untrained eyes, since both of these runs end at roughly the same point in the game. IMHO, Pocket Monsters Green "select glitch" would serve as a much better alternative "no save corruption" category for Pokemon Gen 1, if it's necessary at all.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video Found this a while ago, hopefully useful for an all souls run where using zips is allowed.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Fantastic as always. Glad to see the Gen 2 ACE category getting an long-awaited update. Yes vote. Can we expect a run similar to [3664] GBC Pokémon: Yellow Version by TiKevin83 in 1:36:41.68 for Gen 2 on its way? :D
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
http://tasvideos.org/userfiles/info/50041396094599073 Here is a testrun done on Bizhawk 1.12.2 from Burb before the discovery of this warp. It shows how the game normally saves itself after the credits.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
If you mean avoiding the corruption of save files, you just need to reset after the movie is over. If you are looking for a way to prevent the game from becoming unplayable without taking actions after the movie is done playing, then AFAIK, there is none, because every time you save and reset, you are back to the starting location.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
http://tasvideos.org/userfiles/info/49964915146761997 The new run is done, and the submission text has been updated.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
fsvgm777 wrote:
I can at the very least confirm that bit from my testing (on BizHawk 2.3). However, I seem to be completely unable to replicate the glitched world after leaving the glitch white town (and I also sometimes soft-lock in the town). Maybe it's because I don't perform a certain glitch with the whip (where you phase through the floor, shown at around 3:32 in the temp encode). What happens when I leave the glitch town the intended way (without any glitches): The game loads the area normally.
Yes, you do need the floor drop. There are actually two death warps during the sequence, and the second one requires dying underneath the map on the left of the town. I'll further elaborate the details in the submission text when I update the movie file.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Link to video Another wrong warp from Burb. Now you can get to Death's mansion from the town where you buy Morningstar without Dracula's Heart. Apparently the regular town warps you to a different place than the monochrome town does. While this wouldn't be useful for any% or even 100% since the entrance of the castle is actually a glitched map, it could be useful for a potential "all mansions" run.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Challenger wrote:
I saw again (with a bit more of attention), and this time, I have 2 questions: 1 - After bought the holy water, on the same room, the jump was necessary to manipulate something? 2 - Also I noticed that the pause, doesn't acess holy water instantly like the published run. Was to avoid lag during the fall or something?
Both of these are flaws, actually. 1. I think that was to manipulate the value of Y-subpixel for the first floor drop. However, it should be faster to do it in the overworld instead of in the room, if it is necessary at all. 2. Burb pressed LEFT to select the holy water, which creates a few more lag frames than it would if RIGHT was pressed. Admittedly, it was my mistake to not check Burb's inputs for the first 90 secs of the game more carefully, and up to 10 frames could be lost from these two mistakes themselves. However, given how many entropy-related lags there are in this game, especially for this route, they should have little to no net effect on the length of the run in the end. (Fixing them causes the whole run to desync, BTW.)
fsvgm777 wrote:
FWIW, there are RTA runs that perform the same death warp, but 1) the graphics aren't corrupt post-death warp (no lines everywhere). 2) They all load from an Everdrive. 3) None of the runs show the save slots.
1. In fact, Burb's testrun on Bizhawk 2.2.2 doesn't feature such heavy graphical corruption either. I don't know exactly what caused those lines to appear in my run, but my best guess is that this is because I entered the glitch world during day time since I skipped the day-night transition, while all those RTA runs enter the glitch world during the horrible night. 3. Burb told me that the same SRAM corruption happens to him on Everdrive as well, and he was able to prevent it by resetting the game before the end of the credits.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
jlun2 wrote:
I noticed so far the run resets every single level. Is that applicable to real time runs, or is that slower due to start up time?
https://www.speedrun.com/yids/guide/n9l91
J_duude wrote:
Soft Resets: Can be executed by holding L, R, Start, and Select. Soft resets will reset the game, but there are certain moments that these can be used as an advantage. When you finish a level, right as the results screen appears, you can do a soft reset, and head right back into your file. For most of the levels, this skips 3.5 seconds of loading, which adds up over time. Not only that, but if anyone wants to run 100%, soft resets can skip ALL bonus games, making it a lot less tedious. You just have to execute a soft reset as you always would.
It is.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
You will need to enter W1 for one more time after collecting everything to buy the themes in case W8 is beaten early. This doesn't sound like a big time loss to me. Edit: Actually, to leave W8 for the last, you would have to leave W8 at some point after getting there for the first time, so there should be no real net time loss from beating W8 early.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
https://www.mariowiki.com/Challenge_Mode_(New_Super_Mario_Bros.)
Challenge Mode can cause several glitches in the game. For example, if the player jumps in the small space between a wall and the left edge, the player will float. If the player repeatedly jumps and wall jumps from that location, the player can go over certain parts of each level. If there is a ceiling above the player while doing so, the player will get stuck in the ceiling and be pushed away from it.
Not sure if this has been brought up before, but I wonder if this can help saving time in a potential 100% TAS.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
At last, a full TAS for this game has been done. Good job! The run looks pretty optimized to my untrained eyes. Yes vote from me. I do have one question, however. Would it be faster if you gather enough eggs in the first room of 4-6 so that you can use the Eggjumping glitch to jump over the hill around 54:45 in the run?
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Now the movie looks more completed. :D Yes vote.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Finally finished watching this. What a masterpiece. However, the route choice in W5 is definitely questionable. It's probably better to beat the game first using the level route from any% instead of visiting W5 for 3 times. According to the guide on Speedrun.com(https://www.speedrun.com/nsmbw/guide/l5h8o), "beating Bowser's Castle early disables the save prompts after every Tower, Castle, or Cannon" as well.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
Koh1fds wrote:
So seems like you also need Red Crystal no matter what. So it wouldn't be super fast TAS anyway.
Do you mean you still need Red Crystal to make Dracula appear even after getting on the bridge with glitches? BTW, some time ago, I found out it's possible to skip the day-night transition on FDS version by triggering a screen transition at the exact moment the day-night transition is supposed to happen. This should help even more in a glitched run since there is less grinding to do.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
At long last, someone submitted a movie of this game. Yes vote. I really enjoyed the way the author ended inputs early.
Fortranm
He/Him
Editor, Experienced Forum User, Published Author, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
With this Super Jump glitch, is it possible to skip the train and grab the sixth star right away in an all stars run?