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Fortranm
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Tried to route for RTA. I thought using FSW to get to the bottom part of Castle A would be very helpful since this is a late game area and getting Griffin's Wing would pretty much allow you to get to anywhere in the Castle. Sadly, it doesn't work since you can't get on the platform shown in the picture. I was surprised that water doesn't help you jump at all in this game. It's possible to warp to the shop in Castle Treasury B, which is not far from Sylph Feather, from the entrance of Luminous Cavern A, but you will be blocked by the stone in the next room. BTW, what's the reason for the best ending run and the in bound run to beat Giant Bat? I thought this boss is totally optional.
Fortranm
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Link to video Messed around with filed select warping in Double Pack. It turns out that in this version, the next room will be loaded regardless of the event. If you fall under the screen without opening menu, the bars at top-left corner will not be refilled, even though the menu screen shows you have full HP and MP. You can get past enemies like they don't exit. For some reasons, the control becomes frozen after walking left or right to a certain point. It reminds me a little of 0HP glitch in AoS.
Fortranm
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http://tasvideos.org/userfiles/info/29818528833664553 The dsm file is uploaded just in case someone wants it. The route I made before starting the movie needs to be changed even if I don't plan to catch all legendaries since I thought it would be possible to get to the Battle Zone from the void like in the TAS of Japanese Diamond from 2010. Apparently that wouldn't work in English version. Now I might have to trigger the HoF sequence like in any% run to get to Battle Zone and use tweaking to by pass the Nationaldex guard. This might not be that much of a problem. The void seems to work very differently between USA version and JPN version. In both the void of Jubilife City and Oreburgh City in JPN version, going too far north or west causes the game to freeze. If it turns out to be impossible to get in Turnback Cave from the void, I will have to complete Sinnoh Pokedex to catch Giratina! This is gonna be a much bigger draw back than triggering HoF suquence in USA version. That being said, now everything comes down to whether I can find a way to get to Giratina early in Japanese version. Edit: I just realized the game crashed because I didn't use Explorer's Kit before entering the void, duh. I wonder why I didn't encounter the Underground even once in English version even though the tutorial says I would. The path to Turnback Cave works exactly the same in JPN version. Now it's settled that the JPN version is better for this category. I'll redo the run on it once the addresses are found.
Fortranm
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Hype. This is one of the best reskins IMHO.
Fortranm
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MUGG wrote:
Necroing this thread to link this. What I was always curious about is that the pirates made custom cover arts. That's why, as a kid, I assumed it was an official cart I owned.
I guess Pokemon Chaos Black totally looks like an official game.
Fortranm
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grassini wrote:
correct me if i`m wrong but there is no TAS at all for the normal category/glitchless at TASvideos, so you could probably submit that run with kadabra
Technically, you can submit any run you want until you get banned for spamming.:P That run is not optimized enough for publishing; trust me on this. I did some testing on an early Japanese rom, and it seems my guess was right. The only reason the player needs to overflow the coordinates in English version to get to Darkrai and Shaymin is because there is no way to save in mystery zone. In early Japanese release, the player can enter the void from any where, go to the corresponding coordinate, save and reset, and appear in the location with the same coordinate in the over world! Now here is another problem. If I redo the run on the Japanese version, it might turn out to be faster to warp to any city from the void and repeat the process for the next one to skip all the trainers on the way. Do you guys prefer an "all bosses" run on English version that walks through most roads normally and beats most boss trainers with Giratina, or an "all bosses, maximum legendaries" run on Japanese version that warps to key locations from the void(after biking for a few minutes, of course) and beats most boss trainers with Darkrai? The route I used to find Giratina early in English version doesn't work in Japanese version, BTW. I probably have to change the path a little.
Fortranm
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1. Tweak in Jubilife City and enter the Pokétch Company's Void from the Abyss west from the Jubilife TV building 2. 430N (1 step south, 5 steps east and 430 steps north) 3. Save and reset the game 4. Go back to your save file 5. Get on your bike 6. Go 416 steps south until you hit an invisible wall 7. Go 2 steps north and then 81 steps west until you're halfway in Jubilife 8. Head south until you're next to Fullmoon Island in the map of your Pokétch (around 266 steps) 9. Head west about 63,600 steps until you hit an invisible wall (this part will take about an hour) 10. Once you've hit the wall, go north for about 32 steps (if you can't, go few more steps north and try again) and head west for about 950 steps 11. Once you've gone enough west, you'll see an island. Go around the island and from 5 steps north from the island, go west for about 830 steps and then south for about 60 steps until you see an island below you 12. You might have noticed that you're still in a Mystery Zone. Because you can't save here, head north for about 65,500 steps (this part will take about an hour) 13. Once you find the island again, go to the island, refresh graphics (I recommend it even though I didn't do it myself on the video) and save & reset the game 14. Come back to your save file 15. Open the menu and choose something (except save or exit) and come back to refresh the graphics 16. Now go get your Darkrai
1. Tweak in Jubilife City and enter the Pokétch Company's Void from the Abyss west from the Jubilife TV building 2. 430N (1 step south, 5 steps east and 430 steps north) 3. Save and reset the game 4. Go back to your save file 5. Get on your bike 6. Go 906 steps east and then head for 64,619 steps north (takes about an hour) 7. After those steps, go 23 steps west, 9 steps north and 7 steps east 8. Head north until you hear the music of Jubilife City and the area's name changes to it 9. Refresh the graphics (open the menu and choose something (except save or exit) and come back) and then save and reset the game 10. Come back to your save file and refresh the graphics again 11. Head north to find your Shaymin
1. Do the Surf glitch 2. Go 146 steps east 3. Go 254 steps south 4. Save and reset the game 5. Go get your Darkrai
1. Do the Surf glitch 2. Go 903 steps east 3. Go 363 steps south 4. Save and reset the game 5. Go get your Shaymin
The difference is obvious, possibly due to the fact that with or without the surf glitch, you can save in mystery zone in early Japanese version. As the branch name suggests, it's "maximum legendaries", not "all legendaries". Regigas and Arceus won't be captured because there is no way to trigger the battle. I actually consider Palmer as a boss trainer so having 50 battles in Battle Tower is part of my plan. I'll use ether Lv.55 Rhydon with Horn Drill from Stark Mountain or Lv.55 Sealeo with Sheer Cold from Route 226.
Fortranm
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I stopped working on this run a little while ago since I felt it had accomplished its goal as a test run. This route should be at least possible if the player can get past Cyrus. Link to video Recently, I have been working on a "all bosses, maximum legendaries" run, in which bosses are defined as all trainers who don't share BGM with regular trainers and galactic grunts. The first 13 minutes of inputs are from MKD's any% run. As shown in the video, I went to capture Giratina as the fly slave after getting the bike. The next step in my plan is to capture Darkrai as the main battle Pokemon, and this is where I run into problems due to my lack of preparation beforehand. Catch Darkrai with tweaking: https://www.youtube.com/watch?v=dci-PEay93g Catch Shaymin with tweaking: https://www.youtube.com/watch?v=H9XIMuol8Kg When I looked closer to the tutorial for catching Darkrai, I realized that it requires biking for 2 hours in the void! I thought I would use the same method to get to the full moon island for Cresselia, but now I guess it would actually be faster to get there by normal means! The path to Seabreak Path requires one hour of biking as well. Hours of biking toward one direction is a terrible thing for both the audience and the encoder. That being said, I'm facing two options. The first one is to abort the goal of "maximum legendaries" and just do an "all bosses" run with Giratina (I'll redo the part before capturing Giratina to get one with better stats though). The second one is to redo the run on early Japanese version of the game to abuse the surfing glitch. I kinda prefer this one, but the biggest problem is that none of MKD's lua scripts work with the Japanese rom so I'll probably have to find all the addresses for the Japanese version. Right now I can't even find the walk through walls code for testing purpose (I need to see if it's possible to get to full moon island in a way similar to how you get to new moon island in the void outside of Pokemon League room). One of the reasons I wanna use Darkrai as the main battle Pokemon is that the run will probably look more impressive if the MBP is a mythical one, but this is probably not practical anymore since you will have to fight Fantina and the fifth rival battle before you can get to new moon island, even though Darkrai has much higher SpA and Speed than Giratina does. I need you guys' opinions on this. In the mean time, I guess I'll go finish my glitchless test-run. :P
Fortranm
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Around 6:55, would it be faster if Toad doesn't hit the wall?
Fortranm
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Invariel wrote:
That was really nice, with some really smooth looking movements. Also, I think the area you're referring to in the submission comments (with the Minotaurs) is the Reverse Colosseum.
The area before the final boss is Black Marble Gallery, not Inverted Clock Tower.
scrimpeh wrote:
Thank you Guga for the encode! As it is, entertaining run. Probably going to be Saturn TAS of 2016. Voting yes.
Sadly, there is no such award. There is only one award for all Sega Consoles. Otherwise the two published Saturn runs should have become the Saturn TAS of the year automatically. :P Lastly but definitely not leastly, YES vote.
Fortranm
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http://metroid.wikia.com/wiki/Hard_Mode
In Hard mode, enemies usually have twice the usual health and their attacks do 1.5x their normal amount of damage.
Metroid: Other M is currently the only Metroid game with a Hard Mode difficulty that does not increase enemy health.
Enemies have double health too. It has been a while since I tried to play MF hard mode, but I kinda remember the enemies are tougher than in normal mode. I might be wrong though. I actually think MF is a better choice for hard mode runs than MZM. The bosses in current MF 0% runs die rather fast due to all the mandatory beam updates the player get, while in MZM 9% runs, the boss fights already look very complicated since the player is short on both expansions and updates. Doing 0% on hard mode might also make any% look more different if the latter is done on normal mode.
Fortranm
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Even one of the most challenging hacks gets beaten faster than intended with TAS-only tricks, unless it's a hack made by a TASer like Super Metroid Impossible. Easy yes vote.
Fortranm
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I just felt that doing any% on normal mode and doing 0% on hard mode would make more sense, since the first one aims at absolute fastness and the second one aims at absolute difficulty. The bosses in current 0% runs still die rather fast due to the fact that you get all the updates. Just saying. :P
Fortranm
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Would a hard mode 0%/any% run on JPN or CHN version look a lot different from their normal mode counterpart, considering the fact that respawn clipping is impossible?
Fortranm
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How do you get the frog suit at the very beginning of the game?
Fortranm
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BUMP Link to video This is probably done by using cheat code, but it really makes me wonder how are these two games stored in the same rom. Since it's now possible to do memory corruption in HoD, maybe it's possible to affect AoS somehow.
Fortranm
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Finally a new Saturn SotN WIP.
arukAdo wrote:
On saturn version its not possible to use the glitch to get outside the inverted keep like in this movie with richter on psx, in order to make maria movie a little more entertaining, im using the glitch to get outside chapel, witch is not available on psx. Alltought from what i could test so far, it would be faster (not by a lot) to stay inside the castle.
Do you plan to keep this trade off? I'm really looking forward to the finished movie. :)
Fortranm
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Zowayix wrote:
Oh crap, that slipped my mind since I usually don't think of Regis as event-only 'mons. In that case one would need to wait until B2/W2 for NDS-constrained Regis to be available.
You can't send PM to Gen 4 from Gen 5. There is no way to get Regis in Gen 4 without the use of Gen 3 games or an event. There is no surprise that Gen 2, 4, and 5 require certain Pokemon to be sent from previous games since they are compatible with the generation before them, respectively.
Fortranm
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ALAKTORN wrote:
Why do you even need to beat the Elite 4… does that unlock the Mewtwo dungeon?
AFAIK, Emerald is the only one that allows the player to catch a Lv70 legendary before beating the game, and the answer is yes.
Fortranm
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ALAKTORN wrote:
MrWint wrote:
even longer without really adding anything to it.
Really? Beating the game isn’t important anymore? lol Since when do 100% runs not beat the last boss?
It's not bad to end a run on 100% celebration screen, which doesn't show up until beating the last boss in most cases though. For the purpose of this run, having two games doing different things at the same time is more entertaining than making both of them beat E4 IMHO, especially when Blue already beats E4 and goes to Unknown Dungeon.
Fortranm
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MrWint wrote:
Yes. In the Powerplant, Blue is only missing out on 4 Pokemon: Elektabuzz, Voltorb, Magnemite and Zapdos, whereas in Seafoam Islands there are 13. Trading them all is more work. Also Powerplant is actually objectively more out of the way than Seafoam Islands :)
I just realized I forgot the fact that you can't fly to the PC on Route 10 in Gen 1, duh. I thought going there is faster since FireRed R2 RTA uses Zapdos as the main battle Pokemon after getting Master Ball, and I surely remember the maze in Seafoam Islands takes quite some time. :P
Fortranm
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Finally finished watching. Absolutely impressive. I have a few questions though. The subtitles mention that Abra is important for Red to skip getting Cut, but couldn't you just go through the tunnel after leaving Magikarp in Day Care? What's the difference other than having a chance to capture Diglett and Dugtrio? The subs also mention that Blue skips the abandoned Power Plant because it's too out of the way, but how is it more out of the way than the Seafoam Islands? Is it because there are too many Pokemon that have to be caught in Seafoam Islands so trading all of them is not worthy? The last one is about the emulator. Does the dual Gameboy mode of Bizhawk support only two games running at the same time? Is it possible to run, say, Yellow, Silver, and Crystal at the same time and trade between different games at different time?
Fortranm
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Here comes the redemption of the person who destroyed Gen 1 Pokemon TASes. Voting YES and probably will vote for GB TAS of the year.
Fortranm
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http://www.speedrun.com/undertale#True_Pacifist_Ending1 "Start with a 0-reset fresh game. Complete the True Pacifist route (note this requires achieving a Neutral ending at least once during the run). " Apparently you can do a pacifist run without starting from a save, but it faces the same issue as a neutral run does in a TAS. Right now the RTA WR for genocide route is only about 4 minutes slower than that of a neutral route. With the precision of a TAS, genocide route could possibly be a little faster than neutral route, I guess.
Fortranm
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Have you ever looked into Rondo of Blood and Akumajyo Dracula Peke from DXC? I guess it's safe to say Rondo of Blood is in PSP format though since it has quick save function and a quit option on the title screen, just like SotN.