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Wow, another console with possible total control?
BTW, do you know if the RoB and SoTN presented in DXC is running via emulator or they are converted to the format of PSP games?
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I actually got the pattern where the Boomerang Bro was killed before it threw the boomerang without intentional manipulation! Bowser hops 6 times without manipulation too, although it doesn't matter much in this version.
Do you know if there is any lua for cam hack? Being able to see where Mario is can help optimizing 1-F a lot.
An any% run of SMA4 looks quite different from a SMB3 any% run, for a 10 minute run, at least. I also want to know more about the physics of this game by doing any% run before starting a world-e run if I ever do.
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There are more camera locks so there are less helpful walk clips available.
His run is still more than 20 seconds faster even if the time of GBA intro and file initialization is added so, yeah, mine really needs some rework.
One thing I wasn't sure is whether the corner boosts is still in SMA4.
Getting out of screen in 3 out of 4 auto-scrollers surely save quite some time, and I didn't know it's possible to kill piranha plants with fire without slowing down much since Mario goes faster with L+R than fire balls do. Using his route in 8-F should saves even more time since lags between screen transitions are probably longer with more accurate emulation. My route in the final level is faster tough.
I compared getting mushroom at the beginning of the level and getting it at the second opportunity. I concluded that getting mushroom at the first opportunity was slower, but I should test again since I handled the shell in a different way.
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So the only PB that can even be touched by any means is the one shown in your NMMB TAS from 2014? It seems this game tries really hard to stop you from skipping the final boss of the original game. It's a remake after all. :P
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IMHO, there are three factors that decide whether a specific ending of a game is a valid goal for speedrunning. I'll use Castlevania games as examples.
First, is the main goal of the protagonist(s) accomplished?
Second, does the game consider it as an ending or as a game over?
Third, on the perspective of speedrunning, does getting an earlier ending make the run look significantly different from one that gets the true ending?
I'll use Castlevania games as examples.
In OoE, if Shanoa beats Albus without saving all villagers, the player gets a game over scene. Not only the protagonist is dead, Dracula is also revived. The goal of defeating evil is not accomplished, and the result is a game over screen. This "ending "shouldn't be considered a valid goal choice.
In PoR, if the protagonists beat the vampire twins, the villains escape and the castle collapse. In this case, the main purpose is accomplished since the castle is destroyed and Dracula is not even resurrected. However, the game still gives you a game over screen. Thus, this is not a valid goal choice.
In SotN, if Alucard kills Richter, the castle collapse and the ending theme is played as in the true ending. It is definitely a sad ending, but the peace is kept and the game actually gives you a proper ending sequence. The game is completed in a since. Even then, the only difference between the first part of a true ending run and a bad ending run would be whether to skip the throne room with a glitch. That being said, this bad ending is not a valid goal choice of speedrunning.
In DoS, killing Dario results in the normal ending. Both of the dark lord candidates are dead so the main purpose is achieved. The game plays the ending theme for you. Before the point the player fights Dario for the second time, a region is skipped, and the second Dario fight wouldn't be a part of a true ending run. If a run aims at ending the game by killing Dario without any OoB glitches, its goal choice probably should be considered as valid.
The same goes for Sonic games. Most Sonic runs published on this site do not collect Chaos Emeralds and result in a bad ending for not defeating the true final boss, usually with Dr. Eggman telling the player to try again. Still, Dr. Eggman is defeated for the time being, and collecting all CEs is a big difference. Completing the game without CEs is a valid goal for sure.
That being said, I actually think the bad ending of BK2 should be considered as a valid ending if it doesn't give you a game over screen.
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It has been about 2 years since I played this game so I don't remember much details. What do you get at the top of the mountain if you have 2 to 6 shards?
Whether the ending where the player dies with the villains should be considered as a legit ending depends on whether the game gives you a game over screen. If it doesn't, this ending probably should be considered as a suitable goal for speedrunning.
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Congrats for finishing a TAS for the first of five Pokemon battling games(excluding the very first one that was only released in Japan) on consoles. YES vote.
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Sometimes changing the target too often can cause the units to stop for a while.
Micromanagement is a lot harder on a console than how it is on a PC. The fact that I switched cursor speed to fast at the beginning of the first mission makes micromanagement even harder since the cursor skips more space every time it moves. Fast cursor speed makes it faster to scroll around the map for macromanagement though.
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Thanks!
The strategies will be heavily influenced by:https://www.youtube.com/playlist?list=PL-Ecy11Vjzuw0xbcNu6DbEwyPny5_Q2Uv
I'm using Bizhawk 1.11.4. Expansion pack is enabled for higher resolution.
You can't configure game speed in N64 version so the run will not look as speedy as optimized RTAs on PC. What a shame. Not sure about PSX version, but I think it's worthy to choose N64 version for 3D graphics.