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Fortranm
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It's amazing that the run is shortened by more than one tenth. Easy yes vote. Does the Doubly Powerup glitch work only for manticore?
Fortranm
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Nice improvement. https://www.youtube.com/watch?v=WZlE0JWRvQI This video by arukado (not sure if he has posted it here) abuses the same warp glitch. Maybe this glitch can help a lot in a future "all bosses" run.
Fortranm
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jlun2 wrote:
1. How's it going? 2. I was wondering what potential timesavers can occur for chapters 4, 7 and/or 8 by reactivating the previous chapters? I'm not sure if there's any chance of doing that again for chapter 2, but since parts of chapter 5 was skipped, maybe reactivating it or chapter 6 would mess up the chapter 7/8?
That sounds like the route of PM64 RTA.
Fortranm
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.ws is not a supported file type. It can be opened in All Files mode though. Accuracy mode is not in the SNES option window yet.
Fortranm
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It's a quite interesting goal to get those many points within 65 seconds. Why is one million the goal though?
Fortranm
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Link to video WIP5 is here. Chapter 9 and 10 are finished. Done with Reptite timeline! Notes: 1. Forging Element Armors is actually a sidequest, but I did it anyway for level grinding and better armors. 2. I could give Cyan Cover to Magus before facing Yaluk&Coyopa to make him survive the battle. IDK if that saves time though.
Fortranm
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Is it possible to set platform-specific windows sizes? It will be good if it's able to set GG and GB in 3x windows size while keeping other platforms in 2x.
Fortranm
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A less glitchy run actually sounds promising. However, might it be better to make a "all bosses and relics" run on the Saturn version? There are two more bosses(and you can fight Richter/Shaft as well since you are gonna meet Maria at the center of the first castle anyway) and three more relics in the Saturn version.
Fortranm
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Link to video WIP4 This one includes Ch.8 and part of Ch.9. These two chapters are sorta long. It turns out to be literally impossible to defeat Vision Serpent (Dragon God from Crono Cross) in legit way without exp grinding. Therefore I triggered un-equip glitch. I'll use this glitch when it's necessary from now on. (Obviously) possible improvements: 1.That speed tab can be obtained and used earlier. 2.Equipments arranging can be done better. I know I did it crappily.
Fortranm
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Patashu wrote:
Yes. As far as the game is concerned it IS that pokemon. (I don't know if it's the hatching that makes it get recorded in the pokedex or not, if that's what you mean.)
It is the hatching. The Pokemon is added to Pokedex during the hatching cutscene even if the egg is not obtained in legit way.
Fortranm
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This run skips two bosses like what the any% run does, right?
Post subject: (PSXjin)The memcard setting is reset when a game is loaded.
Fortranm
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Any way to prevent that? PSXjin v2.0.2 svn726
Fortranm
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Does it mean now it's possible to achieve four stars(on the trainer ID card) without trading? You had to trade to complete Hoenn Pokedex.
Fortranm
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Link to video WIP3 Ch5-7 Notes: 1. Maybe I don't need to use the healing square in Kajar. HP doesn't matter in the Nu battle, but I'm not sure if MP is enough. 2. I shouldn't have bought a weapon for Marle in WIP2 because she's gonna get better weapon after she saves the girl in Snaking Forest anyway. It's better to buy a better sword for Glenn before meeting him. 3. I shouldn't go to Lost Woods to get the weapon and the Speed Tab. As I mentioned, Marle gets a better weapon after she saves the girl anyway. It's probably not worthy to waste that much time to get a Speed Tab.
Fortranm
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Epic. Yes. P.S.: Are both [1886] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by andymac, MUGG in 02:08.98 and this run considered using memory corruption?
Fortranm
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Here comes a little bad news. The text box is glitched during an cutscene at the end of Chapter 5. It was fine when I play the game on Snes9x 1.43. Therefore this issue is emulator-dependent. However the glitched text box during cutscene doesn't really affect the game play since all you are doing at that part of the game is pressing A again and again anyway.
Fortranm
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hero of the day wrote:
3 tanks are the bare minimum to survive the mother brain's super beam attack.
Thanks for answering. How about the number of missile/super missile packs?
Fortranm
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Super Metroid does have some problems about branch flooding, and to be honest, I don't see much difference between the realtime run and the IGT run except that Samus beats Ridley earlier and takes Plasma Beam in the IGT run. I support obsoleting the fastest in-game time run. I also don't quite understand the principle of two 14% runs. Why does Samus have to take 3 Life Tanks?
Fortranm
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Bisqwit wrote:
How does the Flames of Eternity compare to Crimson Echoes?
FoE is based on the final beta of CE. It has less glitches/typos and more side-quests. Developers of Crimson Echoes didn't implement human Glenn sprites before the project got shut down. The fatal problem for TASing is that CE only runs properly on ZSNES. The game crushes at certain points even on Snes9x.
Fortranm
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Link to video WIP2 is finished. It includes Ch.3&4. I should have used L/R to switch character when I changed the equipments. Forgive my forgetfulness. >_>
Fortranm
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Patashu wrote:
Thank you for this excellent guide! I have forwarded it to a friend of mine in Transylvania so he can practice hard to defeat Dracula. I hope this is OK. He wants to begin training to become a Vampire Killer starting tomorrow.
He had better get ready before 2035.
Fortranm
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Epic. I really like the boomerang show.
Fortranm
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jlun2 wrote:
Apparently it got shut down at 98% done, so I don't think that will happen.
The original Crimson Echoes got shut down at 98% done, but the main plot was already finished. Flames of Eternity is a reviving project aiming to finish the game by fixing bugs and adding side-quests. The main plot hasn't been changed since 2009 though.
Fortranm
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grassini wrote:
Shouldn't you wait for the completion of the hack,however?
It is completed. Link to video This is the redone WIP1. I redid the most part of Ch.1 and finished Ch.2. Hopefully it looks better now. Notes: 1. I use Fire 2 and Ice 2*2 on Golem Boss so it never attacks me. 2. (around 11:10) Magus's MP is stolen before he is able to flee from the fight. I heard there is a way to flee before the enemies attack, but I failed to use that trick, probably because my keyboard doesn't support more than two keys at the same time. 3. (around 16:35) I shouldn't take QuantaShot. There will be a better weapon(around 19:10) for Lucca before any fights take places. SMV file: http://tasvideos.org/userfiles/info/14368779455244881
Post subject: Re: Chrono Trigger: Flames of Eternity
Fortranm
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jlun2 wrote:
Try running it on Bsnes/Higan to see if the sound glitches are still there. If it is, then most likely the game's fault.
It is the game's fault. I tried Bsnes v84 and Higan v95. There are sound glitches even under Snes9x 1.52 & 1.53. Snes9x 1.51 is my final decision since the game doesn't seem to give correct sound under any emulators with higher accuracy.