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Two notes for WIP1:
1. Answering "They're fine..." can finish the conversation about 30 frames quicker due to the shorter response from King Guardia.
2. Three techs deal the same damage to Golem Boss. I choose to use ICE 2 for three times because it has the shortest animation.
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Chrono Trigger: Flames of Eternity is a hack of CT on SNES and an fan-made interquel of CT and CC.
More information:
http://en.wikipedia.org/wiki/Chrono_Trigger:_Crimson_Echoeshttp://chrono.wikia.com/wiki/Crimson_Echoes:Game
CT:FoE is still underdevelopment, but there probably won't be any major plot changes from now on. The newest version is RC-7B.
Link to video
This a test-run of Prologue and Chapter 1. I decided to avoid using any glitches in this run. The purpose of this test-run is to find out the quickest path to finish the game. It might be very suboptimal. In fact I already find an obvious flaw around 8:04. I didn't notice that flaw until I recorded AVI. :P
There are four chances to end the game:
1.the sparkle in Lucca's house. It's only available in New Game+ mode. You can enter this mode immediately after save for the first time and reset the game, but you won't stand a chance to win in the beginning. That sparkle is available all the time, but I'll forgo this ending since I would like to show the complete plot of this game.
2. the sparkle in Zeal. It's available in normal game play, but still, you don't stand a chance to win at that point.
3. the regular ending.
4. the sparkle in the old telepod exhibit area. It's available only during the ending epilogue so you can only trigger it after you defeat the regular final boss. I will choose this one to show more of this game.
The movie is recorded under Snes9x-1.51-rerecording-v7. I know it's deprecated, but there are occasional music glitches when the game is running on either lsnes or Bizhawk.
I will continue working on the test-run and upload the WIPs when I have time.
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It seems that Dolphin runs Paper Mario better than most (if not all) of current N64 emulators do.
Is Virtual Console essentially an official emulator? If so, is it accurate? Or those VC games are just adapted WiiWares?
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I thought it's better to clear the settings after a major update, but resetting controller settings every time doesn't seem necessary. It might be nice if it's possible to keep the controller settings while clearing other configurations.
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Is the hook-up function for Pier Solar finished?
ps: One suggestion: Is it possible to put control settings in a separate .ini file from other configurations?
Editor, Experienced Forum User, Published Author, Experienced player
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The game might freeze at the ending even if you succeed in defeating Dracula with the sisters. I heard the game will freeze at the ending if you defeat Dracula with Richter via bug in SOTN because that ending is designed for Alucard.
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"Slave SH2 invalid opcode"
The lower part is not the same for each window.
It seems that one window pops up right after a movie clip ends.
I tried to upload a screen capture of it, but... crap, ImageShack begins to ask me for money.
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Super Tempo results in black screen right after the Sega Saturn intro finishes.
Mega Man X4 and Mega Man 8 result in black screen after Capcom intro finishes.
"Yabooze dun goofed" windows pop up at certain points when running Mega Man X3. The game is playable, but the graphics of the hero are glitchy.
All games mentioned are on Sega Saturn.