Posts for Fredrik


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Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
avi avi avi avi avi avi avi please
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Kejardon has a bunch of documents here.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
One of the best TAS runs of all time... what else is there to say?
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
This is mostly marketing BS. Note for example how the 700 MB to 50 MB compression is something they "should be able to" attain, and note that they don't say anything about how much quality will be reduced. If quality was preserved, they'd surely say that in large bold letters. If you want good compression of game movies, emulator, rom, and input sequence is about as good as it will get. It seems silly to first record into video and then decompose the video into moving sprites -- it's just the information you had before converting into video.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
How long until the final version?
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
JXQ wrote:
Does anyone know details about glitching through Zebetites? I've seen it done two different ways - Teri's run takes 10 damage from a fireball, while Jecy's 100% run takes 0 damage from a frozen fireball (or at least it appears that way). I did some testing a few days ago, and I can't even get the trick to work, let alone figure out which is faster and how much energy to stockpile in my reserve tanks. I should watch some of the older Super Metroid runs here. If anyone has info for me, it'd be much appreciated.
Here's a description.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Maybe they escape anyway, just travelling off in another direction? On topic: when you grab the first super missile in Maridia, wouldn't it be faster to use a regular bomb? You could drop a power bomb first and then a regular bomb for the climb.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Me-too.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
More WIPs please. If it's a problem for others, perhaps you could PM those who want them.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Many really cool tricks there.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Perhaps put it up on a wiki page for collaborative editing? At the Zelda Wikicity, for example.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
JXQ wrote:
If you shinespark into Crocomire's stomach, you lose energy at a ridiculous rate and die almost instantly. Didn't try his mouth though.
Huh? I've double-checked to be sure I didn't remember it wrong, and I can't get that to happen. It doesn't matter if i superjump into his stomach or his mouth -- neither Samus nor Crocomire takes any damage.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
It's perfectly possible to do it without the short-charge glitch. Nothing happens; he doesn't take damage.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Can't view the WIP. What emulator version did you use, and what rom CRC32?
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Can you really tell that the game is so linear just from watching this run, without having played the game? I don't think I would. Tons of tricks are employed just to get through individual rooms quicker, and I imagine that they could be mistaken for major sequence breaks to a casual viewer. (I'm thinking of shinespark moves in particular, but there are many others.) Also, although the logical progression is fairly sequential, the level geometry is not linear at all. Many rooms have multiple exits. I wouldn't be able to tell that there is usually just one way to go unless I faced the obstructions while playing.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Loved your 0% run, and I'm sure I'll love this as well. I second Spoony_Bard regarding the "rule of thumb". I'd get the easter egg if I were you.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Thanks! Very nice, but indeed there does seem to be room for optimization.
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
I can't get it to sync; do you have it on video?
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
I'm waiting for a new demo... :)
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
I randomly noted yesterday that in the first room in Maridia, you can freeze the fish at the bottom and walljump on it instead of using the crab. This could save a second; I don't think I've seen it in a run. I'll be on the lookout for other, uhm, major potential speed improvements for the Maridia part. :P
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
I'm most concerned about managing to break into lower norfair. The lava pit drains something like one energy tank a second...
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Extremely nice demo!
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Sweet! Keep us updated :)
Experienced Forum User
Joined: 12/7/2005
Posts: 149
Location: Sweden
Frame-optimized or not, I can't wait for the Phantoon first run (that's the route you were planning to use, right?). Are you doing a reverse boss order run now?
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