Posts for GJTASer2018


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GJTASer2018
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Location: Stafford, NY
Did anyone mention yet it's sub 7-minutes? That's reason enough for a Yes vote! :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Posts: 251
Location: Stafford, NY
DrD2k9 wrote:
I don't remember the crew of the Enterprise having quite the Arnold physique.
It's better than what was going on really. The shirts would keep shrinking (every time they were washed) while Shatner's waistline kept expanding over the course of a season. And you wonder why so many of Kirk's shots were framed from the chest up. :P Anyways, this is a neat TAS. Hope to see a "100%" version some time in the future!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Posts: 251
Location: Stafford, NY
Glad to see my previous suggestion (in another thread) helped out here! Refraining from voting, but I hope you see Sugarfoot why you should use official releases over bootlegs. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Posts: 251
Location: Stafford, NY
Sugarfoot, I'm curious why you're using a bootleg Double Dragon set to TAS with in the first place, when bootlegs are more likely to cause problems than "official" releases. The parent ROM in MAME is the Japan version, why not just use that?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
What's wrong with using BizHawk for this game?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Those are all very interesting questions you have hopper. I wonder if it's time to make a specific thread for the game over in the Atari Games board and continue the conversation there? (It doesn't seem to have one yet...)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
hopper wrote:
I can't seem to find any information on how many TRONs it costs to fire the cannon
The manual itself says the minimum you need is five TRONs at first, otherwise the cannon won't appear at all when you try to make it appear. That doesn't answer how much you actually spend to fire the cannon, but simple testing or locating the memory address that stores the number of TRONs would be able to answer that question easily. Even if the game was played on Game 6, I would still vote No for precisely the reason hopper is giving - a TASer has to look for unconventional strategies that might be faster overall than standard gameplay, and this does not seem to have been done at all. In fact, I suspect based on Spikestuff's comment there wasn't much effort beyond copy-paste duplication of a round's worth of inputs until a certain score in the game was reached. Before making another attempt at TASing this game, I would HIGHLY recommend that the memory address for the number of TRONs be located, so that the strategy hopper recommends can be followed easily. (Probably also the RNG address as well, considering it would have at least some utility here.)
hopper wrote:
I suspect that a perfect game looks like this: through a combination of eating the shield and touching the Qotile, you acquire 190 TRONs in the first round, then smoke the Swirl while attacking 37 rounds in a row.
You might actually be able to get away with fewer rounds than that. Don't forget that when a Yar eats a cell, that earns 169 points (69 points for a destroyed cell + 100 bonus, according to the manual) by itself. Eating 36 cells gets roughly the same amount of points as hitting a Swirl in mid-air, which ought to be able to shave a round or two off the total.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Orange Claw Hammer wrote:
I came into this video expecting a playthrough of Super Metroid with "no major glitches".
The low% submission would probably be more your cup of tea. And considering it's only a few months old and also made by Sniq, the only difference between that submission and this one ought to be the reduced glitch abuse.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
@Zdrmonster10
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
This is a 1982 game from Games by Apollo - rather mediocre shooting action but with fairly good graphics for an Atari 2600 game as well as a recently discovered kill screen, as shown in this video: Link to video I decided to try this game as my first attempt at a TAS for a couple of reasons: 1. Simple gameplay (like with many Atari 2600 games). 2. The previously-mentioned relatively good graphics for an Atari 2600 game. 3. The claim made back in the day by Games by Apollo that Wabbit has the first human female character in a home video game (at least, one in a G-rated game :P). 4. The kill screen, which not only provides a clean ending point for a potential TAS, but was discovered at a fortuitous time for champions of integrity in maintaining world records. The discovery was made November last year, while debate was raging over the implications of Omnigamer's Dragster TAS. As it turns out, Todd Rogers [url= https://youtu.be/8e-H4sEHB54?t=9m36s]had claimed a score[/url] on Wabbit that the kill screen discovery proved to be completely fake. This means the timing of the kill screen's discovery helped in building the case against Todd Rogers and ought to give a TAS at least some attention it would otherwise not get. What do you guys think of this game though? Is there any potential for a good TAS here? P.S. The only thing this game has to do with Elmer Fudd or Looney Tunes is that it involves "wascally wabbits". Not that it stopped the game's manual writer from shamelessly imitating Elmer Fudd's speech patterns though...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
ThunderAxe31 wrote:
Looks like the suboptimal character is actually Donkey Kong; in fact all time trial records required to beat are longer for him...
I know this submission is probably going to go in Moons as a separate branch, but for Vaulting purposes (if the entertainment votes ever dropped low enough to put it there) would that mean this submission would obsolete the current submission with Donkey Kong?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
#2 is not a game, but one of the required pieces of firmware for Intellivision emulation (scroll down to the bottom of the page).
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Wobmiar wrote:
This is a cinematic heavy videogame
Start looking for a cutscene skip glitch then. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
arandomgameTASer wrote:
Platinum has wayyy faster battles, I'm not sure why it wasn't chosen instead.
It does mention in the submission text that Pearl was used to get a Palkia with Surf so that the wild encounters were minimized. If this tactic was the whole reason Pearl was used instead of Platinum, than it seems to be a pretty lousy reason. I'm pretty sure something similar could be set up in Platinum, and there's also the question of have you actually saved any time with this tactic ("more but faster" in Platinum vs. "fewer but slower" in Pearl). That said, I would still vote this No just because of the muddled goal choices even if it was done in Platinum.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Holy smokes! Can you imagine what a four player TAS would look like with all the players running around like this?! (Assuming it doesn't lag the game to hell and back, of course...)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
It's probably for the best for a TAS of this game to wait until GunCon is supported, because the risk is there of any polished non-GunCon submission being obsoleted by a sloppy GunCon submission just because the GunCon will be faster...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
thatguy wrote:
I mean, you're absolutely right - but this is a world where people believe in chemtrails.
And that 9/11 was a government conspiracy. And that the moon landings were faked. And that the earth is flat, not round... I could go on, but you get the idea. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
slamo wrote:
It's unlikely I'll do an all hostages run, but it might be kind of entertaining and I'll keep it in mind. The run still wouldn't serve the purpose of filling in the story, as all the dialogue would be skipped through extremely fast (as you saw with the floor 81 hostage in the run). TASes aren't very suitable for exposition.
Would "all hostages rescued" count as a 100% completion run? At the very least, it would provide more opportunities to show off glitches and precision shooting with the laser...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Also a yes vote. I'm curious, slamo, if you're planning on doing an "all hostages rescued" run instead of just this any% run. You mention in the submission comments some messages don't make sense unless you rescue a certain hostage, so an "all hostages rescued" run would make a viewer unfamiliar with the game more appreciative of what's going on.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
There's really only one way to respond to all the work Corey's done on encoding this TAS:
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Going to quickly add that the original game manual also mentions the shield changing colors in sync with the gameplay change - this isn't something hopper discovered on his own.
Meerkov wrote:
I'm not convinced that getting 230k+ points would make a more entertaining video though.
A longer video would be much more entertaining if some of the tricks employed in the longplay were used. Speed/entertainment tradeoffs for an extended TAS (or even just turning it into a "playaround" submission instead of a straight TAS) might be worthwhile considering the sparse graphics and repetitive gameplay. That's something the community as a whole would have to judge, however.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
kopiapoa wrote:
The hourglass version is not r81.
Someone correct me if I'm wrong, but if kopiapoa is using an unoffical version of Hourglass that's grounds for rejection right here and now:
MovieRules wrote:
Always make sure your movie syncs on the official releases... If a movie... doesn't sync on any official release, it will be rejected.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Wulf2k wrote:
Titus Kwok wrote:
First useful glitch I ever found in a game was Combat for the Atari 2600. If you were using the wireless controllers in tank mode, switching the controller off would either result in driving in a circle and firing repeatedly, or moving straight ahead at double the normal speed.
That's an interesting one. I'm not overly familiar with the Atari's control scheme, but do you know what was going on "behind the scenes" to cause it? Was it a case of all the buttons reading as pressed simultaneously, or something else?
Those behaviors do result from input in opposing directions. Take a gander at this page and the video embedded in it: http://www.ataricompendium.com/game_library/easter_eggs/vcs/26combat.html
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
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Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
FatRatKnight wrote:
dave_dfwm wrote:
why did you not use your bombs on level 48 to blow up the cars when they got behind you?
It's faster not to bomb them.
Not to mention in this game aggressively attacking the computer opponents is a quick way to make it impossible, even with tool assistance, to get first place in a race at all - the yellow car can speed up to several times your car's possible max speed!
FatRatKnight wrote:
I also recalled another trick I did later in the TAS I didn't take advantage of earlier. Releasing the accelerator while on a speed arrow tweaks with the sub-speed values, so when I realized its potential, from then on, I tried to maximize the sub-speed as I leave each speed arrow.
Do you think there is a significant time/frame loss from not utilizing the trick over the course of the whole run?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 251
Location: Stafford, NY
Well, I'm just starting out (been lurking for a while, but I've finally decided on what game to try first in learning about the art of TASing). And I've used this avatar image on other sites to great effect. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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