Posts for GJTASer2018


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GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
Also a yes vote. I'm curious, slamo, if you're planning on doing an "all hostages rescued" run instead of just this any% run. You mention in the submission comments some messages don't make sense unless you rescue a certain hostage, so an "all hostages rescued" run would make a viewer unfamiliar with the game more appreciative of what's going on.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
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Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
There's really only one way to respond to all the work Corey's done on encoding this TAS:
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
Going to quickly add that the original game manual also mentions the shield changing colors in sync with the gameplay change - this isn't something hopper discovered on his own.
Meerkov wrote:
I'm not convinced that getting 230k+ points would make a more entertaining video though.
A longer video would be much more entertaining if some of the tricks employed in the longplay were used. Speed/entertainment tradeoffs for an extended TAS (or even just turning it into a "playaround" submission instead of a straight TAS) might be worthwhile considering the sparse graphics and repetitive gameplay. That's something the community as a whole would have to judge, however.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
kopiapoa wrote:
The hourglass version is not r81.
Someone correct me if I'm wrong, but if kopiapoa is using an unoffical version of Hourglass that's grounds for rejection right here and now:
MovieRules wrote:
Always make sure your movie syncs on the official releases... If a movie... doesn't sync on any official release, it will be rejected.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
Wulf2k wrote:
Titus Kwok wrote:
First useful glitch I ever found in a game was Combat for the Atari 2600. If you were using the wireless controllers in tank mode, switching the controller off would either result in driving in a circle and firing repeatedly, or moving straight ahead at double the normal speed.
That's an interesting one. I'm not overly familiar with the Atari's control scheme, but do you know what was going on "behind the scenes" to cause it? Was it a case of all the buttons reading as pressed simultaneously, or something else?
Those behaviors do result from input in opposing directions. Take a gander at this page and the video embedded in it: http://www.ataricompendium.com/game_library/easter_eggs/vcs/26combat.html
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
FatRatKnight wrote:
dave_dfwm wrote:
why did you not use your bombs on level 48 to blow up the cars when they got behind you?
It's faster not to bomb them.
Not to mention in this game aggressively attacking the computer opponents is a quick way to make it impossible, even with tool assistance, to get first place in a race at all - the yellow car can speed up to several times your car's possible max speed!
FatRatKnight wrote:
I also recalled another trick I did later in the TAS I didn't take advantage of earlier. Releasing the accelerator while on a speed arrow tweaks with the sub-speed values, so when I realized its potential, from then on, I tried to maximize the sub-speed as I leave each speed arrow.
Do you think there is a significant time/frame loss from not utilizing the trick over the course of the whole run?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
Well, I'm just starting out (been lurking for a while, but I've finally decided on what game to try first in learning about the art of TASing). And I've used this avatar image on other sites to great effect. :P
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 258
Location: Stafford, NY
Jungon wrote:
The maps are there, experienced players say it to be IMPOSSIBLE to beat the fifth case, but all of them say they'll try again in the future
Actually, someone has beaten the fifth case, in realtime on an actual 2600 no less! -> http://youtu.be/BPd-QIulFyE Granted, it seems to be at least as difficult as a perfect run of the original Pitfall, but at least the video shows it's possible.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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