Posts for GJTASer2018


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GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
For those not familiar with this game, this is based on a very popular but short lived TV series of the same name which basically gave roller derby the professional wrestling treatment. You play as a member of one of the "face" (to use the professional wrestling term) teams - T-Birds, Rockers or Hot Flash - to rescue the league owner who's been abducted by the "heel" teams - Bad Attitude, Violators and Maniacs. The basic gameplay is "a beat-em-up/platforming hybrid on roller skates" and it's an idea that's long overdue to reappear on modern indie games (or a remaster that leans heavily on the slice of late 80s cheesy goodness the TV series represented). Yes vote for me!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Anyone else reminded of Superman 64 and all the rings you had to fly through in the "kryptonite fog"? Yeah, this is the same level of "BS game design" - annoying and challenging in all the wrong ways! Between this and the RNG nightmare of Lincoln Green, it seems like their quality control standards started slipping near the end of the line...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
This type-in loses points both for not following any standard chessboard notation and bad grammar in the title (there's more than one queen quarrelling, so it should be "Queens' Quarrel"). The run itself is just a "Meh" to me, however.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
I could make a Looney Tunes reference here, but I won't. :P I'm trying to figure out how you refill your ammo - is it by shooting all the playing cards above the player piano in a certain order?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Link should work properly now KungFuFurby - don't know why it wasn't working correctly the first time...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
The stage isn't wide enough to knock Cutman completely offscreen with your final blow?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
LogansGamingRoom wrote:
thanks for your research! if we could find a way to go past this wall that would be very interesting as i have no idea what comes after it.
The Cutting Room Floor wrote:
After a little bit in Level 3, you'll come across a hill with a platform that's impossible to jump onto... Just as well, since there is very little beyond the impassible jump.
Source
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
The completion message flashed at the end was tied into a contest the devs were running when Action 52 was released - sending in a picture of the end screen would enter the person into a drawing for a prize worth $104,000! Unfortunately, the first release of Action 52 had Ooze invariably crash on Level 2 (either when you die or finish it), and even though the second release allowed you to finish the game the congratulations screen still doesn't come up when playing on the actual console! It's hard to tell whether this was from sheer incompetence or simple lack of funds available to award the promised prize, but it's an important footnote nonetheless.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Honestly, even if they originally intended to have it localized with the SatAM version of Robotnik, SEGA would probably be better off these days just doing a straight English translation and letting the voice actors (Roger Craig Smith for Sonic and Mike Pollock for Robotnik/Eggman) do most of the heavy lifting for driving the game along. ... Oh wait, where was I going with this? Oh yeah, Yes vote for an underappreciated game in the Sonic franchise! :3
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
The Gorfian Empire didn't stand a chance! (It's too bad there's no voice samples in this version though. :( )
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Alyosha wrote:
Three or Four player at full speed is probably out of reach (unless you are a professional overclocker or something) so I don't think I'll implement that like I did for GBHawk.
Maybe out of reach with today's technology, but I still think that it would be possible sometime in the near future (late 2020s)...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Incidentally, this is now the third shortest publication on TASVideos, only beaten by ShesChardcore's Warlords submission and the SMB3 game end glitch submission.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
This is very clearly inspired by the Omega Race arcade game. I wonder how this type-in game stacks up to the official Commodore 64 port of Omega Race?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Alyosha wrote:
Link cable emulation would also be cool, but I don't think I can make it run full speed.
How would that even work in theory? Is it something that would happen online, or between two instances of BizHawk running on the same machine?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
"Plexar was here" - I wonder who or what this "Plexar" is. None of the sources you used seem to mention that message, and neither does the Digit Press database. GameFAQs shows part of the message in their image gallery on the game, but no one seems to have asked about it there. Even trying to look at the archive of GameWinners doesn't seem to yield anything. Do you have any idea what this message is about?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Should've saved this for April Fool's IMO...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Unfortunately, no matter how hard I tried to replicate the example in the video and tried out other input combinations, nothing worked.
Did you try messaging the video creator and ask them for help getting the skip to work?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Unfortunately, the game is not fully complete and likely never will so this epic battle never happens.
Could you elaborate on why you believe the game will not ever be finished (i.e. the final boss fight not implemented)? And "because it's eight years old at this point" is not going to be a good enough answer on its own. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Winslinartor, I'm curious if you've tested in MAMEHawk whether the movement tricks you found here will also work in the original arcade game (of which the Genesis game is pretty much a straight port of)? And if so, do you plan on tackling the original arcade game at some point?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Yeah, I can tell this was definitely inspired by recent events. :P Also, just like the original Die Hard is technically a Christmas movie, Ghostbusters II is technically an end-of-year movie with the climatic scenes taking place on New Year's Eve, so seasonal relevance should not be questioned here. (The two movies also share an actor in a fairly important role - can you figure out who it is? :) )
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
But why were the delay values different in the first place? Is it something user-configurable?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
Stage oddity On Levels 3, 6, and 9, the second room is entered and the third room is exited slightly earlier than usual due to there being an additional invisible door on the wall adjacent to the true entrance/exit, which the TAS makes use of.
Does the RTA community know about that? I can't seem to find that bug documented anywhere else...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
adelikat wrote:
Avoiding this potential crash to get to that point I think is inherently interesting, especially since no human or bot has done this (yet), so it shows off something unique to TAS.
Actually, that's not true: Link to video
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
eien86 wrote:
The fact that the U version requires more lag frames to keep 12fps doesn't mean that the game runs slower or a movie for that version would be slower (as I mistakenly thought at the beginning). So therefore there should be no difference in look&feel between the two versions.
But that shouldn't excuse using an E ROM for the submission in the first place when there was a good dump U version available. Perhaps the current submission file should be replaced with the one that was resynced on the U ROM?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
GJTASer2018
He/Him
Experienced Forum User
Joined: 1/24/2018
Posts: 252
Location: Stafford, NY
mklip2001 wrote:
I don't have any ability to study this game technically or TAS it, but I'm definitely interested in any progress you'd make! Someone else who used to post in this thread might be more helpful though.
It might also be worth asking Bisqwit for help - he's good at this kind of disassembly to retrieve passwords/passcodes. It doesn't look like he's done anything with this particular game, but he's done plenty with other NES games. Especially since bruteforcing isn't as infeasible as it was 6-7 years ago, it might be worth a shot trying to get his help. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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