Posts for Geesk


Experienced Forum User, Published Author, Player (51)
Joined: 12/6/2018
Posts: 30
Location: China
Thank you for the script data provided by feos. The end frame is when the boss dies,not the command operation,i think.
Experienced Forum User, Published Author, Player (51)
Joined: 12/6/2018
Posts: 30
Location: China
Spikestuff wrote:
Unfortunately even with your 136 frame…………
I don't know them, and I only came into contact with TAS in late October. Before that, I didn't even know what TAS was, so I didn't know what they had discussed before.
Experienced Forum User, Published Author, Player (51)
Joined: 12/6/2018
Posts: 30
Location: China
Challenger wrote:
How much time you have improved between stages, comparing with the published run, and this WIP?
Sorry,my English is too bad. This game has been played many times. In actual combat, 37 to 39 minutes and one life complete. At first I didn't know what TAS was. My friend encouraged me to do it. It took me only three days.
Experienced Forum User, Published Author, Player (51)
Joined: 12/6/2018
Posts: 30
Location: China
@feos Thank you for the script data provided by feos. New_TMNT3.fm2 The new time is 29:39:64.
Generally, there are only three enemies of the same kind (there are also five). After killing the enemy soldiers, the explosion effect ends and the troops continue to be sent until the enemy of this kind has finished. Twoplaying, in some cases there will be more enemy soldiers, so choose to sacrifice 1P or 2P, can reduce the number of enemy soldiers. Slant moving up and down is faster than straight line moving up and down, straight line moving up and down is faster than jump moving up and down by 1 frame; when moving, jump landing will lose 1 frame. In the presence of some special enemy soldiers, when the character moves, it will bring some lag frames, which can be avoided by stopping the continuous movement. The position of the role will affect the location of the enemy, but the number of enemy soldiers is the same. Therefore, by trying different mobile routes, we can indirectly control the position of the enemy, and then get better luck or strategy. Raph's killing efficiency is the highest of the four roles, so he has to be on the stage all the time. Mike and Don are the most efficient fighters in the Boss battle. When Mike can't fight (because Raph is going to fight), Don's three AB attacks will be more efficient than other characters. Boss has "super armor" time when attacking, such as stage 1 collision, stage 3 chain attack and so on, but there are exceptions. Stage 7's snapping turtle can use its arrow legs (empty B) to trigger it to raise its shield, so that Don's AB can hit three times and interrupt its jump bite to hit three times as well. When super shredder releases lightning bolt attacks, Mike's AB can hit three times, and it also brings some lag frames, but faster.
Experienced Forum User, Published Author, Player (51)
Joined: 12/6/2018
Posts: 30
Location: China
I forgot to delete the redundant frames. In fact, when MIKE's last AB special attack started, the video was over.