Posts for GeminiSaint


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Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
1) Yes, I made the Flash videos I want to upload to YouTube. 2) The version of Flash I have is Macromedia Flash MX. 3) My comp's specs are somewhat on the modest side (Windows XP, 1.2 GHz CPU, 256 MB RAM, and around 10 GB of free space on my hard drive). 4) I have zero experience making videos, and no video making software at all. So yeah. The more automated the process, the better, and yes, it should include audio. What do you guys suggest?
Post subject: Help converting Flash animation to avi/mpg?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
I want to upload a couple Flash animations to YouTube. I'm guessing first I have to convert the .swf file to .avi, or .mpg, or something like that. What would the best way to go about doing that be?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Lex wrote:
I uploaded it to YouTube on 2011-04-26 and once it was done uploading and processing, the resulting page told me the video was too long. It was below 15 minutes. I'm just stating a fact.
That's odd. I wonder what happened. I've watched videos over 20 minutes long on YouTube before. I wonder how it really works. Also, nope. I had nothing else running in the background at the time. And I tried to watch the movie twice, on two different days, using two different browsers (IE and Firefox). So it can't be my fault. My PC's fault, maybe, but certainly not my fault. Tried watching the movie on the emulator too, but all I get is a frozen black screen after the "1998 (c) Nintendo" screen fades out. Running out of options here... EDIT: Extracting the video file using KeepVid did the trick. It was fun watching Yoshi zoom around eating fruit so fast that, at times, the fruit meter couldn't keep up. Here's looking forward to an all levels, all-melon/hearts run (maybe in Trial Mode?).
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Lex wrote:
YouTube has a 10-minute limit. It's not DailyMotion's fault. It's yours.
Nope. YouTube's limit was upped to 15 minutes several months ago. Some members don't even have a limit, depending on how long they've been members IIRC. So, yeah. This TAS could certainly be uploaded to YouTube. Also, how is it my fault that my PC won't play Dailymotion videos properly?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Can anyone upload it to YouTube, please? Dailymotion looks like a stuttering slideshow for me.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Nice! Looking forward to the finished run! *thumbs up*
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Yes, publish it. As a concept run, if you must.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Voted No. It lacks some serious optimization. That, and a 2nd player.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Wow... Capcom has come a long way since then!
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Nonsense. Kirby would be an awesome addition to the roster.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
How come there's no Kirby in there?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
The cat was the highlight of the movie. Yes vote. "mrow!" *walks away casually, stretching a bit along the way*
Post subject: Re: #2652: Kyman's SNES Bobby's World in 10:26.55
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
TASVideoAgent wrote:
Bobby's World is a platformer for the SNES. The character idea was created by Howie Mandel for some reason.
Bobby's World was an old cartoon: http://en.wikipedia.org/wiki/Bobby%27s_World This game was based on that cartoon.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
adelikat wrote:
I would first like to have some kind of breakdown of any significant differences between this and the SNES version.
From what I've seen: 1) Inferior graphics/music (obvious). 2) Less enemies. 3) An entire world was completely cut out (Gloomy Gulch). 4) One of the animal buddies, Rattly, was cut out as well. 5) All of the remaining levels, although based on the SNES ones, have different layouts. That'd sum it up rather nicely, I think. So, basically, one could say GB's DKC2 is the poor man's DKC2...
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Whoa, it's impressive! Voted Yes, of course.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
What's LLE?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Waiting for an encode to watch this. Still, it's nice to see the PSX Mega Man games' TASes coming fast. I hope it's Mega Man 8's turn soon!
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
I have a Game & Watch handheld, namely "Donkey Kong 3". It's in mint condition, save for the packaging, which shows some wear. Also, a cousin of mine has a Game Boy (the original model) and a Virtual Boy.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Warp wrote:
So what exactly is it that makes it (SMB1) the best game in history? Number of units bundled with a game console is an absolutely stupid measure of this.
It's because it was historically significant. SMB1 basically redefined the 2D platformer genre. It set the standard for every other 2D platformer game at the time. And then some. Before SMB1, most (if not all) video games were fixed, non-scrolling screen affairs (Pac-Man, Donkey Kong, Mario Bros., Pitfall, Space Invaders, etc.). SMB1 changed that forever.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Cardboard wrote:
Nostalgia is a great thing, until we go back and play it.
I went back and played OoT more than a dozen times, and each time I'm impressed with how solid that game is and how well it stands the test of time. It's one of the very few games I consistently replay every now and then. Then there's Majora's Mask. The world needs more Majora's Mask, period.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
LagDotCom wrote:
...Ocarina of Time is #1? I can't ignore such a blatant disregard for game quality there. ...Super Mario Bros., which by today's standards is a bad game with boring music and terrible level design.
Your Mileage May Vary.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Fun game indeed. I played and beat it two days ago.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
For those of you having problems beating the game, just die several times. Usually, at the Game Over screen, Dr. Light unlocks something for you, like E-Tanks. Once unlocked, you have to go to the game's setup option in order to enable the E-Tanks. First you only get to use one, but you can earn more just by playing long enough.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
By default, the buttons are set to horrible and completely unintuitive places in the keyboard. All buttons are set to letter keys; I don't remember exactly which ones right now, though. I recommend changing the keys to more comfortable choices in the options menu before starting the game. Fortunately, keys are fully configurable in this game.
Post subject: Mega Man 2: fight all 8 bosses at once!
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Have you ever wondered what would happen if Dr. Wily just sent all of his robots after Mega Man at once? Well, wonder no more! http://sapporo.cool.ne.jp/kuniokun/Rockman2Neta.zip Note: It's hard, but it definitely can be done. It took me about 15 tries and an E-Tank, but I eventually did it! Also, sorry if this is old news, etc.
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