Posts for GeminiSaint


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Post subject: Rose & Camellia
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Commoner Reiko's husband died the day after their wedding, and now she has to face his aristocratic family who just won't accept her as one of them. Help poor, yet very determined Reiko in her quest to claim what rightfully belongs to her! Game: http://nigoro.jp/game/rosecamellia/rosecamellia.php?lang=en How to play.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Once again, I find myself wondering why this game was never released (no, I don't think shelving it to make Star Fox 64 look better was a good reason.) ...or why they aren't releasing it now via the Virtual Console or something. Such a waste of a good, finished game, Nintendo. Oh, yeah. Nice run, I liked it. I would vote Yes, but I don't understand this new voting system.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Things I spotted that may be improved: - Falling stone platforms: in Pharaoh Man's level they were handled really well. However, in later stages, the author just stopped jumping right before the platform dropped to the desired level, therefore losing some frames for each platform. - 1st Ballade fight: At the end of the battle, Mega Man auto-walks to the left side of the screen. Maybe it could have been faster if Mega Man was already there before Ballade was defeated? - Napalm Man refight: At the end of the battle, Mega Man seems to take longer to teleport out of the room. Maybe that was because of the Crystal Eyes still bouncing around on screen? If so, could that be avoided by switching to the regular Buster to deliver the finishing blow to Napalm Man? Oh, by the way, Rush Coil standing in mid-air was funny.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Hey, can anyone direct me to that MM4 hack with Plug Man and Concrete Man's levels? I could never ever find it. Ever.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
More Protoman details surface! - Has slide, charge shot and protoshield. - No E-Tanks. - Takes double damage. - Is knocked back farther when hit. - No bolts, no item shop. - No story. - Is its own mode: you can't time attack or get achievements with Protoman. Source: http://wii.ign.com/articles/913/913727p1.html
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
14:47 on my first try.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
My personal PSX wishlist: - Mega Man 8, X4. - Resident Evil 2, 3, 1. - Mega Man X5, X6. - Castlevania SotN.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
How do I use those "lua scripts"?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Aww. For a moment I thought you'd save the Super Metroid from its ill fate, but I guess destiny can't be changed. :P Yes vote, of course.
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Joined: 3/31/2005
Posts: 192
Location: Argentina
Japanese promo art (click for bigger image): http://www.rphaven.org/gs/stuff/mm9-cover-sm.jpg It clearly mirrors Mega Man 3's Japanese box art.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
CtrlAltDestroy wrote:
Whoa, looks like NesVideoAgent had some problems...
Not the first time. I noticed the same thing in Monster in my Pocket (there's a game over screen at the bottom!), and my own Chack 'n Pop movie! (all screencaps are from stage 1, and the guy is in his last life somehow). Well, massive improvement of a short, glitched game. Obvious Yes, etc. Note: my Chack 'n Pop movie was awesome, but everyone knows that:
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Bag of Magic Food wrote:
I could be happier. They don't need to be so low-tech.
The sprite-flickering option is... well, it's optional. It can be enabled/disabled at will. Also, more stuff was revealed recently. Namely, the list of achievements and the items from Auto's Shop.
Experienced Forum User, Published Author, Former player
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Location: Argentina
What a pity. This little game is actually quite fun once you know the controls. It's a shame it's so underappreciated around here (around here being the entire world minus Japan).
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Magma Man, Concrete Man and Tornado Man artwork, screenshots and weapons revealed!: http://wii.ign.com/articles/897/897894p1.html
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
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Raiscan wrote:
CtrlAltDestroy wrote:
ShinyDoofy wrote:
Iirc, Bisqwit pointed out lately that this is not really possible because of the structure of the NES's sound system.
Even though Famtasia can do this?
JNES can do this also.
Nesticle, one of the older NES emulators, can do that as well.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
KDR_11k wrote:
In maze 8, I suppose it wasn't possiblwe to drop a bomb down the left hole and have it open the cage without going down there?
That's right, it can't be done. The bomb explodes in mid-air, and it doesn't even get close to the heart. Then again, you must eventually go down the left hole in order to make it to the goal.
KDR_11k wrote:
In maze 3, would it have saved time to open the left cage first and open the right on the way back so the left heart gets to the goal earlier? Or do enemies or the right heart make that slower?
I tried that, and the enemies all moved into very inconvenient places, which killed any gained time. Also, whether you get one heart or the other first, the total distance you have to walk is the same.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
The hack was rather meh in my opinion, and I voted accordingly.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
nineko wrote:
GeminiSaint wrote:
In fact, it just looks like a regular, unassisted play with turbo-firing.
I didn't use turbo fire, I'm just pressing A and C very quickly.
Yes, sure, I was just stating what it looked like. There's no problem with using turbo firing. It's, after all, another tool that might or might not be useful for TASes, depending on the game and stuff. The problem is that your movie is way too unoptimized. I'm very familiar with this game, so I can tell these things: - You didn't press start in the first available frame at game start and then again when choosing 1P mode. - You didn't skip the looong intro cutscene (it's skippable). - You take too long (for TAS standards) in clearing stages, and I could see several missed opportunities in clearing them faster, while still keeping the clear-stages-in-a-single-move objective. - Even in the first stage, you could have easily manipulated an item drop to get the red potion much earlier, but you didn't. - Normal human gameplay errors are everywhere, and are very easy to spot. All in all, I think this movie could have been around 20 minutes long if it was fully optimized. I fully recommend you watching the NES Snow Bros. TAS here: http://tasvideos.org/1718S.html It will give you a more complete idea about how an optimized Snow Bros. TAS should look like.
Experienced Forum User, Published Author, Former player
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The Genesis version of Snow Bros. far surpasses the NES version in quality and fidelity to the original arcade version. In fact, save for a few added things here and there, the Genesis version of Snow Bros. is an almost pixel-perfect recreation of the original arcade game. The NES version just pales in comparison to it, in all respects. That said, I can't vote yes in this particular case for the following reasons: 1) It hardly qualifies as a TAS. The game is being played way, way sub-optimally. And I can't stress that enough. In fact, it just looks like a regular, unassisted play with turbo-firing. 2) A game like Snow Bros. just has to be TASed in 2-player mode. Anything less would hardly cut it. So, yeah. I vote NO.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
So, does anyone know why coins have hitboxes and why rotating fireball barriers don't seem to have any?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
I have to wonder why the game uses hitboxes for coins that jump out of blocks, since they don't interact with anything at all. Oh, and there's also this: what's with the rotating fireball barriers having no hitboxes?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Heh, that was just a coincidence. Actually, my user name has nothing to do with Gemini Man.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
@Bisqwit Oh, you must mean the part in the water area. Well, in Mega Man 3, shooting any weapon (including the regular buster) cancels the blinking animation. So, yeah, he shot the Metal Blade to kill the fish enemies, canceling the blinking, but the invencibility period was still in place.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
upthorn wrote:
wouldn't you rather see something new?
Old, new, I don't care as long as it entertains me. Also, did I read that right? You didn't like Mario 64? Uh, nevermind. I suppose no game can please absolutely everyone, even if they're masterfully made.
Experienced Forum User, Published Author, Former player
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I found that video boring as hell. Then CAD told me that having played Portal is required to enjoy that video. And I never played Portal.
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