Posts for GeminiSaint


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Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
That is more like red, is it not?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
I said theory, not fact, and I never said it was great. Perhaps I chose the wrong word, as I only wanted to convey something I observed. Of course it doesn't apply to every game series in existence. For example, I too agree with some of the preferences you listed, especially the DKC1/DKC2 one. (However, I feel compelled to say NES Super Mario Bros. is still my favorite Mario game, and probably my all-time favorite game ever) Eh, whatever. Other people's preferences can't affect you in any way. Or at least they shouldn't. The fact that some people hate Metroid Prime -or any other game I like for that matter- won't make me like it less. EDIT: All right. I guess this "observation" only applies to very specific cases. Such as my liking of Megaman 4 and Super Metroid as the best Megaman and 2D Metroid games respectively.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
CtrlAltDestroy wrote:
As for me, I don't like Ocarina of Time
I have a theory. My theory is that the order of preference in games corresponds to the order they've been played. For example, Mega Man 4 was the very first Mega Man game I played, and it's thus my favorite episode in the series. Super Metroid was the first Metroid game I played, and it's still my all-time favorite Metroid game. I know you played Wind Waker before Ocarina of Time, so Wind Waker became your first 3D Zelda experience, with all that means (discovering the expansive world, gameplay mechanics, targetting system, etc.). Playing OoT for the first time after finishing (and falling in love with) WW diminishes the experience of playing OoT, exposing its technical flaws and stuff (just like playing OoT before WW -the intended order- diminishes the experience of playing WW, since you already know more or less what to expect, and the sense of wonderment is lost). OoT, although not perfect, is still a great game today; but it was absolutely awesome back in its time, when it was first released; a time where the Game Cube didn't yet exist.
Post subject: Fight an Arwing in Zelda OoT
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
I don't know if this is old news, so I apologize in advance if it is so. Anyway, here are the GameShark codes to unlock the Arwing in The Legend of Zelda, Ocarina of Time for Nintendo 64. Input the codes, start a new game, exit Link's house and voila! USA v1.0 81244096 0009 81244124 013b 81244132 0000 USA v1.1 8124c806 0009 8124c894 013b 8124c8a2 0000 USA v1.2 8124cd06 0009 8124cd94 013b 8124cda2 0000 Euro v1.0 81242e26 0009 81242eb4 013b 81242ec2 0000 Euro v1.1 8124b456 0009 8124b4e4 013b 8124b4f2 0000 Note: I only tested USA v1.0, and it worked perfectly. The other versions should work too.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
But, somebody has to run the bot... I mean, it can't work all by itself.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Serj wrote:
There were a few places where he could have gotten hearts so as to stop the annoying beeping sound and that really bothered me. But I'll still vote yes.
I wondered about that the first time after defeating the Iron Knuckle at the Spirit Temple (child), then it made sense when he had Link commit suicide so that he was warped back to Link's House. Amazing run, by the way. I went WTF when I saw Rauru stating that all Sages were awakened when only two were! Way to sequence-break! :D -Voted Yes-
Experienced Forum User, Published Author, Former player
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Well, after watching it with the right rom version, I can say there are obvious flaws all over the place, and button presses were never done at the earliest possible frame. Never. Not even once. Not to mention the highly questionable decision of not skipping the overly long intro sequence. Then again, even if it were played perfectly, there's no getting around the fact that this game is hideous -and this is coming from a Saint Seiya fan. I have to vote No.
Experienced Forum User, Published Author, Former player
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Umm... Not skipping the rather long intro sequence, and waiting for the title screen to come up again will most certainly be the doom of this movie. EDIT: Okay, the first battle looks like it was recorded in real time, non-tool-assisted... then -apparently- there was no more input, and the game went idle for as much as I fast-forwarded...
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Crashes on final stage, after blowing up the core.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Well, I've just checked, and to my utter surprise, the latest version of MAME does indeed have support for all of those newer Neo Geo games such as Metal Slug 5, Samurai Shodown V, Power Instinct Matrimelee, and some others. Hmm... *waits for Kawaks to be updated accordingly*
Experienced Forum User, Published Author, Former player
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Very well played. I especially liked Popeye moving around his arch nemesis (Brutus?) all the time, constantly defying all sorts of dangers. Lots of nostalgic value in here too. Fun and entertaining, I found this movie to be. *thumbs up* Voted "Yes".
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
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Metal Slug 5, and KoF 2003 and above are deemed too new, therefore, emulator developers don't want to officially add support for them yet. As for Metal Slug 4, I think MAME has recently added support for it. Wait... Final Burn Alpha is still an ongoing project? I thought it was dropped years ago.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
The animation of Mario closing the door occurs whenever you finish a level with 150 or more time-units left. There's no luck involved.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Bag of Magic Food wrote:
You mean you didn't know about Power Rangers?!?
Um... these are NOT the Power Rangers. Sure, they look a lot like them, but that's because it's the same genre (the Super Sentai genre, which is very, very popular in Japan). The super sentai genre consists of a super heroic squad of generally five people dressed in alike suits, each of them associated to some color (red, blue, white, etc.), and they tend to make lots of poses when talking and all. Power Rangers is just one of those series, but there are lots more in their country of origin -Japan. And they all look so similar that sometimes you'll hardly tell the difference between them. Here, I googled Jetman and found some more info on this series:
http://www.geocities.com/Hollywood/Academy/6396/JETMAN.HTM wrote:
Chojin Sentai Jetman (Birdman Task Force Jetman - Jetman) 1990 - Created by Saburo Yatsude - 51 episodes JETMAN deals with the struggle of the Jetman team, five people who were hit by a raybeam which gave them special powers, Ryu (Red Falcon), Akko (Yellow Owl), Kaori (White Swan), Gai (Black Condor) and Raita (Blue Swallow), against the Byram empire, led by Byram, Mariya (Red Falcon's former girlfriend), Tran and Gray, a robot. Of course, there's always the same episode structure: monster defeated by a cannon, monster brought to life in a titan size, giant monster defeated by giant robot etc. This is one of the rare recent Sentai series which has tried to break with the tradition. It has a real comic streak: the plots are so silly and the monsters are meant to be funny -a hair-dryer monster, a pot-noodle creature and so on. (...)
Anyway, I originally played this game in 1992, if my memory serves me well. I knew nothing about the Power Rangers nor the Super Sentai genre back then.
Experienced Forum User, Published Author, Former player
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Whoa... you just hit my nostalgic string there. I remember playing this game as a kid, long, long ago. It was borrowed. Back then it was a nameless game, since none of us ("us" being me and my friends) could read Japanese characters at all. Time passed, and the game got lost. Several years later, when I learned about emulation, I tried looking for a ROM of it, but all attempts were unsuccessful, since we never actually got to know how this game was called! It was kind of frustrating. Until now. Thank you for unearthing this cool little obscure game, and revealing its name in the process, which was all I needed to find the rom. Thank you for allowing me to retrieve yet one more part of my childhood. As for the run, it was great. There were no mistakes as far as I could tell. Voted Yes, of course ;)
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
The GBA BIOS is that little program that's within the hardware, which contains the little "Game Boy Advance" logo animation that plays immediately after start-up. It also has the GBA's basic input/output system (hence BIOS).
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
If you look past the McDonalds brand being everywhere, you'll realize that this is actually a very good and rather enjoyable game.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Wow, this TAS is great!! Voted Yes, of course.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Um, I have the version with the monkey intro. Why is the "Remove Intro" option grayed out in the re-recording version of VBA? Oh, well.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Cool video, though I would have preferred if it had the original game soundtrack. Anyway, watching that difficult game being owned like that is awesome. I always thought Capcom's CPS1-2 beat 'em ups were impossible to beat with just one credit. Hey, were those special credits after the ending sequence?
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
It's not the same with cheats enabled...
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
It's true that the Metal Cap is not necessary to get all stars. "Through the jet stream" can be obtained just by diving at the right angle toward it. As for the underwater switch in Hazy Maze Cave, it can be pushed by butt-stomping on it. The problem is getting the 8-red-coin star in the Metal Cap area. It's possible, yes, but definitely much slower without the Metal Cap, because of the water current.
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
hero of the day wrote:
I think you are referring to the gamecube (since ssbm is on the gamecube), this discussion is about the nintendo64 analog stick
The same principle applies to the N64 stick. If you hold L, R and start, you will make the current position of the analog stick the center.
Experienced Forum User, Published Author, Former player
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WOW!!! That was impressive! Who would have thought of that? Good work, Shinryuu!
Experienced Forum User, Published Author, Former player
Joined: 3/31/2005
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Bablo wrote:
Usually when you kill a boss, there is "winning music" and then you jump in air and balls go around you. In Dive Man you can jump higher because of water, and I jump when it's still possible and avoid that last jump after music.
Umm, thanks, but actually I was talking about a video showing a new technique involving the hippo in Ring Man's stage, discovered by Shinryuu; namely this file https://files.tasvideos.org/bisqwit/megaman4-hippo-shinryuu-v2.avi I can't watch it, and people keep saying how impressive and time-saving it is; naturally that makes me very curious about it, myself being a big fan of Megaman -this episode in particular.
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