Posts for GlitchMan


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Experienced Forum User, Published Author, Experienced player (621)
Joined: 8/28/2008
Posts: 443
Noob Irdoh wrote:
GlitchMan wrote:
Do it for Sonic's 20th anniversary!! :D
Sonic's 20th anniversary was 6 days ago.
I know I was a little late here (it was on the 23rd) but I was close. At least I got the year right (and the month but it most likely won't get submitted this month since there's only a few days left). I did get to celebrate Sonic's 20th birthday by playing Sonic 1!
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Do it for Sonic's 20th anniversary!! :D I want to see an improved run of this game! I know you can do it Sonikkustar! :D
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I finished through the World 2 Fortress level: http://dehacked.2y.net/microstorage.php/info/862270059/GlitchMan-Super%20Mario%20Bros%203%20%28U%29%20%28PRG%200%29-WIP2.fm2 I'm having a difficult time with the luck manipulation of the Hammer Bros. I posted this just in case I lose my progress. So far I saved 413 frames but I'll probably lose a few due to bad luck with the Hammer Bros. The only way to luck manipulate is by waiting for another frame to complete a stage which is determined by the RNG located at 0781-0789. The luck manipulation for the Hammer Bros is too frustrating! It looks like I'm going to have to cancel my SMB3 "warpless" run. I was glad to be of assistance. I also did World 3-1 with Super Leaf/Racoon Mario in case any one wants to see it: http://dehacked.2y.net/microstorage.php/info/966863574/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-W3-1withsuperleaf.fm2
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Derakon wrote:
So basically, each star you spend after the first gives you one more frame of star power?
That's exactly right! :D
Experienced Forum User, Published Author, Experienced player (621)
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I found another cool glitch! If you apply the star on the map screen a certain number of times, the star power countdown will be delayed when you start the stage for that number of frames (here it's the maximum number of 28): http://dehacked.2y.net/microstorage.php/info/1862375774/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-starglitch.fm2
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I improved the World 1 Airship boss by 11 frames: http://dehacked.2y.net/microstorage.php/info/1919555352/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-World1improvedWIP.fm2 Thanks! I'm glad you like it. Also, about the question block glitch, it's not that I didn't know how to do it, I just didn't want to overuse it because it's been done before. I also couldn't find a way to get more 1up's than the published run by bouncing on the enemies.
Experienced Forum User, Published Author, Experienced player (621)
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Experienced Forum User, Published Author, Experienced player (621)
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I did World 6-6 and it is 47 frames faster than the currently published run for World 6-5: http://dehacked.2y.net/microstorage.php/info/15936825/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-W6-6.fm2
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That was really cool! You should definitely do a "glitchfest" run of this! :D
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MUGG wrote:
I think those glitches were already found by poleovermania (RAT926 on tasvideos).
I just finished watching them all. I found the "item falling out of box" glitch myself. There were a lot more glitches than I thought! That was really cool how he found all those (especially the 4-5 wall glitch in the room with the Tanooki suit leading to the end of the stage). My favorite one was the one where he is collecting the coins to delay the wall/floor collision checks so he can get into the wall without the P-speed.
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I found another glitch: http://dehacked.2y.net/microstorage.php/info/674755829/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-itemboxglitch.fm2 This happens when the Koopa shell hits the brick at the same time Mario hits the item box. The 1up Mushroom falls out the bottom of the box instead of rising out of the top. I'm not sure if this could save any time in this speed run but I wanted to post this on here just in case. There are more collision glitches like this. One of them is where Mario hits a brick block when the Para-Goomba and a mushroom are at the same vertical axis. Another is where a Spiny is walking upside down on a row of brick blocks on the right side and a Buzzy Beetle is walking on the top and you hit the Beetle from the bottom with the brick and the Spiny gets killed. I saw a video on YouTube that showed these two glitches: www.youtube.com/watch?v=d_8BF1wyy0o Another thing I found out about the wall zipping is that Small Mario's horizontal wall zipping is x3 to the left of a wall and xB to the right and Super Mario's is x2 and xC, respectively. That's why wall jumping is harder to do with Super Mario.
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Tompa wrote:
I actually thought it would take longer to glitch through the wall than that, I'm dumb.
When you have the Super Leaf and you get the (P) meter filled the jumping speed falls at 17 instead of going up to 38. I also found that it costs time to switch to the P-Wing in 5-1 so really I only lose 160 frames instead of 210. EDIT: I finished the test run for World 4-4: http://dehacked.2y.net/microstorage.php/info/1698960419/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-W4-4.fm2 It looks like it's just faster to use the P-Wing for 4-4.
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Tompa wrote:
So you are going to skip getting the music box in 5-1 I take it? Which would mean some extra time would be lost because of the hammer brothers as well as manipulating them to be out of the way. Or did you have a different solution for that? I could give 6-F1 a shot to see if I can make it, I have my doubts though.
I can glitch through the floor in 5-1, enter the pipe, and grab the music box that way (this is just a test run). http://dehacked.2y.net/microstorage.php/info/44647727/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-W5-1.fm2 I also tested just finishing the level like normal by grabbing the Mushroom-Flower-Star card panel at the end. It turned out to be only 7 frames faster (plus some additional time would be lost later on because grabbing the card will result in getting a 1up at the end since you finished the main levels in world 8 with two card panels). So really, it's just faster to grab the music box. As for using the P-Wing in 4-4 I saw that you lose 51 frames by activating it on the map screen. It could be faster to not use it.
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I already took note of that. In World 5-1 I will lose 2 seconds but I gain those 2 seconds back when I fight Boom-Boom in the World 5 Fortress level. But it looks like the World 7 Fortress 1 is impossible to do without the Super Leaf/Tanooki Suit. Another benefit of not using P-Wing in 5-1 is keeping the Fire Mario which means you don't have to use the star at the beginning of World 5-7. I could probably use the star in World 6 Fortress 1 to save Fire Mario but I have tested trying to make it across the spikes before the star power wears off. I still haven't made it (I tried jumping off the moving platform at the max non-P-meter running speed of 2.5 pixels) and I even tried duck jumping before the star invincibility wore off but all I needed was four more frames to be able to do a wall jump without touching the spikes. I wanted to keep Fire Mario for World 6 because I could kill 2 Fortress bosses and the Airship boss with him (I don't need the Super Leaf for World 6-5 because I'm going to just wall glitch my way through on the outside). On the other hand I could grab the Fire Flower in 6-5 (the small room with the two pipes) when glitching through the wall in case using the star in the Fortress doesn't work. EDIT: Never mind about the question box in 6-5. It's actually a Super Leaf inside, not a Fire Flower. So I have to have the star power to get past the spikes in the preceeding mini-fortress level.
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Thanks Tompa! :D I tried the pipe glitch myself in world 2-F and the screen actually made it to the boss room but the boss wouldn't activate until Mario touches the ground and Mario was falling at vertical screen 08 (hex address 0087) by the time he exited the pipe and it would take forever before he touched the ground again. I had no choice but to use the P-Wing and see what I came up with. I might keep the leaf for the Pyramid level and wall glitch through the brick layers on the outside.
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I found a big timesaver in world 2's mini-fortress level (it saved over 3 seconds): http://dehacked.2y.net/microstorage.php/info/1881315809/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-level2-F.fm2 This also helps for the Pyramid level because I can use Racoon Mario to break through the bricks.
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Hi guys! I decided to remake my NES Back to the Future TAS speedrun! :D This time I only went for fastest time (no "high score" run or anything). I made it a lot more entertaining this time! I even figured out that I can lag the music by playing sound effects at certain frames (for some reason this was harder to do in the night time levels so I didn't bother doing it there). I made a lot more use of the bowling ball to make it more entertaining. Here is my speedrun!: http://dehacked.2y.net/microstorage.php/info/635054605/GlitchMan2-Back%20to%20the%20Future%20%28U%29.fm2
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I'm working on Mega Man X3 and here is my WIP: http://dehacked.2y.net/microstorage.php/info/529540733/GlitchMan-Mega%20Man%20X%203%20%28US%29.smv I beat the intro stage and Blizzard Buffalo and saved 165 frames so far.
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I found out that everytime Mega Man is in the air and he teleports back in from the menu screen, the falling velocity increases by 1/4 pixel (0460 is the on-screen pixel value 0440 is the sub-pixel value). If he continuously does this, it keeps increasing by 1/4 of a pixel (40 in hex). However it goes away if Mega Man's teleporting animation goes away and his normal sprite appears on screen (the fastest he can fall is F9 and if the falling velocity any faster than that it automatically goes back to F9).
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moozooh wrote:
So far it seems like you've saved around 7 frames already. You're doing well, considering how competed the game is!
Thanks! Here's the improved scepter grab I was talking about! :D http://dehacked.2y.net/microstorage.php/info/1374060360/GlitchMan-SMB3%20%28U%29%20%28PRG%200%29-sceptergrab.fm2 That one improvement will save almost 24 seconds for the entire run when it's been done in the rest of the worlds (1, 2, 3, 4, 5, and 7). This means you may not need the leaf to do this in world 6! I also found out a few days ago that the wall jump glitch does not work in the hills/underground levels nor does the falling-into-blocks trick. Another thing about these levels is that when I hex edit Mario's X or Y position to be inside a wall, he zips up the wall 16 pixels per frame (he still zips to the right 1 pixel per frame). I think that could have something to do with it because these are the only levels with slopes in them (which are designed to keep Mario from glitching into the ground) and because of this the wall glitch doesn't work. I also noticed that the platform detection in those stages isn't the same as the regular ones because when I stand within the last few pixels of a platform without moving horizontally then I jump, Mario jumps off the platform (another reason why the wall glitch won't work).
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Here is my WIP for Super Mario Bros. 3: http://dehacked.2y.net/microstorage.php/info/1943364842/GlitchMan-Super%20Mario%20Bros%203%20%28U%29%20%28PRG%200%29-WIP1.fm2 I also found out that it is possible to grab the scepter from the top of the screen without the leaf or P-Wing. You have to have the P-meter full in order to jump 6 blocks up (you get a higher jump with full running speed), wall jump over the right side of the wall so you can reach the platform (the top of the wall), and start the running acceleration while you're still on the platform.
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Sonikkustar wrote:
Any progress on any of these run?
Not really (I'm still on level 1). I've been too busy with other things like school and work. I just haven't been able to find the time. Now that school just ended for me (my finals was this past week) I think I will have more time.
agwawaf wrote:
good luck
Thank you! :D
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I think that starting the level 10 pixels to the left will help with the P speed for a lot of stages. That was a really good find andymac! I'm just starting on level 1-1. Also, does anyone know if the pipe glitch is possible to do from the left side of the pipe? I've tried it and I haven't been able to do it from the left, only from the right side.
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Is anyone currently working on a 'warpless' run of this game? I was wondering if I could do a 'warpless' TAS of this game.
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woabclf wrote:
GlitchMan wrote:
On second thought I will just go ahead and post the WIP right now to show you all the time saver in the 3rd room (1st large oil pit) that I was talking about. Even though I wasn't done with that stage, I didn't want to keep you guys waiting: http://dehacked.2y.net/microstorage.php/info/1563515452/Mega%20Man%206%20%28U%29%20by%20GlitchMan%28WIP10%29.fm2 I'm also having luck manipulation problems with enemies again (I seem to be running into that problem a lot lately)! They just won't stop dropping those flames that cause lag. :(
Megaman 4 TAS ? =_=?
Don't worry. I'll still work on MM4 too.
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