Posts for GlitchMan


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Experienced Forum User, Published Author, Experienced player (621)
Joined: 8/28/2008
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Here is the boss fight! http://dehacked.2y.net/microstorage.php/info/1609874477/GlitchMan-Mega%20Man%204%20%28U%29-stage0Drainflush.fm2 I have to say that it did save quite a bit of time (almost 2 seconds worth in fact)! :D You know what? I think that this run is becoming mostly about cutting the long wait sequences because there are quite a bit of them (Ring Man's minibosses, the Cossack Stage 2 boss, and the Wily Stage 3 boss just to name a few) not to mention the screen transitions, the boss filling up its energy, and entering/exiting a stage.
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t3h Icy wrote:
Maybe you can save more with Rain Skipping. EDIT: Video re-uploaded and working.
That was really cool! It's too bad it only works on that one boss in the entire game! I tested all of the bosses which include the Cossack and Wily stage bosses and the Robot Masters. None of them work. Still it is a cool way to bypass that long energy fill for that boss.
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Oh, I have another stage runthrough which did not save as much time as I had hoped (4 seconds). http://dehacked.2y.net/microstorage.php/info/990989033/GlitchMan-Mega%20Man%204%20%28U%29-stage0D.fm2 At least it saved a good amount of time (about 50 frames) which is a good start.
Experienced Forum User, Published Author, Experienced player (621)
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t3h Icy wrote:
=D How much time is being saved through that though?
Not sure...but I'm hoping to improve this (weapon switch reduction is key)! :D Anyway, I am glad you like this! I'm hoping to find more improvements/time savers! :D
Experienced Forum User, Published Author, Experienced player (621)
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I've got it! http://dehacked.2y.net/microstorage.php/info/805452940/GlitchMan-Mega%20Man%204%20%28U%29-stage0Cboss.fm2 It turns out that the pause/charge glitch did give me an idea for one boss and that boss was the Wily Stage 1 boss (Giant Met)! I knew finding gameplay glitches/tricks on the YouTube would help me out! I was able to fit in two more 3-damage hits from the Mega Buster as a result allowing enough damage before the Giant Met hides in its helmet!
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If X gets the Gold Armor he can use the Hyper Cannon against Kaiser Sigma (his final form) since he has no other weaknesses and time is saved because you're already charged up. It can also be used on some other bosses since you have to receive enough damage for you to be able to use it again.
Experienced Forum User, Published Author, Experienced player (621)
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Also in the published, switching to Zero costs 414 frames and the Zero and X cutscene itself takes 1722 frames so that would be a total of 2136 frames (35.6 seconds). This could be like a "best ending" and 100% type run of this game.
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Alright, I just did the calculations for how much faster killing Bit and Byte faster with the X-Buster is than killing them with their weakness. 730 frames (Bit) + 745 frames (Byte) = 1475 total frames Then we subtract that from the dialogue sequence from the Bit/Byte refight in Doppler 1. 1475 - 715 frames of dialogue sequence = 760 frames to save Ray Splasher against the Bit/Byte refight takes 11 hits (10 hits since each hit takes 1 second and the last hit finishes the boss off) whereas the Press Disposer takes 7 hits with charged Tornado Fang (6 seconds). 4 seconds = 60 frames * 4 = 240 frames 760 - 240 = 520 frames still lost from the Bit/Byte explosions But you can save 60 frames from Bit's boss fight and 15 frames from Bytes boss fight if you kill them with their weaknesses. But having to climb to the higher boss chamber is still going to waste time. It is better to just kill Bit and Byte with the X-Buster for their first encounters. You could be right about not getting the Z-Saber because of saving a trip to Vile's stage and having to switch to Zero in Doppler 2. However, there would still be a dialogue sequence with X and Zero in Doppler 4 but it wouldn't waste as much time as the one in Doppler 2. By the way I just finished measuring the duration of the Zero cutscene in the Doppler stage 4 and it is 548 frames long.
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Mothrayas wrote:
That's the same route as was posted earlier in the thread, (8th post), only with Toxic Seahorse and Gravity Beetle swapped around. (I don't think having either done before the other matters, though) Btw, I can't wait to see more WIPs. Are you going to kill Vile and/or get the Z-Saber? And what about Bit and Byte?
Yes. I'm going for 100% completion (that includes the gold armor and getting Zero's Sabre). As for Bit and Byte, I'm going to destroy them with their weakness based on whether or not it is faster. If they are both killed then Press Disposer will be the boss and Tornado Fang is the weakness (the charged form of that weapon does 5 damage to that boss which is a lot). I basically went for which boss is faster to select on the boss selection screen since it doesn't matter whether Gravity Beetle and Toxic Seahorse gets killed first.
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Oh! I have a possible boss route that I can do for this game: 1. Tunnel Rhino: have to get Tornado Fang for the X-Buster Upgrade (Neon Tiger) and Heart Tank (Blizzard Buffalo) 2. Blizzard Buffalo: Frost Shield for Neon Tiger's miniboss and Dash Upgrade for mid-air and upwards dashing and having this with the X-Buster Upgrade allows for faster ladder climbing 3. Neon Tiger: X-Buster Upgrade 4. Gravity Beetle: have to complete this stage in order to get to Blast Hornet to bypass the long wait sequence for that stage 5. Toxic Seahorse: Acid Burst is required for the miniboss in Blast Hornet's stage 6. Blast Hornet: need the Chimera Ride Armor in order to have access to the ride armor selection in Volt Catfish and Crush Crawfish (basically just going in boss weakness order for the last two) 7. Volt Catfish: use the ride armor to get the E-Tank 8. Crush Crawfish: use the ride armor to get the Heart Tank Most of this route is still based off boss weakness order. Only two revisits will be required for the stages (Gravity Beetle and Tunnel Rhino), Unless I find someway to bypass the long wait sequence in Blast Hornet's stage without having to beat Gravity Beetle then it's just revisiting Tunnel Rhino's stage. I'm interested in Mega Man X TASing now! I was also hoping to improve the run for the January 2006 run of this game. It has been well over four years and there hasn't been a single improvement for this game ever since! There were new tricks that were discovered that I haven't seen in the current published movie. If no one else is working on this game, I would be glad to! In fact I have already started the intro stage of this game (I'm at the part where Zero crashes through the ceiling). I just have to improve the sub-pixelation for when X arrives at that room. http://dehacked.2y.net/microstorage.php/info/593276198/Mega%20Man%20X%203%20%28US%29.smv
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woabclf wrote:
GlitchMan wrote:
Got Power Stone to work with Charge Man boss fight! Now I can definitely see an improvement in the boss route! http://dehacked.2y.net/microstorage.php/info/53694189/GlitchMan-Mega%20Man%205%20%28U%29-powerstonebossfight.fm2
Too shocked ~~~~ You want first to make MM5 OR MM4 TAS? I like your work very much (4&5&6)
Thanks everybody! My main focus right now is Mega Man 5 but I'm still doing the other two (4 and 6). I'm also planning on doing Mega Man 3 as well. I know I said a lot of stuff about the horrendous amounts of slowdown in that game but I am still up for the challenge!
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Baxter wrote:
:o
I know! I was shocked myself! That double hit trick I discovered completely by accident while I was making this demonstration run! :D This is shaping up to be one of the best improvements in Mega Man 5 TASing! I'm so excited! However, I feel that I could have done Gyro Man's stage better though! I have to remember every frame counts!
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Got Power Stone to work with Charge Man boss fight! Now I can definitely see an improvement in the boss route! http://dehacked.2y.net/microstorage.php/info/53694189/GlitchMan-Mega%20Man%205%20%28U%29-powerstonebossfight.fm2
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http://dehacked.2y.net/microstorage.php/info/542687352/GlitchMan-Mega%20Man%205-WIP3.fm2 Finally got through Gyro Man's stage! It took me a while to figure out how to perform the Super Arrow glitch without getting stuck in the wall at the boss gate. I think I am making good progress on this so far.
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Baxter wrote:
Very nice wip. I especially liked how you handled that long super arrow room, great strategy!
Thanks! For the second room I just said "screw it" and in the end it all worked out! In the fourth room there was only 5 frames of lag whereas your WIP had around 12 for that room. I guess lag has a way of balancing itself out.
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Bablo wrote:
Beat was used in kopernical's TAS to kill Wily. But Baxter skipped the letters in his TAS because they weren't needed. Edit: Damn you Baxter, always two seconds ahead...
Yep! That's Baxter for you!! ;) By the way, here's my newest WIP thus far. http://dehacked.2y.net/microstorage.php/info/1273838346/GlitchMan-Mega%20Man%205-WIP2.fm2
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Nach wrote:
GlitchMan wrote:
Hi guys! Check this out! I found a way to make use of zipping without having to switch to the Balloons! http://dehacked.2y.net/microstorage.php/info/1805135750/glitchman-Mega%20Man%204%20%28U%29-stage05zipping.fm2 This run of Room 4 of Dust Man's stage is faster than the published run by 35 frames and is faster than the one I did with the Rush Jet by 5 frames!
Excellent. I expect your next submission to save 5 minutes.
Well...that's seems like a bit much. That would mean saving 18.75 seconds per stage which is a lot in my opinion! I was expecting to save 3 minutes at the most but we'll see what happens. You never know! :) Remember, we have to take into account how many time savers there are and how much time each time saver would save. ...Unless you found a time saver that would save a great amount of time (let's say...two minutes)! :D
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Hi guys! Check this out! I found a way to make use of zipping without having to switch to the Balloons! http://dehacked.2y.net/microstorage.php/info/1805135750/glitchman-Mega%20Man%204%20%28U%29-stage05zipping.fm2 This run of Room 4 of Dust Man's stage is faster than the published run by 35 frames and is faster than the one I did with the Rush Jet by 5 frames! P.S. Happy Valentine's Day everybody! :)
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Mitjitsu wrote:
I don't think this game will ever be suitable for TASing, you might want to try your luck at something else.
Yeah, that's true. I even felt myself losing it during the making of my submitted/rejected TAS in the last few stages. I like playing the game, just not TASing it. I think I will give up making TASes of this game (I still have a good feeling about the dual TAS of this and Ghostbusters). :)
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Oh, guys! I have a new idea for a Back to the Future speedrun!! I think I can do a pacifist type run of this game/go for the LOWEST score!! :D All I have to do is not kill any enemies and collect as few clocks as possible. I won't have to worry about the fourth, and final, street section because the images in the picture won't fade out! See? At least the game designers kept a few things consistent. Marty's parents kiss during the dance minigame which means the family is back and the picture won't fade out. :D I'm not sure if I am allowed to take damage during this run seeing as how this is a speedrun and all. I will have to look into this "completion time vs. score" thing. You all want a Back to the Future that will kick the pants off any run that's been previously done on this game (counting mine), you all have got it! :D
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I got the new and improved example on how I can save time on Napalm Man's stage! http://dehacked.2y.net/microstorage.php/info/1101446740/GlitchMan-Mega%20Man%205%20%28U%29-stage06improved.fm2 It saves exactly 22 frames in the caves from my other run of Napalm Man's stage from the frame when Mega Man climbs to the top of the ladder in the 6th room to the frame where he grabs the ladder at the end of the next room. I couldn't stand Gravity Man's first 2 rooms because of lag! I hope this will tie y'all over till then! ;)
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Actually I meant my perseverance in me making the run and writing the summary. That's what I meant! Thanks! :D
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@Nach: Yep! Anytime! :) @Glitcher: That's cool! Hey Glitcher, we have almost the same username! I love the user icon! :D Whoa! There's even a video that was directly uploaded in this topic so that we are able to watch it right when this forum topic opens! I've never seen that before!! It is so COOL! :D
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Nach wrote:
Dwedit wrote:
arflech wrote:
Tompa wrote:
You can only get it the "first time" you play the level. Let's say you get the 1up in the first level, if you die it won't appear the next time. You'll have to be game over first in order to get it again.
More generally, the bonus 1up will always appear the first time you play 1-1; for the other -1 levels it will only appear if you warped there or if you had collected all of the coins in the previous -3 level: http://www.themushroomkingdom.net/smb_breakdown.shtml
That claim looks very suspicious. I think we'll need to do some Source Diving to figure out this one. Edit: I just read the disassembly, and yes, it's true! Here's the number of coins you must collect (must be at least this number) 1-3: 21 2-3: 35 3-3: 22 4-3: 27 5-3: 23 6-3: 24 7-3: 35 8-3: 99 The 1-up flag will then be set, so the invisible 1up object will appear. The flag is then unset the first time a 1up object appears. Also, the coin counter resets every time you change your area. So this is why the X-3 levels never have any pipes to take you elsewhere.
Wow thanks, for the first time in years, I just learned something new about the game :) Surprising I never saw Nintendo mention this.
Yeah, me either! That was really interesting to know! :)
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Thanks everyone!!! YYEEEESSSSS!!!!!!! :D:D:D I finally did it! It got published! I knew my determination would get this movie in!!! P.S. I like the image you selected for it! It rocks! Invisible Mega Man! :D
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