Posts for Graveworm


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Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
The "bomb tech" saves at most 3-5 frames, I'm not sure the gain would be that big though, since I didn't bother to test anything else, it might be possible to save more than that though, if another technique is found.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It's always worth trying, if you can get through the door afterwards.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Hehe, I don't feel like continuing that right now, I'm currently doing something else. But I might want to do something like that later, but I'll redo it from the beginning if I decide to take that game up again. And I discovered that killing the Spore Spawn in one round was possible while I did that movie, but since I wasn't very serious about that movie, (I do these movies because I really enjoy playing in frame advance, for some reason.) I didn't care to execute the one round kill. I'd rather redo it from the beginning if I was to do that. Note: Look at the page linked to in FractalFusions signature if you want to know what I'm currently doing. ;)
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Ceres station rocks! I can't believe you hate that place. Seriously, why would you hate Ceres station?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Mind the capital letter, or it might confuse someone. Swede = Svensk. swede = kålrot. ;D
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
Why 4 frames?
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It is possible to leave the first room in the escape at 59.85 and get 57.22 in the next room, yes. The timer isn't really important, it's more what frame you reach the elevator. (Even though a high escape time does look really cool.)
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
My mom's family is Swedish, and my dad's Finnish.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
If you use your energy well, and don't take damage on unnecessary things, you may not need the body part, and since it's in a capsule, it'll cost alot of time.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
You could just fast-forward through the part with arrows/bombs if you think it's boring to watch, which you probably will. But it's really hard to know what to get if there's no percentage count in the game. You probably wont ever notice that you've got an increasement in bombs and arrows, but you wont need the extra hearts, bombos or bottles either. Then there's the question whether not to get the Red shield just because it's replaced by the Mirror shield later in the game, or the blue tunic because the red tunic will replace that one. Some people will probably think that the red shield wont be needed because of how it's gotten and that it's going to be replaced anyway, but since the blue tunic is a treasure in one of the dungeons it must be gotten. Other's might think none or both must be gotten. Either way it'll probably disappoint someone. These are just things I think about, and you might see a definite answer to these questions, but I know that everyone wont have the same opinion. To me, the best thing would just be to skip this and make an improvement of the currently published video instead. I'd love to see a finished version of something like this, but in my opinion there's too many questions and doubts. There's probably more to be said, and I probably have more to say but I really can't come up with anything else right now.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It's possible to get to Ridley at least 4 frames faster than that, however it's not worth it unless you can find a way to improve it further, because you'll be forced to wait anyway. Getting a time like mine in the escape is not hard, but I don't know if I can improve it, there's not many ways to improve it since optimizing 4/5 rooms is really easy.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It probably wont help, I have no idea of how it works. I wont waste your time with that, I'll just say that when I try to do this, I can't get anywhere, Mega Man just stays where he is.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
In a place like in hanzou's movie and on the left side of the part with the dogs in Wood man's stage, (where you start the long zip), I can do this ladder technique, but it's different in the place I mentioned, where Shinryuu uses it, I can't get it to work there, I don't know what's different, I just know that it doesn't work. And like I wrote, I've watched Shinryuu's video, but I still can't get it to work. I play alot of Rockman 2, but I've never played it using frame advance, so I usually only use the easiest zips and tricks to complete the game a bit faster, but this trick will certainly save another couple of seconds, and it also looks really neat. Also, I'm kinda dense in the head. :/
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I couldn't do it, I guess I don't quite understand, but thanks for trying to help me, I appreciate it.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I don't know if this is a stupid question, but I couldn't find it in the Rockman tricks page. Anyway, in Wood Man's stage for example, just after the long zip at the three screens with dogs, Shinryuu (and Morimoto/Finalfighter, whoever did that part.) uses item one to get up in the roof, and then when Rockman transfers to the next screen he's at the top of the screen. (You all know this, I don't even know why I tried to explain.) I've looked at the input for this part in Shinryuu's video, but I still can't reproduce this trick, and I wonder how it works. And if it's possible to do without using slowdown/frame advance and save states.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
With, I believe it would be impossible to beat it without.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I had beaten JXQ's escape in January. (With 49.03, but remember Saturn had 48.99 even before that.) And it's possible to beat JXQ's "up to Ridley" part of Ceres station by at least 6 frames. Ceres station is lots of fun.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
The charge beam takes like 3 seconds to get, so it's not like your route is impossible to use in a console run if someone would just modify one item pickup. I don't know if I can progress any more, since that means I'll have to go kill Phantoon, which would probably take alot of effort since I've never done a one round kill before. And also, I can't see any new good strategies in my movie, and I don't know if I can come up with any for the remaining items. And by the way, you've thought about this, right? http://dehacked.2y.net/microstorage.php/info/948/
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I guess that one doesn't use the pipe glitch, which for me makes the run more interesting, but it's certainly possible to cut at least 5 minutes off that run if comparing and if you play it right.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I just wanted to try something new, but I've been playing with that route on the super nintendo, and I get slightly better times than before. (I'll usually do 100% in ~1:00 in-game timer, without saves. A couple of minutes better .) It might not have to do with the route, but with my skill increasing, but I feel more comfortable using this route. And I'm doing the rest of the game up to X-ray scope the same as you are going to do it, just incase you wondered. Even though shoulder button pumping makes the movie a bit faster, it's not enough for me to want to use it in a "for fun movie".
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
I just thought I'd post a movie I've been playing around with for the last couple of days, it's very sloppy and I bet you've already seen most, if not all of the tricks and strategies used in it, but it might be fun to watch anyway. :) http://dehacked.2y.net/microstorage.php/info/947/ For some reason I used a bomb in a place I should've used a mockball, (In crateria.) but I'm too lazy to fix that, since it doesn't really matter anyway.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
"Water ball" works because as a ball you keep all your speed when going into the water, you can even keep speed booster even if you don't have the Gravity suit if you jump into the water from ground, you can also use the "mockball" technique under water if you have speed from over water level and jump into the water, also, since gravity is changed under water you bounce much higher and can keep your speed longer, even though the water slows you down due to friction. "Kago ball" is already added, and called "Morphball through platforms". I for one do not know what "kago" is, so that name is very uninformative, I would call it a hitbox abuse, since the morph ball has the same level of lower hitbox as unmorphed when not looking/aiming down, whereas when looking/aiming down Samus hitbox is smaller both on the top and the bottom. I hope this will be new information for someone at least, or else I may have wasted your time.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It's actually 4 frames faster than the last one, 2 frames before the escape, it's possible to improve further by another 4 frames, but this causes the escape to screw up forcing me to wait anyway, and another 2 in the escape, even though the time difference is only .01 second, the timer counted a bit different. And don't worry about me obsoleting your movie, I wont even try until I've found a way to get the spring ball without ice nor grapple. Which probably wont happen anyway. I'll look through the Super Metroid tricks page, and I'll let you know if there's something I want to be in there. :) Edit: You should add that morphing through platforms only work on temporary or moving platforms, like frozen enemies and whatnot. And also, morphing as far from the ground as possible, still making the game believe you never landed, (Turning around and morphing/unmorphing makes Samus not register anything but continues the last input until finished, you could try letting go of jump or shoot while turning around, it wont affect Samus. You may already have added some of this, anyway) to make it go as fast as possible. Of course you know this, but apparently not even Michael Flatley did. Phantoon takes 200-300 damage from a charged wave/spazer, and 600 from a Super Missile. So a super Missile deals somewhere around twice as much damage.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
It's not like it ruins a conversation/discussion.
Experienced Forum User, Published Author, Former player
Joined: 9/29/2005
Posts: 460
About skipping the Crystal flash technique, I sent JXQ a movie of trying this a while ago, it would seem I was somewhere around 2-5 frames away from success, it's hard to say. But it might just be possible to do it changing a couple of things, though I'm not sure if it's worth it or not. I've never gotten around testing.
KDR_11k wrote:
No, pushing dash only on the frames where the game checks for it (every fifth or so), Samus won't move as fast as if she's dashing but the game will still think she's dashed the proper distance.
If anyone's interested, the fastest way to build up a speed booster in a small area is pressing "dash" 25, 50, 70 and 85 frames after moving, you may sit down on the same frame as you're pressing "dash" the fourth time. By the way, I win.
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