Posts for HHS


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HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
I tried TASing Monkey Island 2 once, since it supports movie recording and playback. The movie synced fine until a certain point I think. When you take the elevator in the marsh, it waits for the music to reach a certain position, so that's a problem. I think that adding TAS capabilities to an emulator such as Bochs is the only way to reliably TAS PC games in a general way.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
I don't think it uses CD audio, unlike the X series. It uses sequenced music.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
The date can't be set to 1970. The only valid values are BCD 00h - 99h, and they are to be interpreted as 2000 - 2099. If a game displays 1970 for the year, it's an error.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Haha, that was strange. How did that Sega logo suddenly appear out of nowhere?
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Here's a WIP that ends at the beginning of stage 5. Is it worth continuing, or should it be scrapped, you think? http://dehacked.2y.net/microstorage.php/info/770657422/fls.gmv
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
When Rush Marine runs out, Dive Man appears instantly. Can Mega Man be controlled at this time before he lands?
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Just use joypad.set with the table returned from joypad.read, with your changes to it.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
The dream I had today was somewhat memorable. I was walking along the road and I saw some women coming in another direction behind me, one of them was very good looking and she smiled at me, and later when I came up a hill I passed them, but they had turned into vultures and were just sitting by the road. Later I somehow ended up at my old elementary school (that happens a lot in my dreams, lol) and the woman from before came and said she had tried to talk to me before, but I hadn't responded. Then we had a good time. Later I was in a classroom, and a woman I went to high school with was sitting next to me. I asked her why she hates me, and she said it was because I didn't stand up for myself (or something like that). Then I noticed that the teacher was discussing with the class about me. She told the class that I had some psychiatric illness, and I got really angry and yelled at the teacher that she shouldn't talk about me behind my back. Well, that was weird. Many other times, I've dreamt that I was still going to school and had forgotten to show up there for weeks or months, then being like "Oh shit, I'm going to fail the semester!"
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
The video on nicovideos doesn't work properly. When it gets to the part where you talk to Zora King, it fastforwards to the end and then stays black.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
TheAxeMan wrote:
The place to put the organized info is in the Game Resources. If you make up some notes we can put them up on a SoM page there. By the way, what version should I run HHS's WIP? 1.43v16 and 17 both desync with default settings.
You have to turn on Enable Multitap 5 before you play the movie.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Man, it must suck to be a boy named Kathias. The function at C3D2 is a kind of LFSR, equivalent to the following C code: void UpdateRNG(int param) { static int Rng; int i; for(i=0;i<8;i++) { Rng<<=1; param<<=1; if((Rng^(param<<8)) &0x10000) { Rng^=0x1021; } }
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
The movie desyncs for me when you climb up one of the ladders in Gyro Man.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
I'm not sure if "Open the door with the door" is even a possible interpretation of "Open the door with it". The word "it" usually doesn't refer to something introduced in the sentence itself. I remember making a graphical text adventure in Hypercard on an old Macintosh when I was 9. I used buttons to cover up objects which had been picked up, lol. It even had a fighting system in it. I think I ran into the 32K code size limit. Don't know where I left the disk, though. The computer had some other text adventures such as Castle of Ert and Tim's World, which were made in a program called World Builder. Recently I found another WB game called A mess of trouble, which I was able to run in VMAC, also a neat game with good looking monochrome graphics. I'm thinking of designing a natural language processing system, but currently I have no plans for parsing entered text, only for generating text in multiple languages based on stored sentence information. My goal is to implement this on devices with limited resources using very little RAM. My previous attempt at this was able to produce many sentences in Norwegian, Swedish and English but had some design flaws in it, so I decided to start over. Here is a page with some screenshots of it in action (I know that some of the words are wrong since I'm very bad at Swedish): http://gigasoft.byethost15.com/nlp.htm
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Setting Value and Compare to the same value doesn't do you any good. Compare should probably be left blank in this case.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Ah, the only thing I hadn't tried. Thanks.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
When I try to play this movie, it says: Error, problem loading savestate. Is Gens 11a not the right version required to play this? Tried changing the name of the save state to both the ROM's name and the movie's name, but it still doesn't work.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
In Sonic 3, the address you're looking for is E912. Here, you can set D0 to 384, for example.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Yeah, as long as the byte isn't 0, the game adds 143 to it to make the HUD's horizontal position. It starts out as -111 and is incremented by 8 until it becomes 1.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Oh, it seems that the memory functions can't write to the ROM. In that case, try memory.writebyte(0xfffff711,128) for S&K. This moves the HUD off the screen. It probably works in Sonic 3 too. In Sonic 2, the 0x40d8a address was wrong, the right address turned out to be 0x40804. But since ROM writes don't work, you have to write 0 to 0xfffff711. This has the side effect that rings will disappear. Edit: OK, marzojr's method was better. I didn't notice that there was a registerexec function.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
In Sonic & Knuckles, you can write 0x4E75 to 0xDB44 to remove the HUD. In Sonic 2 rev. 1, write 0x4E75 to 0x40D8A.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
When I watched the AVI in VLC, there were gaps in the video with audio only.
Post subject: Happy New Year 2010 Demo
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
Hey, I've created a little Mega Drive demo. http://gigasoft.byethost15.com/ny2010.htm Contains: - 3D text - Warping image - Music
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
The Z80 can only add, add with carry or subtract with carry using 16-bit operands, the other operations aren't available. But one could also say that IA32 CPUs are 128-bit due to the XMM registers.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
No, hard links are not defined in the FAT specification. Although you can have two directory entries pointing to the same starting cluster, it won't work properly. If the size of one of the files changes, the other file's size won't match the number of clusters and the file will become invalid. And if the first cluster of one of the files is moved to a different location, the other file will also become invalid. The only exceptions are the . and .. entries of a directory, which are automatically updated if the directory is moved (for example, when running a defragmentation program). On an NTFS volume, hard and soft links can be created using the CreateHardLink and CreateSymbolicLink functions.
HHS
Experienced Forum User, Published Author, Active player (282)
Joined: 10/8/2006
Posts: 356
ZSNES for DOS has a debugger, and the N64 emulator Daedalus also has one. Static analysis is also an option. I've made some IDA Pro 5.2 modules for SNES ROMs which can be downloaded at http://gigasoft.byethost15.com.
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