Posts for Hat


Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
I had no idea that was also working on S2K Any% If you like, I can bring to this project. It would be more fun don't worry me to evade rings.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
S2K Ringless Full Here it is completed with all the improvements. This would be the movie that would be submitted. (once the information is complete) skychase, this is your opportunity to encode EHZ1 0:18::56 (Aglar/Hat) EHZ2 0:35::47 (Aglar) CPZ1 0:14::50 (Tee-N-Tee) CPZ2 0:34::58 (Hat) ARZ1 0:13::19 (Tee-N-Tee) ARZ2 0:28::27 (Tee-N-Tee) CNZ1 0:16::40 (Tee-N-Tee) CNZ2 0:35::48 (Hat) HTZ1 0:29::31 (Hat) HTZ2 0:46::50 (WST) MCZ1 0:28::57 (Hat) MCZ2 0:33::43 (Tee-N-Tee) OOZ1 0:18::23 (Tee-N-Tee) OOZ2 0:31::46 (Hat) MTZ1 0:33::32 (Hat) MTZ2 0:26::02 (Hat) MTZ3 0:54::39 (Hat) SCZ 2:05::57 (skychase) WFZ 1:39::53 (Hat) DEZ 0:40::04 (Hat/Aglar) Total 12:48::02
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
WST wrote:
Anyway, I am not going to contribute into this, as I am going to focus on my own projects
Even saying these words, you have helped us. Thanks for helping with HTZ2 and of course, I will review if I can save a few more frames.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
You are right. I have many names tangled looking for resources among them was marzojr, but everything is correctable. And also thanks for all the info of discoverers of glitches.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
HTZ2 in 0:49::06 MTZ2 in 0:26::02 WFZ in 1:39::54 Here I show you the bottom way of WFZ is not a good option. This ends in the second 33, when the optimal GMV, I break the capsule. With all this, I think the movie would be finished. I just have to join the improvements. However, this I will do the next Monday to see if this time someone finds some improvement more. Also, I wrote a little submit information format:
It's a movie by skychase, Hat, Tee-N-Tee and marzojr

(link video)

Objectives:
* Beat the game as fast as possible
* No take any ring and 10-ring TV
* No deaths

Table of times
||__Zone__||__Time (mm:ss::ff)__||__Frames__||__Player__||
|Emerald Hill Zone 1|0:18::56|1136|marzojr/Hat|
|Emerald Hill Zone 2|0:35::47|2147|marzojr|
|Chemical Plant Zone 1|0:14::50|890|Tee-N-Tee|
|Chemical Plant Zone 2|0:34::58|2098|Hat|
|Aquatic Ruin Zone 1|0:13::19|799|Tee-N-Tee|
|Aquatic Ruin Zone 2|0:28::27|1707|Tee-N-Tee|
|Casino Night Zone 1|0:16::40|1000|Tee-N-Tee|
|Casino Night Zone 2|0:35::48|2148|Hat|
|Hill Top Zone 1|0:29::31|1771|Hat|
|Hill Top Zone 2|0:00::00|0|Hat|
|Mystic Cave Zone 1|0:28::57|1737|Hat|
|Mystic Cave Zone 2|0:33::43|2023|Tee-N-Tee|
|Oil Ocean Zone 1|0:18::23|1103|Tee-N-Tee|
|Oil Ocean Zone 2|0:00::00|0|Hat|
|Metropolis Zone 1|0:00::00|0|Hat|
|Metropolis Zone 2|0:00::00|0|Hat|
|Metropolis Zone 3|0:00::00|0|Hat|
|Sky Chase Zone|0:00::00|0|skychase|
|Wing Fortress Zone|0:00::00|0|Hat|
|Death Egg Zone|0:00::00|0|Hat/marzojr|
|Total|0:00::00|0| |

Table of players
||Player||Zones played||
|marzojr|3|
|Hat|12|
|Tee-N-Tee|6|
|skychase|1|

Details by each zone

;Emerald Hill Zone 1:marzojr have started here with the first zone, but after Hat had improved the last jumps.
;Emeral Hill Zone 2:
;Chemical Plant Zone 1:Here is used the zip discovered by WST. You can't accelerate in the first inclination, not enough speed, but Tee-N-Tee discovered that it's possible from the second inclination. Besides, the rolling was needed to avoid taking the initial 3 rings.
;Chemical Plant Zone 2:In the long inclination, Hat jump to do the zip discovered by Felipe and do his same moves (a little improved). The second zip discovered by skychase is very useful to reach the boss fight area.
;Aquatic Ruin Zone 1:Tee-N-Tee has shown that Knuckles can reach the zip and do the same thing in the run of Aglar's Sonic 2. Great work on your part.
;Aquatic Ruin Zone 2:Due to the structure of the map (which is different from Sonic 2) you can not make the zip in the same way. But Ten-N-Tee, was smart and he wait for a platform to do the zip to the right and jump all the level. Then, Tee-N-Tee also discovered an alternative glitch of ARZ boss and save Important  frames. (Tee-N-Tee can add your opinion)

Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Actually it wasn't bad moves but as said don't run well. 1- Dudley vs Ken: There's a moment where both are standby, an unnecessary action. 2- Also the author hasn't used the frame advance to the menu and select the difficulty 8. Something that was very human. 3- The brach should have been: "Dudley Run" or something. It's not a "playaround". I vote no.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
marzojr, I saw Sonic 2 movie (Camhack). I wanted to ask: how Sonic is shown off the screen without drawing the hitboxes and solidity?
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Oh! you are right, unfortunately :( MTZ3 in 0:54::39 I think this is the best strategy to fight that boss
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Hey this could probably improve a bit our time (from Sonic 2 thread)
LTRP wrote:
Aglar already TASed this level using a zip. Link to video
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
WFZ in 1:40::04 I think flying for top the fort is the best method. If I run the bottom, would have a lot of braking, and ups and downs, in addition to having many rings that hamper the way. Anyway, I'll try it for discard. By the way: I do an initial Spindash at the next level as a trademark for later unite with other improvements.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
An important question: What emulator do you use to play the GMVs? It is important to know the compatibility of the movie and as data for the time of publication. I use: Gens11svn
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
OOZ2 in 0:31::46 Note: OOZ1 is not interesting. Sorry.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
good skychase, I wanted you to participate too. And comes the improves EHZ1 in 0:18:56 MTZ1 in 0:33:32
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
OK. I have already planned how to continue: Metropolis Zone 3: Just need to face the boss, but i don't know, what could be the best technique of attack? Sky Chase Zone: I saw the moves made in this zone and I like it. Don't take rings and don't attack enemies looks good. Who made this zone? Wing Fortress Zone: Just missing to experiment with different routes and try the best. Death Egg Zone: I've combined my movements against Mech Sonic (I don't know if it is called so) and of Aglar against Final Boss. However, I sent a message to Aglar asking their opinion about the project. He has the credit here too.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Well, I see that nobody has responded. I'll have to do the rest. Does not matter, I found some improvements.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
mike89 wrote:
I will say, though, that I think aesthetically taking the hit on HT2 looks really bad, even if it is a few frames faster. As much as it's a puzzle to avoid the rings themselves, part of the challenge is the fact that no rings means you can't take a hit, too.
I think you have put many restrictions while the project is working. The original objective is: ringless If take damage saves time, it is feasible.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
MTZ3 can be improved Doing the zip a little faster. But I haven't made the battle against the boss. I wish someone else do it and work in WFZ and DEZ. I meanwhile, will seek improvements we haven't seen. So, we will are ready to submit this movie. Also, I will seek screenshots.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
I supposed by the number of rerecording this movie wasn't controlled frame by frame.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Well, while skychase encodes and upload in youtube WIP-2, I show what I've done in MTZ1 & 2.
MTZ1 0:34::40
MTZ2 0:26::12
A great improvement in MTZ1 of about 9 seconds and an improvement of 3 or 4 seconds in MTZ2. MTZ3 I don't know if it could apply zip known, but I think isn't possible because Tails is needed for that. And if necessary, we should try to improve the time by marzojr. EDIT: I was reading the previous posts in this topic, and I think it would be a better name for this presentation: Sonic 2 & Knuckles "Ringless"
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
WIP-2 The Times EHZ1 0:18::59 (Aglar) EHZ2 0:35::47 (Aglar) CPZ1 0:14::50 (Tee-N-Tee) CPZ2 0:34::58 (Hat) ARZ1 0:13::19 (Tee-N-Tee) ARZ2 0:28::27 (Tee-N-Tee) CNZ1 0:16::40 (Tee-N-Tee) CNZ2 0:35::48 (Hat) HTZ1 0:29::31 (Hat) HTZ2 0:49::24 (Hat) MCZ1 0:28::57 (Hat) MCZ2 0:33::43 (Tee-N-Tee) OOZ1 0:18::23 (Tee-N-Tee) OOZ2 0:31::55 (Hat) S2K has improved greatly. I would like to skychase could download and encode this WIP-2 and upload it on youtube. That way, anyone can quickly see the WIP.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
In my opinion, I do not believe it is considered as a cheat code. You basically not active it, only it occurs as a bug in the game as another glitch. Like the glitches used to display game credits. Well, that's what I think.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
WST wrote:
I highly doubt that the idea of forcing them go one direction is any useful.
OK. Then no matter. I wanted to know whether it was feasible to use that strategy. I have worked in OOZ.
OOZ1 0:24::08
OOZ2 0:31::55
OOZ1: I applied the momentum at high speed but I could not keep it until the end of the level, I'm not good to maintain high speeds. I don't know if anyone could improve this part. OOZ2: Make a zip through the barrier TV is better. Wait the platforms falls and wait for ventpipe to turn off is slower. The rest is normal.
Tee-N-Tee wrote:
It might be possible to save time on the penultimate hit (I glided longer to avoid death) and the last one (the stalactite was in a bad position and might have thwarted a faster hit).
Unfortunately, it seems that your time is the most optimal. I try to hit the boss more quickly, but I got the same time as you. When Knuckles reaches the edge of the roof stops flying and cause his death. If you stop flying right after the penultimate hit, the fall is not enough to reach the ground and cause the death.
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Very good. Do not worry. We just have to make OOZ. After that, I will combine all improvements and I will fix that detail; all it as the WIP-2. One question: will be possible when opening the capsule of each level to control the animals's direction as they do in Aglar's Sonic 2 movie? I think in Sonic 1 they use a lua called predicts-animalsv2, there will be something similar for Sonic 2?
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
I get good results. I improved HTZ1, HTZ2 and MCZ1 The file get from CN to MCZ1 Don't look CN, nothing new to see there HTZ1 0:29::31 HTZ2 0:49::24 (1 frame saves because i switch the console 1 frame faster) MCZ1 0:28::57 I wait your result Tee-N-Tee
Hat
She/Her
Banned User
Joined: 9/3/2015
Posts: 60
Wow! ARZ2 boss was awesome and simply a faster way to do the glitch Even in CNZ1 you have beat the time in Aglar's Sonic 2 movie Simply very well done I will improve HTZ since I've seen some imperfections there and I will try to improve MCZ1. Tee-N-Tee, could you can take care of MCZ2? has a zip, perhaps you could find a faster way to do it.