HTZ2 in 0:49::06
MTZ2 in 0:26::02
WFZ in 1:39::54
Here I show you the bottom way of WFZ is not a good option. This ends in the second 33, when the optimal GMV, I break the capsule.
With all this, I think the movie would be finished. I just have to join the improvements. However, this I will do the next Monday to see if this time someone finds some improvement more.
Also, I wrote a little submit information format:
It's a movie by skychase, Hat, Tee-N-Tee and marzojr
(link video)
Objectives:
* Beat the game as fast as possible
* No take any ring and 10-ring TV
* No deaths
Table of times
||__Zone__||__Time (mm:ss::ff)__||__Frames__||__Player__||
|Emerald Hill Zone 1|0:18::56|1136|marzojr/Hat|
|Emerald Hill Zone 2|0:35::47|2147|marzojr|
|Chemical Plant Zone 1|0:14::50|890|Tee-N-Tee|
|Chemical Plant Zone 2|0:34::58|2098|Hat|
|Aquatic Ruin Zone 1|0:13::19|799|Tee-N-Tee|
|Aquatic Ruin Zone 2|0:28::27|1707|Tee-N-Tee|
|Casino Night Zone 1|0:16::40|1000|Tee-N-Tee|
|Casino Night Zone 2|0:35::48|2148|Hat|
|Hill Top Zone 1|0:29::31|1771|Hat|
|Hill Top Zone 2|0:00::00|0|Hat|
|Mystic Cave Zone 1|0:28::57|1737|Hat|
|Mystic Cave Zone 2|0:33::43|2023|Tee-N-Tee|
|Oil Ocean Zone 1|0:18::23|1103|Tee-N-Tee|
|Oil Ocean Zone 2|0:00::00|0|Hat|
|Metropolis Zone 1|0:00::00|0|Hat|
|Metropolis Zone 2|0:00::00|0|Hat|
|Metropolis Zone 3|0:00::00|0|Hat|
|Sky Chase Zone|0:00::00|0|skychase|
|Wing Fortress Zone|0:00::00|0|Hat|
|Death Egg Zone|0:00::00|0|Hat/marzojr|
|Total|0:00::00|0| |
Table of players
||Player||Zones played||
|marzojr|3|
|Hat|12|
|Tee-N-Tee|6|
|skychase|1|
Details by each zone
;Emerald Hill Zone 1:marzojr have started here with the first zone, but after Hat had improved the last jumps.
;Emeral Hill Zone 2:
;Chemical Plant Zone 1:Here is used the zip discovered by WST. You can't accelerate in the first inclination, not enough speed, but Tee-N-Tee discovered that it's possible from the second inclination. Besides, the rolling was needed to avoid taking the initial 3 rings.
;Chemical Plant Zone 2:In the long inclination, Hat jump to do the zip discovered by Felipe and do his same moves (a little improved). The second zip discovered by skychase is very useful to reach the boss fight area.
;Aquatic Ruin Zone 1:Tee-N-Tee has shown that Knuckles can reach the zip and do the same thing in the run of Aglar's Sonic 2. Great work on your part.
;Aquatic Ruin Zone 2:Due to the structure of the map (which is different from Sonic 2) you can not make the zip in the same way. But Ten-N-Tee, was smart and he wait for a platform to do the zip to the right and jump all the level. Then, Tee-N-Tee also discovered an alternative glitch of ARZ boss and save Important frames. (Tee-N-Tee can add your opinion)