Posts for Heisanevilgenius


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Joined: 3/22/2006
Posts: 708
Bag of Magic Food wrote:
Why did you use a different nickname for the submission?
I created this forum account a while back. It's the nickname I've usually gone by, but I thought my other more recent screenname (which I commonly use as well) is a little more unique and less likely to be used by other speedrunners. I mean... It's all part of my complicated and nefarious plot.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Zurreco wrote:
For your first submission, this was a pretty entertaining movie. I do have a question, though: is it faster to run or jump along flat land? You seem to alternate between the two without any obvious reason. Is it that jumping is faster, but the landing delay cancels it?
Yes, exactly. I jump when it's feasible to do so without worrying about the landing delay. If I can't get enough distance (or if the ceiling is too low) I just run. Edit: Also, there's a point in which you run out of momentum from a jump and just drop straight down. I try to avoid those.
Zurreco wrote:
Your vulture battle looks like it could be improved by a bit, and I didn't like how you slowed down a few times in the beggining of Dr. Octopus' level. Still, the run seemed entertaining enough to me.
Most of the slowdowns were to avoid getting hit and tried as I might, it was difficult to do so without stopping in some way. Unless there's a slowdown I made that didn't require that, that I didn't notice. And yes, I guess the Vulture battle could have been done a bit better. He's a difficult opponent. Thanks for the critique.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I did read those, they just don't say a lot about save states. I just wanted some clarification. Thanks.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Unfortunately, it's not just a boss I would have to re-record. It's a boss, a miniboss, and two very difficult passages where I narrowly avoid getting hurt (and both places I've had to rerecord 20+ times in order to just barely avoid getting hit) If I was to hex edit the movie, is there any way of telling exactly where the save state points?
Post subject: Ack! Strange sync problem.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Okay, I have a save state at the beginning of a level. If I play back the movie starting from that save state, everything happens perfectly. If I play the movie back from the very beginning of the game, then it goes out of sync after the first miniboss in that same level (a minute or two later than that save state). Why does it go out of sync in the full video and not starting from the save state? Is there any way to fix this? I went to a LOT of trouble recording some stuff that happens at the end of the level (at least one trick I haven't seen done in other speedruns) and I don't even know if it will be possible to redo some of it. Either way, rerecording all that would be a collosal pain. What can I do?
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I wonder why I didn't think of that. That seemed to fix it. Thanks.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Yes, I'm sure. I played it back in 1.43 and it plays fine, but not in 1.43+ How can I know for sure if the version I have is 1.43 FINAL?
Post subject: Ouch! What do you do?
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I've been recording a speedrun and did plenty of cool tricks and made it to the fifth level in one night of recording. When I played it back the next day, it stopped syncing in the middle of level 2. Three levels of awesomeness gone! I found out what the problem is. I had been accidentally recording in Snes9x 1.43 instead of 1.43+ (I have both versions. I guess I opened the wrong one) so when I played it back in 1.43+ it went out of sync. I guess my question is, does the site accept submissions from 1.43 that don't sync in 1.43+? If not, I have a lot of work to do over. :/