Posts for Heisanevilgenius


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Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
That was impressive! I wasn't hugely a fan of the previous Streets of Rage TASes as they tend to just be the same few moves repeatedly for the entire run. You managed to keep it interesting and varied and still obsoleted the previous run by a huge margin. Gigantic yes vote. :D P.S.
I bring to you a generic 2-player run of Streets of Rage 2
"Generic" is a huge lie. This run is awesome. When I read this, I was getting ready to be disappointed. I wasn't!
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Come on, people. How can you possibly find this not entertaining? Crazy glitches galore. Skipping bosses, walking through walls, creative uses of weapons. This is an awesome run and it really disappoints me to see all the meh and no votes.
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Twisted Eye wrote:
According to the submission text, it was required to wait for the start of a demo and then again until just BEFORE the start of a demo to get the glitched password to function as desired.
Thanks. Those were my only objections. Definite yes vote. I loved all the weird glitches you pulled off.
Experienced Forum User, Published Author, Active player (405)
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What the hell does that tanuki do when he beats a level? It looks really bad. P.S. I voted yes. Who cares if it's not challenging? He beat the levels extremely quickly and it was fun seeing the tanuki blaze through.
Experienced Forum User, Published Author, Active player (405)
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Why do you take so long to start? Also, I notice you didn't use the glitch that lets you skip the Vile dialogue. Is that because it's impossible without dashing?
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I'm giving this a meh. Mostly because it gets really old having every second computer match be interrupted by a new challenger and then watching you fight yourself. Every so often it works, and in some cases you use it really well. (I love when Dhalsim does that slam move that freezes the game and the only way to move on is to bring in a second player.) But I want to watch you fight computer opponents. The PVP matches just aren't as interesting. If it wasn't for the constant interruptions, this would be a huge yes from me.
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Radiant wrote:
As before, I don't consider this an interesting category, and to the casual user it doesn't look meaningfully different from a regular TAS of the same game. Voting no.
Did you actually watch it? It's very extremely different from a standard SMB3 run.
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Mothrayas wrote:
It doesn't really display TAS-like superhuman performance (other than the perfect parries now and then), and doesn't seem to push Street Fighter 3 to the limits
This exactly. A lot of time is spend waiting for them to make a move so you can counter it. There's a lot of standing around followed by combos with no in-between. In a TAS every single thing needs to be very intentional. Every moment something should be happening. If nothing's happening, make something happen. This looks more like a really good player playing Street Fighter than a superhuman carefully-orchestrated movie.
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This looks extremely sloppy. Of all the times you get hit, every one of them seems to slow you down a lot. Is it not faster to just avoid them then? Even the boss battle looks like it could be tightened.
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This is such an absolutely blatant knockoff of Megaman it's painful to watch. If it just happened to be inspired by Megaman and used a similar style of gameplay, that would be fine. But the movement is the same, the way you shoot is the same, the sliding move is the same, it has the same power-off gimmick and the laser beams, even the sound it makes when you pick up an extra life is obviously the same. And that's what I could see from the first level. Why would someone make this? Obviously they have a lot of talent. The graphics, music, and engine are all excellent. Couldn't they have made their own original game rather than painstakingly recreate EVERYTHING iconic about Megaman? I'm just going to abstain from voting here. :p The TAS is nice, but I just can't sit through the whole thing because of how ridiculously derivative the game is.
Experienced Forum User, Published Author, Active player (405)
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I think the encode has an audio desync. Edit: Nevermind. Must have been on my end.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Yes vote. No explanation needed.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
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I thought this was actually really entertaining. Particularly the Bowser fight. I love it when a TAS can end with a bang. It's kind of disappointing when a TAS is really fun from the start but then just gets repetitive or dull by the end. This managed to keep it interesting. Definite yes.
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This was amazing. Extremely exciting all the way through. Very well done.
Experienced Forum User, Published Author, Active player (405)
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I voted no. I just don't think this criteria makes for an exciting TAS. The little graphic you created to show all the button presses is cool, but that doesn't really make the TAS itself interesting. Edit: I need to apologize. I thought this was the same submission I viewed earlier. The improvements to this video were great and I would like to change my vote to yes.
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Sorry, goofy. We're just spoiled. Most of us these days wait until there's a YouTube encode before we watch it. :p
Post subject: Re: REMINDER
Experienced Forum User, Published Author, Active player (405)
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grassini wrote:
people who didn't play this should refrain from voting,IMO they have no right to vote for a game they know nothing about (i hope "those" people read this post)
You do realize "those" people are pretty much everyone? This is a terrible precedent to set. Half of my favourite TASes are games I haven't played. I think it's really horrible that someone would tell people they don't have "the right" to watch something because they didn't happen to play every obscure NES game that's ever come out. It's like saying nobody has the right to watch a new movie in theatres until they read the book it was based on. What you're asking of people is ridiculous. Think about what you say before you post. Really.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Voted "cat planet cat planet cat planet cat planet cat planet cat planet". Unfortunately, the bot misspelled it as "Yes."
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
I kind of preferred the dancing in the first robot battle in the original run.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
Yes, I agree with that.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
This had the potential to be really boring, but it was actually pretty good. I guess there's something strangely appealing about getting ALL the rings and you manage to do it all rather quickly. Unfortunately, I think the fact that you skip some of the levels totally defeats the purpose of this run. I really think it needs to be all or nothing. If you need to be Knuckles to get all of the rings, play as Knuckles. If some of the rings really are totally impossible no matter what, that kind of makes the run impossible. If that's the case, I'd suggest playing through the levels anyway and getting every ring that you can, and change the name of this from "PERFECT BONUS" to "Maximum ring" where you collect as many rings as is possible in the game.
Experienced Forum User, Published Author, Active player (405)
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The Balrog and Vega fights were my favourite. Voted yes.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
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This was well done and I think it deserves to be published, but I have to say I wasn't overly entertained by it. Maybe I'm just spoiled by all the great runs on this site. Maybe it'll appeal to someone who really knows the game. I'll abstain from voting.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
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Oh snap. I forgot how funny the Boy and his Blob run was. Maybe I should change my vote.
Experienced Forum User, Published Author, Active player (405)
Joined: 3/22/2006
Posts: 708
That's kind of the trouble with runs like this. It's easy to tell if a speedrun should obsolete another speedrun, because it comes down to time, which is objective. Whether a glitchfest/playaround obsoletes another is entirely subjective. I do think this version accomplishes much of what the original does and does more, but it's very difficult to say that this is "better" than the other one. I'm okay with this obsoleting the other, but I'm equally fine with them being published alongside each other.
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