Posts for Highness


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I guess you could try out all fatalities and see what happends. Hmm.. Is it possible to deep-freeze and do babality or friendship? Edit: Checked and it works. Nothing glitches though. It's just ugly to make a deep-freeze and then offer the chunk of ice to buy a Sub-zero doll. ;)
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Hehe.. Minimum 2x700Mb if you ask me. But then you would see alot of chunks etc. Would totaly ruin the watching if you ask me. Otherwise you could download the final movie file which should only take a couple of MB max.
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Read some of the glitches. Pretty funny. I made a small test. Note that this is played with actual speed and no re-records. This is just to show the glitch. What I do is freeze the opponent with the first part of the fatality. Forward, forward, down + High kick. Then I type in the second part of the fatality. Forward, down, forward, forward + high punch. Quickly as hell you push low punch + low kick, as you would in the pool fatality normally (low punch+low kick + uppercut). What happends is that Sub-Zero, instead of smashing the opponent into a billion peices, he throws them into the pool. Kinda fun. :) I'm planning on checking out and record more of those glitched fatalities. But not tonight. I think I'm off to bed now. Cheers! http://highness.no-ip.com/MortalKombatII-Version1.1(US)-Sub-Zero_freeze--pool_glitch-ByHighness.rar
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If you ask me the hidden characters would be most impressive to see beaten flawlessly. They are even hard as shit on very easy.
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WOHAA!!! This is madness! And I LOVE it. :) Damn nice indeed. Haha.. Can we see YET an improvement on this movie? Would be soo awesome. But for now I have a hard time closing my mouth. If possible it would be cool to see max players get bankrupted. But that woulden't be as impressive perhaps. Would pretty much be the same thing but with more turns right? Nah.. Give even more energy to improve what you already have. Already clicked the YES vote here so. Hey Bisqwit. Encode this beauty instantly before he menages to break the record again. ;)
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Actually, the easier way (since a time attack round shouldn't take that long) is just hold LP from before the fight begins (after the characters are on screen but before you have control of the character).
I knew that actually. But the time you need to hold the B button is correct I think. There's still alot more planning to do and even more practice to get this stylish enough. I might try some this evening.
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I found this very entertaining. I never thought it was possible to beat the game that fast. Is it possible to do it even faster? This is for sure a YES vote.
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The Kintaro fatality is very easy to pull off. Just hold down low punch for 25 seconds I think it was. I would use that for sure if I were to make this run. I'm not 100% sure that I will make this though. It has been soooo long since I was good at this game. What would be the best way to defeat an opponent? How fast can it be done? Anyone knows this?
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Hehe.. Will this movie get produced to AVI when it has gone final? It would take up some serious diskspace indeed. A normal movie that is compressed with Xvid takes about 700Mb per hour. But concidering the run that currently is out there is ~8 hour long. That would be 5600Mb compressed AVI in that quality. Woulden't even fit on a DVD. But you would want some decent quality in this video if you ask me. Would it be possible to just make a DVD-iso with as good as possible quality for it to fit on one disc?
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As a side notice Shao Kahn and Kintaro are very easy to beat, even without states. I have never really played on emu before. So all my experience comes out the console. Kintaro - Jump backwards until you stand in the corner. Keep Kintaros distance while still jumping backwards and kick. Wait until Kintaro makes one of those teleport jumps/stomp things on you. Most of the time Kintaro will now be the one in the corner as you sorta "slide" under him after he stomps you. He will also do one of his poses and flex his muscles and growl etc. All you have to do now is hit him with lowpunch all the time until he dies. He won't be able to block it. Nor will you be thrown back or something like that. This technique will involve taking damage though. For Shao Kahn - Just walk towards him and hit him with high kick until he dies. This will allow double flawless. A second method can be to sit in the corner, hold block and uppercut him when he comes to close. It's very hard though since he makes those shadow moves all the time. These characters are the least I think about. It will be harder to defeat the others in a stylish, quick and flawless way. They have alot more move ability etc.
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- When raiding the cathedral to fight Yakra, should I take the time while heading down from Guardia Forest after picking up Lucca to obtain Fire Whirl with the both of them, or just run right through without stopping? The monsters in the Cathedral are very weak to Fire, and I remember the two fights you must fight through before reaching Yakra take a VERY long time if you don't have Fire Whirl.. but I'm not sure how much time I'll save (if any) if I slow down to fight battles on the way out of Guardia Forest.
I think you will have to measure this. If you will decrease time over the entire game by getting this, then by all means get it. I doubt that it's only useful in this area right? Anyways. Good to see that someone finaly picked this up. Start the run right away will you? =)
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I didn't have any problems with MK2 desyncing when I tested. So that would be the least to worry about. MK2 on SNES is still cencored though. With Kung Lao you won't be able to cut off the head with your throwing hat fatality. On Genesis you will have to push up right before the hat hits the character in order to cut the head off. Wonder if it's just a miss on the SNES version? Personally I think I will go for flawless victory all the time, since what you said about this run being rather a showoff than a pure play for speed. Furthermore I really like the thought of Shang Tsung as character to play with. If I were to make this movie I sure will need to read ALOT. Oh.. The best technique I found to beat Shao Kahn is to just move forward and use high kick all the time. Since he will do shadow slides or what ever they are called all the time, and more or less get stuck in it since he didn't connect with it, nor finish it. Seems like he pulls another if he get's interrupted.
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Hmm... Smoke and Jade will be dealt with if so..
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Hehe.. Funny. Right before I made the Mystic defender run I played Alex kid in enchanted castle. Never finished it though. This is a YES vote indeed.
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Hehe.. That wasn't the kind of talk this thread was intended for. Only give cunstructive oppinions. Wether or not you like it, that can be voted for when the movie get's submitted. :)
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So far so good. Very straight forward. Oh.. If you plan to make future updates to your project that you post from time to time, think you could include a saved state which we could load from so that we don't have to watch it all over and over again? Even with turbo mode it's annoying. :D Keep it up!
Post subject: Mortal Kombat
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If one were to make this run, would a blocked attack still count as a hit taken? I'm kinda eager to see all the mortal kombat games be made. I allso wonder if I should do these my self. I'm very rusty though. Haven't played mortal kombat serious for a couple of years. Would be nice to see a discussion take place to set things straight. How to save time, how to be most efficent, wether or not to use fatalities, wether or not one should aim for to meat the hidden characters, what character to play with etc. I'm generally thinking of Mortal kombat and Mortal kombat 2 since the games after that is kinda boring. How ever Mortal kombat 3 and later has the combo system.
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Movie was pretty good. But it can be improved in the artistic way. In the beginning you can fire shots right before the enemy appears on the screen, making all one see is an exploding mass. At those arms that comes out from the ceiling etc, try not to miss shots at them. That really sucks. Are you playing this frame by frame or at what rate are you playing?
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Sounds great. :D Can't wait to see this. Hurry up, but don't rush it. Kinda ambivalent but I hope you know what I mean. :)
Experienced Forum User, Published Author, Player (71)
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Great. Can you estimate about how much you will decrease in time with this run?
Experienced Forum User, Published Author, Player (71)
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So we can await another improvement then?
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Yeah? I haven't played Tic-tac-toe that much so I woulden't know. Care to explain it more in detail? Perhaps you should post that info in another thread since this seems to be off topic.
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Since I suppose you have more knowledge about this game than anyone else in here has, why don't you make a run for it? Would be impressive to see.
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Hmm.. In vanilla dome 2 the second time, you hit that rugby player right before the goal. Are you sure there ain't any faster way to do this? Feels like you loose some time there.
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NO, NO and NO. Unless it's played with paper and pen against a serious pro.