Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
D'oh, according to Grand Prix 150cc Records the non-tas record is 74.83 seconds by Florent Lecoanet, not 86.41.
Thanks :)
Edit: Oh dear.. just looking at the tracks and the next two are going to be like that as well. However, after them the last three will be "proper" races.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Mario Circuit 4 is done.
My time was 16.99 seconds
(the non-tas record is 86.41)
I did it using the "little circles trick" that no-one likes.
Still, I managed to finish the whole race before any of the other karts had managed a single lap :)
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
When I'm boosting the snow doesn't seem to slow me down, and sometimes I don't appear to be going particularly fast, but I'm actually still in a mini-boost.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
I managed to shave almost 2 seconds off of Vanilla Lake 1.
Here is WIP 13b: Vanilla Lake 1 in 30.64
I'm going to try improving it a bit more now...
Edit: Nope, I don't think I can easily improve that.
I'm going to move on to the next Bowser Castle level now
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
thanks :)
------
WIP 13 out of 20: Vanilla Lake 1 is done.
Time: 32.32
(non-tas record: 45.13)
The ice and snow on this track made it hard to make the driving look 'tight', so I'm not as happy with this as I was the previous two tracks.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
I think you mean:
* start charging mini-boost
* Hit a zipper
* hop
* release gas (and reset the mini-boost counter) in mid air
* hit a kart or wall while still on the way up in the hop
* let go of L/R
* straighten out
* land
* get some kind of infini-long hybrid-boost thing
That might work...
If so, Mario Circuit 3 might be improvable by a second or two (if hitting walls doesn't kill the hybrid-boost like it kills an infini-boost).
Apart from that I don't see it affecting any of the tracks I've done so far, and only possibly Bowser Castle 3 of the ones I haven't done yet.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
I came here to post that :)
The original was for DOS, and a TAS of it would be insane - the speed you could achieve on a superbike was rediculous, as were the stunts you could pull.
Infact, if dosbox rerecording is ever good enough to handle it, and I ever finish my Mario Kart TAS, I'd like to do GTA.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Well, I'd need to find some of Nitsuja's instructions :-/
Nope, but snes9x could be made to store it in a text file accompanying the savestate by altering the "save" and "load" functions.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
The ROM's crc32 is CD80DB86
I tick "Use WIP1 timing", "Fake Mute Desync Workaround" and "Sync samples with sound CPU"
I don't tick "allow left+right / up+down" or "volume envelope height reading".
Anyway, I've done Choco Island 2 now (in 30.61 secs), and here is the complete TAS so far.
Remember, you'll need the "record/play resets" version of snes9x or this will desync at the end of the Mushroom Cup.
Maybe it won't desync if you try playing the whole thing?
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
I don't think it's possible to get an infini boost using a mushroom.
I tried releasing the mini-boost before using a mushroom, after using a mushroom, in mid-air on the way up to hit a wall, and after hitting a wall.
Interesting trick. He goes into a long-boost state by hitting a wall in mid-air, but without getting the speed increase associated with a long boost. Then when he hits the zipper, as he's already kinda in a long boost it starts a new one (this time with the extra speed).
I didn't know about this trick, but having just looked through my routes (planned and done) I can't think of any use for it.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
I could probably hack this into snes9x for you if you can find the source code for whichever version of snes9x you use.
It would help if you're using it on linux - I don't know how to compile Windows snes9x.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Spider-Waffle wrote:
So how's star cup going?
Koopa Beach 1 is done.
Time: 37.25
non-tas record: 40.45
The reason I only just beat the WR is because Koopa is very slow on this track (the non-tas record as Koopa/Toad is 57.96).
I'm using Koopa because I expect him to be faster on Vanilla Lake 1, Mario Circuit 4 and Choco Island 2.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Spider-Waffle wrote:
I've seen, from what it looks like, that you can do a long boost by jumping into a wall, then coasting into a zipper.
Nope, that doesn't work.
You can start a new long boost by already being in a long boost and hitting a zipper.
Note, being "in a long boost" has little to do with speed - it also affects your manouverability, and so long as you don't press accelerate you can stay in the long boost state even as your speed goes down below normal speed.
edit:
just watched the "half hour of half-life".. wow, that was a work of art - and some of the gauss gun boosts were incomprehensible :)
I never thought RandomEngy's run was beatable.
Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
comicalflop wrote:
To answer waffle's question, an infi-boost cannot be done right after an extended boost, unfortunately. you need to release a normal mini boost into a speed strip of some sort, and then not jump or bump into anything. as long as you do this, you'll have the mini boost's top speed, and not drop down to normal top speed.
I'm not so sure, I think Spiderwaffle might be onto something - I'll have a try at it this coming weekend.