Posts for Huffers

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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Huffers wrote:
DK64_MASTER wrote:
On the 4rd lap: get a feather, take the normal shortcut, go past the finish line (final lap will display), get a shroom, u-turn, and boost yourself over another item box (feather), and take the final shortcut that would have normally done with a feather on the fourth lap.
Tricky to say if this would be faster or not... You're swapping the shaped bit of track, for a race to the item boxes and back instead. I didn't think of this idea - so I'll give it a try now :)
It's slower.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
comicalflop wrote:
It's a two lap skip right? use it twice then. First time it makes you skip the lap 3, 2nd time it makes you skip to lap 5. the 2nd time you do it, that will end the race right there. (right?)
Yes, but remember, to do this trick * the lap before goes slower (as you have to save the mushroom for the ramp), and * the lap after goes slower (lakitu drops you slowly, and you start off with 0 speed, rather than in a long boost (you could have obtained a long boost from the ramp/boost-arrows)) But I'm still going to try it both ways and see which is faster.
DK64_MASTER wrote:
On the 4rd lap: get a feather, take the normal shortcut, go past the finish line (final lap will display), get a shroom, u-turn, and boost yourself over another item box (feather), and take the final shortcut that would have normally done with a feather on the fourth lap.
Tricky to say if this would be faster or not... You're swapping the shaped bit of track, for a race to the item boxes and back instead. I didn't think of this idea - so I'll give it a try now :)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
comicalflop wrote:
beautiful. I at first watched it and thought it desynched, due to grabbing green shells and unoptimal driving/skidding out of control, but then I saw the lap times at the end was like "holy shit!"
Yeah, that was just me driving around real-time without save states just to get to the end, so you could see the lap times
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
well who'd have thought it! Spekkio's trick is possible as Bowser :) Here's a proof of concept of the trick being done. I think I'll do this on the last lap. EDIT: note on this video, I spin out, do the jump and go from lap 1 seemingly straight to lap 3
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
upthorn wrote:
Now I'll satisfy your curiousity by explaining that the stored velocity value represents subpixels per frame. There are 256 subpixels per pixel, but a subpixel is not 1/256th of a pixel. A change in position by 12 (or even 255) subpixels does not actually constitute motion from the perspective of the game engine, unless it overflows the subpixel value, increasing the pixel position. However, in the future, I would appreciate it if you expressed your curiousity by asking a question, rather than incorrectly telling me that I had made a mistake, and that my information was useless. I had deliberately chosen not to attach units to the numbers because (1) RAM addresses don't contain information about what units the number represents, and (2) Explaining subpixels midsentence would be distracting, and, conversely, make it more difficult to understand the important point, which is that the speed jumps from 0 to 128 in two frames instead of five to eleven. (I will, however, now edit the submission text as I forgot to point out that Sonic's acceleration is doubled while in air).
That was actually pretty interesting information, I'm glad tmnt9999 asked. If I ever finish the Super Mario Kart run, I'm going to claim the units of speed are in 7E10EA-2u's :) Edit: Oh, and great job Upthorn :D
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Spekkio wrote:
*delurks* Hello all. I used to play Mario Kart a lot, and if I remember correctly, I once skipped a lap on Mario Circuit 2 by using a mushroom and landing in the grass to the left of the finish line, as shown: I did try to do a little bit of research before posting, but none of the SMK sites I went to mentioned it. Also, though I am an utter n00b at this emulation stuff (I just downloaded SNES9x today), I did try to do this on my own. The best I could come up with was going back a lap. Heh. Anyways, I'm pretty sure you can't simply hop into the grass, you must first cross to the right of the grass (past the finish line?) then curve back and land in the grass.
Thanks for the info. I thought of doing this trick myself, but after bad luck trying a similar thing on Bowser Castle 1 I didn't bother trying. Since you say it worked for you, I'll have a serious go at testing this trick. The only problem with this is that it requires some cunning turning, and Bowser isn't the best at turns (I'm guessing you weren't playing as Bowser). I'll be really annoyed if this trick is only possible with some character other than Bowser - it could be a major time saver (and I want this run to feature as many silly shortcuts as possible, too).
Spekkio wrote:
Of course, my memory could be playing tricks on me and I could be making this whole thing up.
From my testing of this level that I've already done, I am certain this trick will work if you can pull off the mid-air turn.
Spekkio wrote:
Also, I remember finishing once and seeing Princess's time as ?'??"??, which I think would be fun to recreate on a TAS if you can spare a turtle shell or banana peel to trip her (or someone else) up and somehow get her to never cross the gap. I am very much looking forward to seeing this run.
Doubt I'll be able to spare a shell, but thanks for the encouragement.
Ophios wrote:
well, I tried doing that (I could have sworn I did that myself once) But I got this! http://dehacked.2y.net/microstorage.php/info/3852/Kartjump.smv I doubt this would be useful to the tas as I did this without mushrooms, and from what I'm getting is that this tas will be loaded with 'shrooms. I forgot, when you load the movie, leave the first thing checked (WIP timing) and everything else unchecked (If it doesn't do it for you).
I was already planning on doing that for the last lap ;-)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Saturn wrote:
Shinryuu: It is definitely slower. To make a driver small you have to press Y and A in the same time before selecting the driver with B. Not only you lose time in the selection menu, a small driver is also much slower in the Races...
But I think the small versions might get better long boosts, and handling in the long boost. I still really doubt they'd be faster, though.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
ZeXr0 wrote:
Snes9X v1.43+ v9 for Windows. with Super Mario Kart (U)[!]
When you open the movie file in snes9x it should say the movie and ROM CRC's match, but other than that I have no idea.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
ZeXr0 wrote:
I don't know why, but snes9x freeze a lot when I watch the movie, it seems that the game just freeze and I seem to be the only one with this issues. And I have tried 2 different version and it does the same thing :S
which version of snes9x are you using? And you need the US (ntsc) rom. Btw, WIP 4b (a couple of frames faster)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Well, I haven't heard from comicalflop today, so I had a go at doing Bowser Castle 1 myself. I'm not 100% happy with it though; the game sometimes let me long boost with the "boost-arrows" and sometimes didn't, so the lap times vary a lot. Still, it beats the non-tool-assisted record by a good 12.6 seconds. Here is WIP 4.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
My "luckbot" for Super Mario Kart is now working. It searches for items through all the clock-times, so we don't have to. This won't allow us to get mushrooms/feathers faster in game time, but it will be faster for us to find them - so we can spend more time on optimising the run.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
1 rerecord (eg using no savestates), 66 mins, 5.23 seconds Streets of Rage 2 beaten on "hardest mode", without using any continues, played in real-time. I was inspired to do this by SprintGod's TAS of the game. Like SprintGod, I also maxed-out the score counter :) Does anyone know what the non-TAS speed record for this game is? (preferably on 'hardest' mode)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
A Runnelid wrote:
Looks very good. I'm wondering about the last lap in GV1 though. If you would be able to finish the 4th lap out of bounds, you won't need to turn back. I understand that the boost is tough to control. If it can't be done without boosting, I have an idea. Something you could try that won't give you as fast of a 4th lap but perhaps could save time in achieving a faster last lap: Instead of going for the boost in the 4th lap just to a normal shroom jump from that little bumper, and land directly on the last bumper, for two large jumps. You will be driving without a boost for the lap, and could perhaps finish it in such a way that you get a faster final lap. Just and idea. I don't know if/how it would work. Andreas
Hmm.. good point, but I think that would be amazingly tough to get just right, maybe impossible. Might be worth a try though... Edit: I don't think comicalflop has got very far with Bowser Castle (he was muttering something about "feather famine"), so I'll give this idea a try now Edit2: Well, I don't think I quite managed your trick, but I did find a new way to quickly slow myself to a stop - new time = 37.68
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
comicalflop wrote:
Bowser wins the rivalry by nearly pushing Mario off the edge.
I actually rammed him into a wall... if that damn wall hadn't been there...
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
AngerFist wrote:
Absolutely smashing performance! My opinion about the circling around at the start in the second race: I would much rather prefer you guys completing a race like you did in the third race, that was beautiful!
Yeah, but Donut Plains sucks. Seriously. I always hated that track anyway. The main reason the 3rd track looks better than the 1st was luck - the mushrooms mostly didn't require much slowing down to get.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
DK64_MASTER wrote:
In one part of the 2nd to last lap in GV1, you hit 2 walls. Is that done on purpose, or is it unavoidable?
A) I tried lots to avoid them and couldn't B) I hit them on the way up in a hop so they didn't slow me down C) No-ones pointed out I used Mario to stay on the track by ramming him comicalflop's promised to do Bowser Castle...
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
erokky wrote:
Hot damn fidgety! That third race rocked. (I'm quite uneducated on SMK mechanics) Why didn't you do the same as the last lap for every lap? Is it slower?
I actually tried doing that trick on every lap, and got a time of about 50 seconds. Lakitu picks you up, takes you across the finish line (fast), but then takes ages to drop you back onto the track - which makes the lap after take ages. By doing it on the last lap, you get a quick lap, whithout repercussions for the lap after.
DK64_MASTER wrote:
Wow, that was pretty incredible, the ending was unsuspected :D.
thanks :)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Ghost valley is done here is WIP number 3 ghost valley time = 38.31 seconds (non-TAS world record = 48.42)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
first try at Ghost Valley 1: 42.77 seconds (best non-TAS time = 48.42 seconds) I'm going to have a go at improving that now, though. edit: 2nd try: 39:64 I'm going to have a third go at improving it though.. I think it can be bettered.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Saturn wrote:
Huffers wrote:
It's a silly glitched track, but here you go. Hope it doesn't make you dizzy.
Bullshit!! Thats all I can say to this man. :-) Although it will be much faster that way, the entertainment-factor will be lowered alot compared to real and crazy laps like in the 1st course. Either way, the WIP looks amazing and I'm glad you both decided to work on this great game. Looking forward for more progress!
I think doing one or two tracks like that adds to the entertainment :) Luckily, you need a special type of wall to do it - so it can only be done on two or three tracks.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
upthorn wrote:
Huffers wrote:
(my best lap was in under 3 seconds!)
omgwipplz!!!
It's a silly glitched track, but here you go. Hope it doesn't make you dizzy.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
DK64_MASTER wrote:
comicalflop wrote:
edit: Huffers got 24:94 on DP1, the WR is 57"98. He's going to try and improve it, and I'm going to give Toad a go tonight.
That's just madness!! Keep up the good work!
2nd try: 18:80 (my best lap was in under 3 seconds!)
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Donut Plains 1 first try. I'm going to do it again and try to get a better time, though.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Gunty wrote:
Wow, that was very impressive. I did have a few questions about inconsistent turning but I suppose it was due to the luck manipulation on the mushrooms.
It did look a bit sloppy, but if we'd gotten there any earlier we wouldn't have got a mushroom... By the way, the chance of getting 5 mushrooms in a row like that is exactly one in 1,048,576. We beat the world record non-tool assisted time (45"94 by Florent Lecoanet) by 3.88 seconds.
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Experienced Forum User, Published Author, Former player
Joined: 3/23/2006
Posts: 211
Maybe there should be a page on the wiki here, keeping track of the losers who steal the credit for doing runs: "The List of Losers".
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