Posts for HugPhoenix

Experienced Forum User
Joined: 11/4/2011
Posts: 29
This game is too deep for words to describe. The storyline is so beautiful and inspirational. Ill brb... I have to go burn a rope now.... (Voted yes btw)
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Youtube Encode: Link to video
Post subject: Pokemon GSC gotta catch em all?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
is anyone working on or has ever attempted this? With the celebi trick. Although it wouldnt count towards the pokedex, I think it would be interesting to see how it would play out. your opinions?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
So many skips... lol. love the mokkorislash everywhere. Could this be synced with mupen64plusplus for better graphics? nonetheless very nice job match
Experienced Forum User
Joined: 11/4/2011
Posts: 29
hegyak got it ^_^
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Nevermind, i found the option
Post subject: bSNES glitch?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I was using Bizhawk for a friendly game race, and was playing through kirby's dreamland 3, when the emulator resizes itself in some rooms... any reason for this? Thanks
Experienced Forum User
Joined: 11/4/2011
Posts: 29
under the analog tab, I cannot even change the binding. It's greyed out.
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Bound to both analog and digital, still moving weird, but a bit less i think.
Post subject: Mystical Ninja Starring Goemon
Experienced Forum User
Joined: 11/4/2011
Posts: 29
The controller plugin seems a bit stiff with this game. If you use a controller, or keyboard, you'll notice Goemon seems to hesitate or pivot strangely when you make a circle. I cannot replace the input plugin as it seems hard-coded into the emulator. Is it possible to make it so you can change the plugins? Or could someone provide a fix? Thanks!
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I try that, but even in read+write mode, the movie crashes when its done 'playing' within its allocated frames (Probably because TASstudio has 1 less frame than what the replay frame count is) I got it
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Thanks!
Post subject: Picking Up where I left off?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I have a n64 movie about 5000 frames long, and i replayed it. Now how do i continue adding to this movie? Is it possible? Would I have to make a new bkm file every time? How do i combine all bkm files into one movie? along with the rerecord count Thanks
Post subject: Name change, please?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I would like to change my nickname to "HugPhoenix" Please? Thank you.
Experienced Forum User
Joined: 11/4/2011
Posts: 29
It would be a very long run (over 130 in-game hours casual, and counting). I guess i could just make it for the fun, and try to have it up (Maybe gruefood/hacks section?) if i get around to making it haha. thanks for the feedback guys
Post subject: Pokemon: Ultra Violet
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I want to make a 100% TAS of pokemon ultra violet. It is a hack that has all 386 pokemon of gen 1-3. some require heavy grinding (such as dragonite, etc) and other pokemon have been modified to evolve differently (umbreon is simply a moonstone, trade evolutions have changed to just levelup). Would this be something worth making? Thanks
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Yes for gumby with red hair and human face and boobs.... vault of course
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Yes for Vault at least The game seems like a bad mix between Legacy of the wizard and Milon's secret castle
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Mr. Kelly R. Flewin wrote:
Very boring, very repetitive. Definitely not a good game to TAS. Playing on the other hand is a different story as I enjoyed it. Definitely way too long for a TAS as well. Mr. Kelly R. Flewin
Yea im actually re-playing right now. beat story mode yesterday and working on challenge series. (PC version)
Experienced Forum User
Joined: 11/4/2011
Posts: 29
ugh i would but neither of my computers can handle the game. maybe its dolphin. the emulator shows its playing at 5% for 1 or 2 seconds then crashes. i got quadcore AMD phenom II X4 N970 on my laptop.
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I'm thinking of making a TAS of this game. Probably most wanted and/or carbon. I know they'd be lengthy. Would people be interested? Possible runs: 100% story any% story Challenge Series only 100% story and challenge UPDATE: i dont have enough power to run the game through dolphin. maybe later, or at a later release.
Post subject: Submissions?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
I was just wondering why there arent many submissions... does it really take so long? I see there are a few wii games, but not even a single gamecube game... Are they just being worked on? or is it emulator red tape issues?
Post subject: Starship Hector?
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Why hasn't anybody done a TAS of this game? (ok its not one that can really be broken as it speeds itself) But they did Gunsmoke... Just throwing it out there. heres a video of some gameplay. http://www.youtube.com/watch?v=5mgrxFdWGrc
Experienced Forum User
Joined: 11/4/2011
Posts: 29
thanks
Experienced Forum User
Joined: 11/4/2011
Posts: 29
Hi i'm new to TASing and i was wondering if i just use my own hands to actually move and attack and jump and stuff or if i can just edit in a movement. Do i actually use my keyboard as a controller? or can i remotely input the inputs i want to input into the game?